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Haravin

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I think I'm going to make a CKII mod. I can't afford most of the DLC, but I'll do with what I got.

In the past, I've made mods for Mount and Blade: Warband. I love creating my own personalized medieval worlds, and this game looks to be perfect for it.

For the past two days I've been working on a map. Here it is, rendered in unity. Note that I'm using textures from the CKII terrain generator program, though I made the actual completed map texture by hand. Tell me what you think about the mountains :D. The normalmap sucks and looks blocky, just ignore that for now.

https://i.gyazo.com/5b887e6ae3bd8f3ab827741b668b8e0a.png

https://i.gyazo.com/f565ca588723eaaa6fb8b2f038e67e4f.png

https://i.gyazo.com/74a4073312d4cf78d3a0fb6d634d12c5.png
 

ngppgn

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Wait are you creating a terrain purely in Unity and then plan to translate that to CK2?
That could hive you some headaches with the different translation of the grayscale to altitude (it seems that difference in one shade of gray means about 1/3 or 1/4 the distance in altitude as going from one pixel to the contiguous one.

That said, of you come up for a way to model a terrain in Unity and directly port that to ck2 and publishthat as a Unity application, that'd be just genius.

That being said, the way you sculpted the mountains looks fine (though would probably depend on how zoomed the map would ended up being once ingame, and what would the size of the provinces be).

However the relation between the montain ranges and rhe coastlines feels quite incongruent to me, (though I guess that's a work in progress). I'd advise to draw the coasts depending on your mountain systems and not rhe other way around.
 

Haravin

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Thank you for the reply! Sorry if my post is confusing. I'm making the maps in gimp. I just made a small unity program to render it, because its not quite ready for the actual game yet. I don't think its really worth me sharing, because its not exactly the cleanest code, and you need a beefy computer because its not very well optimized.

What do you mean about the coastlines?

EDIT: Here is the heightmap, so you can see it. The mountains are following the coastlines mostly, so I don't know what you mean.

https://i.gyazo.com/f5c946f42d2793ded8450f87ee49dee4.png

And the colormap

https://i.gyazo.com/05e5e5933a5f63f3286234a561e630ab.png
 
Last edited:

Korbah

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It looks like those mountains might end up with cliff edges rather than sloping gradients as the shift may be too extreme (hard to tell at that zoom level). I think that's what ngppgn was trying to say.
94-94-94 is the RGB code for the first "level" of water; anything at 94-94-94 or below will appear as water on the map in CK2. 96-96-96 is where land proper starts, at that and above anything will appear as land; you want hills and mountains to have as smooth a gradient from 96-96-96 as possible, unless you're going for harsh cliff edges but the texturing in those areas needs a patient hand else the texture will appear warped. At 95-95-95 you're on an equiplane between water and land, I generally avoid having 95-95-95 on my maps as it can get glitchy in large amounts (around coasts, a few pixels here and there it won't be noticeable).