Making special planets special, Resort and Penal worlds as decision controlled worlds

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shadow737

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Was thinking about this for a while, and it makes little sense in a way that we have to set a colony ship onto a world we are designating as a resort planet or a penal world.

Rather than that what if we had the ability to use the decision option to designate the planet as a resort or penal colony and then that opened up a series of event based decisions for us to make concerning the planet involved with costs increasing or decreasing as well as the final population being based on those decisions over time.

The initial decision opens up a menu of options as to what the intial function of the penal colony is and each option chosen changes the cost, size, length of time needed to finish and nature of the colony involved. The length of time it takes to build the colony would also be a direct result of base time for building a colony ship, plus setting up a colony plus a standard amount of time for building the initial projects on the planet involved. A farming penal colony would take a shorter amount of time than building a max security prison with plans to keep every prisoner locked away for 90% of the day and maybe allowing them to knit scarfs or socks on the side for an activity as well as something to sell to the public. And it should take the shortest amount of time if you want to do Shawshank meets Lord of the Flies for a penal colony.

For instance you have a spiritual empire and you want a place to put your worst spiritual offenders so you get the option to move the least faithful (most materialistic) to your penal world, those most likely to question the religious or spiritual leaders of your society so the population ends up being a percentage of your nation's total materialists with the effected pops being moved to the penal colony as space opens up which also will take time as the colony will have to be built. You also set the level of acceptance of the offending political idea with maybe only the worst 10% being shipped off.

Furthermore you want these penal colonists to break rocks and plant crops so based on their total population they produce X amount of minerals and Y amount of food based on total population.

However revolt risk increases as you pour more of the offending population onto the planet meaning that if you set the level too high or the population grows too much you could have a prison revolt on your hands and need to send in ground troops to fix the issue.

Or you could make the penal colony a purely crime related venture where only criminals (murderers, gang leaders, thugs and other villianous scum are housed) then you could decide to either try to rehabilitate them or maybe you want them to make consumer goods and they build various toys for kids for years serving their sentences or maybe you want to make it a profit generating venture and let them fight it out for a chance at a new life for the masses of your empire to watch.

Every decision costs different resources including potentially influence and changes the type of penal colony you have and how dangerous it really is and you can keep accessing options via the decision button either improving the planet or turning it into an ungovernable mess. But maybe you want that as well a place to literally dump your criminal scum off to and never worry about what happens to them again? And you could even have an option for that where you simply build a blockade around the world and ship in new criminals as they form.



Likewise with resort planets, your initial decision opens a list of potential options as to what sort of resort world you are building... is it a quiet retreat for the overworked to refresh themselves, is it a hedonistic pleasure planet where all the naughty desires one might envision can happen for a price, or is it a world where your warrior caste goes to hunt the weak for sport and recreation. Or is it some sort of gaming paradise where every night is filled with glittering coins and days are spent lounging by pools listening to the latest pop stars croon their debt ridden hearts out as they pay off their tabs from gambling debts accrued the year before.

Each version has a different net effect on your empire and each planet has a different base population created as well as different levels of crime created.

In each case you can add a district or type of activity up to a certain level based on what you are willing to pay in influence and resources for either resort or penal planets, however some benefits might be mutually exclusive or counter each other so you hav to make good decisions on what you want to play host to in each case.

However population functions as a result of what you decide and does not naturally grow there as in each case the nature of the world means that the population is strictly controlled by the needs or desires of the government involved as a penal colony should not have just anyone moving there and a resort world should have a well maintained limit to how large the population really should be.

What this also means is that there are no buildings built there or population that grows there without a decision to create a new complex taken through the decision prompt.
 
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