Making pilot tags mean something

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DevIO

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Jul 20, 2018
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Will we be seeing actual se for the tags that our mechwarrior have aside from the various story events?

Hoping to have some functionality assigned to them like maybe tags that allow a pilot to specialize in certain mech weight classes, chassis and weapons, and getting combat bonuses from those tags. This can help make lighter mechs and chassis types more useful. This also gives us a good reason to keep more pilots and mechs and gives more character and flavor to each pilot.

The same can even be applied to OpFor, and known information about the enemy pilots can be included by Darius in mission briefings. This will make us choose more carefully what kind of mechs and pilots to bring in a mission.

I've thrown this around in the steam forums and my thought is to earn tags at certain ranks in the various skill trees. For example:

Choose 'favors <mech weight class>' and '<mech chassis> specialist' tags as you level up the piloting tree. This gives you +defense and +speed for the appropriate mechs

Choose a '<weapon type> specialist' tags when levelling up gunnery that gives you a bonus to hit and crit % (melee, ballistic, support, LRM, SRM, energy). Could also reduce the heat generated by that weapon type.

Choose '<damage type> defense' tags that mitigates by a small % certain damage sources, including stability from the guts line.

Choose '<mech weight class> hunter' tags that grants +hit and +crit% when targetting mechs in that weight class from the tactics line.

So for example, I can have a pilot be an expert in heavy mechs who specifically loves the autocannon wielding Jagermech and has special training fighting light mechs. This should help mix up the dynamic a bit without needing to radically modify the core tactical game.



Edit: corrected the example as the Jager is a heavy not a medium
 
Last edited:

Clannerkiller

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Will we be seeing actual se for the tags that our mechwarrior have aside from the various story events?

Hoping to have some functionality assigned to them like maybe tags that allow a pilot to specialize in certain mech weight classes, chassis and weapons, and getting combat bonuses from those tags. This can help make lighter mechs and chassis types more useful. This also gives us a good reason to keep more pilots and mechs and gives more character and flavor to each pilot.

The same can even be applied to OpFor, and known information about the enemy pilots can be included by Darius in mission briefings. This will make us choose more carefully what kind of mechs and pilots to bring in a mission.

I've thrown this around in the steam forums and my thought is to earn tags at certain ranks in the various skill trees. For example:

Choose 'favors <mech weight class>' and '<mech chassis> specialist' tags as you level up the piloting tree. This gives you +defense and +speed for the appropriate mechs

Choose a '<weapon type> specialist' tags when levelling up gunnery that gives you a bonus to hit and crit % (melee, ballistic, support, LRM, SRM, energy). Could also reduce the heat generated by that weapon type.

Choose '<damage type> defense' tags that mitigates by a small % certain damage sources, including stability from the guts line.

Choose '<mech weight class> hunter' tags that grants +hit and +crit% when targetting mechs in that weight class from the tactics line.

So for example, I can have a pilot be an expert in medium mechs who specifically loves the autocannon wielding Jagermech and has special training fighting light mechs. This should help mix up the dynamic a bit without needing to radically modify the core tactical game.
I like it
 

mjbroekman

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Sounds great, though I would suggest one change:
- When you pick a chassis for the specialist, it should be from the weight class you favor. So, no "favors medium mechs, but specializes in the Jagermech (a heavy)".

Initially I was thinking that you might tied "time in cockpit" to these tags, so "favors medium mechs" might be granted after X missions in medium mechs and "specializes in <chassis>" would come after Y missions in that chassis, but then I realized that you would almost never get pilots into the assaults and heavies that way unless you were hiring more pilots after the fact. And it would make no sense in the context of having access to something like the training pods.

In short, the only change I would make is that the specialization should come from the same group that the pilot favors.

Similarly, I would suggest an addition of "favors <weapon type>" (energy, missile, ballistic, support) and a "<weapon> specialist" (medium laser, LRM, AC/5, melee) progression also. [I'm including melee in the 'support weapon' group]
 

unclecid

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one of my dekkers got a 'lucky' tag and ever since then he has survived multiple cored meks
 

Prussian Havoc

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one of my dekkers got a 'lucky' tag and ever since then he has survived multiple cored meks
Wow!

All my Dekker did was pick up the “Drunk” tag...

...looks like the Lord Commander strikes again! : )
 

Vanguard319

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I had a pilot recently get the "Jinxed" tag. She did not live very long afterward, and her mech was so thoroughly trashed, I had to scrap it.

Methinx some of these tags are working as intended.
 

Tynyn

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Had one with Jinxed, Drunk, Naive, Klutz. Somehow survived till the last mission, then Headshot. All I kept thinking was it should've been recorded. Her entire career. Not sure why Lucky wasn't there till the end.