Not sure if there are still posters out there like CSABadass and OHGamer, I got into this game like just last week and it's May 2008.
But I decided to go ahead and start learning to mod, and I used some things I learned by comparing CSABadass's modded files for Southern Revolutions to the normal Vic:Revolutions files. I also downloaded an event maker, that I'm trying to tinker with and learn to use.
I want to start by making things a bit more realistic in terms of political parties and cost effeciency of certain things. For instance, removing machine parts from the cost of educating capitalists and the introduction of Independant parties and a slight increase in the votes small parties recieve. I also want to increase certain starting military.
There are some things I don't yet understand though. For instance, the .ai files... how do I view/edit them? And when making an event, how do I make sure I'm not using an ID already in existence? i learned the hard way about ID numbers and units, I'm afraid to tinker with my own events until I'm certain I'm not screwing it up entirely. Also, the event maker program, worth it? If not, any tips when I make my own events? And one more question... where would I edit Badboy point accumulation? I'd like to lower it so that imperial players don't have to deal with 3 great powers declaring war on them for annexing a nation or two.
Thanks. I'll be sure to post up my modded files when I'm done. Hopefully it'll bring some new replayability back to the game for you guys who've long forgot about this game I've recently discovered after craving for more EU:Rome and Rome:Total War.
But I decided to go ahead and start learning to mod, and I used some things I learned by comparing CSABadass's modded files for Southern Revolutions to the normal Vic:Revolutions files. I also downloaded an event maker, that I'm trying to tinker with and learn to use.
I want to start by making things a bit more realistic in terms of political parties and cost effeciency of certain things. For instance, removing machine parts from the cost of educating capitalists and the introduction of Independant parties and a slight increase in the votes small parties recieve. I also want to increase certain starting military.
There are some things I don't yet understand though. For instance, the .ai files... how do I view/edit them? And when making an event, how do I make sure I'm not using an ID already in existence? i learned the hard way about ID numbers and units, I'm afraid to tinker with my own events until I'm certain I'm not screwing it up entirely. Also, the event maker program, worth it? If not, any tips when I make my own events? And one more question... where would I edit Badboy point accumulation? I'd like to lower it so that imperial players don't have to deal with 3 great powers declaring war on them for annexing a nation or two.
Thanks. I'll be sure to post up my modded files when I'm done. Hopefully it'll bring some new replayability back to the game for you guys who've long forgot about this game I've recently discovered after craving for more EU:Rome and Rome:Total War.