Something I always found to be on the weaker side of the combat in HOI3 was whenever I was on the defensive.
My reason being that I just don't feel like I have any control over the matter. You just either sit their and take your beating until you survive or retreat, you manually retreat, or you send more divisions into the besieged province.
And I was wondering if they could make defensive play more interesting and interactive.
Like, having the ability to manually counter attack whilst you're defending/under attack. There'd be either a button to press or you can right against the attacking force. The upside would be you will possibly inflict more casualties and organization loss on the enemy in a shorter amount of time but the same goes for you (probably more casualties, lower org in shorter amount of time).
I know HOI3 abstracts the Counter Attack aspect into the dice rolling within battles but you only know if there's a counter attack if you are actively reading about the selected battle and when the defender is "Counter Attacking", I never seem to notice thaaat much of a difference between "Attacking" and "Defending" in the battle progression.
I think manual counter attacks could make defensive play more engaging and 'tactical' because before there wasn't much choice other than holding, retreating, or moving more units in to hold whereas the Attacker can choose where and when to attack, how much will be committed or held in reserve, and etc.
Overall, some manual counter attack ability that intensifies/shortens the battle but risk more casualties on your side.
Thoughts or even suggestions on making defending more fun?
My reason being that I just don't feel like I have any control over the matter. You just either sit their and take your beating until you survive or retreat, you manually retreat, or you send more divisions into the besieged province.
And I was wondering if they could make defensive play more interesting and interactive.
Like, having the ability to manually counter attack whilst you're defending/under attack. There'd be either a button to press or you can right against the attacking force. The upside would be you will possibly inflict more casualties and organization loss on the enemy in a shorter amount of time but the same goes for you (probably more casualties, lower org in shorter amount of time).
I know HOI3 abstracts the Counter Attack aspect into the dice rolling within battles but you only know if there's a counter attack if you are actively reading about the selected battle and when the defender is "Counter Attacking", I never seem to notice thaaat much of a difference between "Attacking" and "Defending" in the battle progression.
I think manual counter attacks could make defensive play more engaging and 'tactical' because before there wasn't much choice other than holding, retreating, or moving more units in to hold whereas the Attacker can choose where and when to attack, how much will be committed or held in reserve, and etc.
Overall, some manual counter attack ability that intensifies/shortens the battle but risk more casualties on your side.
Thoughts or even suggestions on making defending more fun?