Will we be seeing actual se for the tags that our mechwarrior have aside from the various story events?
Hoping to have some functionality assigned to them like maybe tags that allow a pilot to specialize in certain mech weight classes, chassis and weapons, and getting combat bonuses from those tags. This can help make lighter mechs and chassis types more useful. This also gives us a good reason to keep more pilots and mechs and gives more character and flavor to each pilot.
The same can even be applied to OpFor, and known information about the enemy pilots can be included by Darius in mission briefings. This will make us choose more carefully what kind of mechs and pilots to bring in a mission.
I've thrown this around in the steam forums and my thought is to earn tags at certain ranks in the various skill trees. For example:
Choose 'favors <mech weight class>' and '<mech chassis> specialist' tags as you level up the piloting tree. This gives you +defense and +speed for the appropriate mechs
Choose a '<weapon type> specialist' tags when levelling up gunnery that gives you a bonus to hit and crit % (melee, ballistic, support, LRM, SRM, energy). Could also reduce the heat generated by that weapon type.
Choose '<damage type> defense' tags that mitigates by a small % certain damage sources, including stability from the guts line.
Choose '<mech weight class> hunter' tags that grants +hit and +crit% when targetting mechs in that weight class from the tactics line.
So for example, I can have a pilot be an expert in heavy mechs who specifically loves the autocannon wielding Jagermech and has special training fighting light mechs. This should help mix up the dynamic a bit without needing to radically modify the core tactical game.
Edit: corrected the example as the Jager is a heavy not a medium
Hoping to have some functionality assigned to them like maybe tags that allow a pilot to specialize in certain mech weight classes, chassis and weapons, and getting combat bonuses from those tags. This can help make lighter mechs and chassis types more useful. This also gives us a good reason to keep more pilots and mechs and gives more character and flavor to each pilot.
The same can even be applied to OpFor, and known information about the enemy pilots can be included by Darius in mission briefings. This will make us choose more carefully what kind of mechs and pilots to bring in a mission.
I've thrown this around in the steam forums and my thought is to earn tags at certain ranks in the various skill trees. For example:
Choose 'favors <mech weight class>' and '<mech chassis> specialist' tags as you level up the piloting tree. This gives you +defense and +speed for the appropriate mechs
Choose a '<weapon type> specialist' tags when levelling up gunnery that gives you a bonus to hit and crit % (melee, ballistic, support, LRM, SRM, energy). Could also reduce the heat generated by that weapon type.
Choose '<damage type> defense' tags that mitigates by a small % certain damage sources, including stability from the guts line.
Choose '<mech weight class> hunter' tags that grants +hit and +crit% when targetting mechs in that weight class from the tactics line.
So for example, I can have a pilot be an expert in heavy mechs who specifically loves the autocannon wielding Jagermech and has special training fighting light mechs. This should help mix up the dynamic a bit without needing to radically modify the core tactical game.
Edit: corrected the example as the Jager is a heavy not a medium
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