I like to play as the Native American tribes, but, like many of you, I have found that they can be very boring to play as during the time between when you've conquered your neighbors and when the Europeans show up. So, this is my idea to spice up Native gameplay. It was inspired from playing as the Dothraki in the Game of Thrones mod for CK2.
The main thing I would like to implement is to replace the generic natives that inhabit un-colonized provinces with actual native tags. I think that when the European explorers arrive, north america should be full of tags, some big, but many small ones. However, once a native tag has contact with a European explorer, there is a very big chance that the native tag will get an event to simulate the diseases that decimated native populations. Most importantly, this event will cause native tags to lose territory and turn those provinces into the empty provinces that Europeans can colonize. Furthermore, once a native tag has caught European diseases, any other native tag that borders them can also get the event. I think the native tag's capital should be immune from becoming empty, simply because it would not be fun to get a game over from an event you cannot really control.
In order to fill up north america before European contact, I think natives should get a way to "colonize" adjacent provinces without having to pay the colonist cost that Europeans do. To balance the fact that natives will be able to get lots of land for cheap, I think natives should only be able to develop their capital. The rest of their territory should be viewed as more like land that they can hunt/fish on exclusively, rather than as setting up new cities.
Also, I think natives should behave differently than the ROTW when it comes to declaring war on their neighbors. I think the following rules should apply to pre-contact natives:
1) Natives cannot take territory from other natives during peace deals. Instead, natives can demand that other natives abandon those territories instead, returning them to the empty provinces we have now. Then, the victorious tribe would have to use the cheaper native "colonizing" mechanic to actually take control of the territory.
2) Natives should take a huge AE hit if they force another native tag to abandon their capital, and an even bigger AE hit if the capital is the last province the tag owns (meaning, they are eradicating the loser tag). I think other natives should look very harshly at a tribe that eradicates another tribe. It is one thing to fight over hunting and fishing privileges, but quite another thing to wipe a tribe of people from the face of the earth.
3) Natives should not be able to vassalize other natives. Instead, natives should still use the federation mechanic. What I would like to see a few large tribes that are federation leaders, but within that tribe's territory are smaller, independent nations that are a part of the federation, but could still become a major tribe again if the federation leader is weakened.
I think these changes would make natives more dynamic and more fun to play as before European contact. Instead of just sitting around and hoping the Europeans colonize the province next to you, you can be busy trying to gain as much territory as you can before the diseases arrive. It also presents interesting choices. Do you try and take as much territory as you can to increase the chance that you border a European but risk getting the nasty disease events? Or do you become an isolationist and aggressively attack any tribe that borders you so that the diseases wont spread to your nation?
The main thing I would like to implement is to replace the generic natives that inhabit un-colonized provinces with actual native tags. I think that when the European explorers arrive, north america should be full of tags, some big, but many small ones. However, once a native tag has contact with a European explorer, there is a very big chance that the native tag will get an event to simulate the diseases that decimated native populations. Most importantly, this event will cause native tags to lose territory and turn those provinces into the empty provinces that Europeans can colonize. Furthermore, once a native tag has caught European diseases, any other native tag that borders them can also get the event. I think the native tag's capital should be immune from becoming empty, simply because it would not be fun to get a game over from an event you cannot really control.
In order to fill up north america before European contact, I think natives should get a way to "colonize" adjacent provinces without having to pay the colonist cost that Europeans do. To balance the fact that natives will be able to get lots of land for cheap, I think natives should only be able to develop their capital. The rest of their territory should be viewed as more like land that they can hunt/fish on exclusively, rather than as setting up new cities.
Also, I think natives should behave differently than the ROTW when it comes to declaring war on their neighbors. I think the following rules should apply to pre-contact natives:
1) Natives cannot take territory from other natives during peace deals. Instead, natives can demand that other natives abandon those territories instead, returning them to the empty provinces we have now. Then, the victorious tribe would have to use the cheaper native "colonizing" mechanic to actually take control of the territory.
2) Natives should take a huge AE hit if they force another native tag to abandon their capital, and an even bigger AE hit if the capital is the last province the tag owns (meaning, they are eradicating the loser tag). I think other natives should look very harshly at a tribe that eradicates another tribe. It is one thing to fight over hunting and fishing privileges, but quite another thing to wipe a tribe of people from the face of the earth.
3) Natives should not be able to vassalize other natives. Instead, natives should still use the federation mechanic. What I would like to see a few large tribes that are federation leaders, but within that tribe's territory are smaller, independent nations that are a part of the federation, but could still become a major tribe again if the federation leader is weakened.
I think these changes would make natives more dynamic and more fun to play as before European contact. Instead of just sitting around and hoping the Europeans colonize the province next to you, you can be busy trying to gain as much territory as you can before the diseases arrive. It also presents interesting choices. Do you try and take as much territory as you can to increase the chance that you border a European but risk getting the nasty disease events? Or do you become an isolationist and aggressively attack any tribe that borders you so that the diseases wont spread to your nation?
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