I've always wanted to dive into the idea of megacorps trying to solve everything with money, making them played more differently from normal empires.
1. Give them special living standard that increase trade value, just like academic privilege increases science output.
2. Give the titans special T slots, so they can put on an advertisement instead of an weapon, and increases the trade value of the system it's in by 2% per titan.
3. Special bombardment stance, it spends energy but increases happiness on the planet its bombing. If the people are unhappy, give them money!
4. Special colossus, spend a huge chunk of consumer goods, increases stability for 10 years. The people are rioting or not happy because they just got conquered? Spam more money and luxury goods!
5. Special operation on pre-ftl civilization, spend consumer goods to get more science out put, while the turning it's ideaology to xenophile, spiritualist, or pacifist.
6. Able to buy or sell relics with other empires.
7. More branch office slots and branch office building. Maybe when a planet reach 100 pops, you may open a special office where it count as your territory. So you don't need to spend 1000 influence to open a store on the other side of the galaxy as a peaceful trader.
8. Able to sell and buy technology, more money equals more technology. Maybe only with empires that really likes you and only their out-dated techs.
9. Trade intelegence with other empire. If you knows something other people don't, you should sell it.
10. Rent you fleet to other empires as mercenary. If they aren't shooting at something, they are wasting my money, get them out of here! Come back when there is a massive world ending crisis or something.
1. Give them special living standard that increase trade value, just like academic privilege increases science output.
2. Give the titans special T slots, so they can put on an advertisement instead of an weapon, and increases the trade value of the system it's in by 2% per titan.
3. Special bombardment stance, it spends energy but increases happiness on the planet its bombing. If the people are unhappy, give them money!
4. Special colossus, spend a huge chunk of consumer goods, increases stability for 10 years. The people are rioting or not happy because they just got conquered? Spam more money and luxury goods!
5. Special operation on pre-ftl civilization, spend consumer goods to get more science out put, while the turning it's ideaology to xenophile, spiritualist, or pacifist.
6. Able to buy or sell relics with other empires.
7. More branch office slots and branch office building. Maybe when a planet reach 100 pops, you may open a special office where it count as your territory. So you don't need to spend 1000 influence to open a store on the other side of the galaxy as a peaceful trader.
8. Able to sell and buy technology, more money equals more technology. Maybe only with empires that really likes you and only their out-dated techs.
9. Trade intelegence with other empire. If you knows something other people don't, you should sell it.
10. Rent you fleet to other empires as mercenary. If they aren't shooting at something, they are wasting my money, get them out of here! Come back when there is a massive world ending crisis or something.
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