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Hiliadan

Major
Jun 17, 2018
614
6
Karl the Lich has the "Undead" ability. It is not fair for PBEM as it makes him immune to many things and can make it easier to heal, etc. So in the balance mod, we'd like to keep him as he is to avoid modifying the official campaign but we'd like to prevent players from picking him for random maps, especially in multiplayer.

There are two options in AoW_Lords.rpk, in the settings / Title Campaign Lord Definition: "Available in Game Lobby" and "Can be Starting Lord". We tried to change both to "False" with no effect. We also tried on Javasqa (Tigran) who is maybe not in the campaign, with no effect.

So it seems these two options have no effect.
Anybody has any idea how to deal with that?
 
Ok so after some discussion with @Refineus, I have some additional elements to share:

It is possible to create custom heroes that are not added to the pool of heroes that can spawn in maps by following these steps:
- add the hero in AoW_Leaders.rpk and set it as a Leader ==> it won't be listed in the pool of heroes that can propose to join players during games
- in the Map (Level) Editor, you can use that Leader as a hero

In theory, it should also be possible to create the hero directly as a Hero in AoW_Leaders.rpk and then select "Hidden" = "True" so that it also isn't added to the pool of heroes that can propose to join players during games. But then that hero would also not be available in the Map Editor... So if you want it in the Map Editor, you indeed need to follow the steps described in the paragraph above.

Another lesson from this is that the Leaders displayed in the Leader selection screen originate in AoW_Lords.rpk and not UnitLeaders.rpk. And AoW_Lords.rpk's entries point to UnitLeaders.rpk. But you can have Leaders in UnitLeaders.rpk not listed in AoW_Lords.rpk and they won't be displayed on the Leader choice screen, though they will be available for custom maps.

Doesn't really help with our initial issue, but still good to know! :D
 
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