it's a real shame that Unique techs are just so poor atm.. granted some of them were more useful in the old shield meta.. but in general most of them are just a middle tier weapon or just useless..
so some ideas too change them to something 'unique' and thus never just useless by end game or mid game as they often are now especially with with the new archeo weapons/defence mods pushing them out even more.. look at Nano cloud missile launchers and ancient driller drones 'fighters' being the new go too weapons..
Null Void Beams
- 400% shield damage was nice in shield meta maybe but.. now in armour meta its useless and the -75% armour and hull is very punishing..
- add 'Unique' feature the beam can penetrate multiple ships at a time in a line ..300% shield and 25% armour with a -25% hull penalty might make it worthwhile ?
Mining Cutting Lasers
- -50 +50 +50 with weakish dps and weak ACC tracking and range compared to Lasers that replace it by mid game.. a shame
- add 'unique' feature focus it on being really strong against hulls at mid range so -40 +50 +75% hull? also add L slots buff overall stats a bit to be competitive in late game
Amoeba Flagella
-tier 2 strike craft are better than these making them pointless to spend time researching the lower power/alloys don't really matter
-add 'unique' feature by having them be actual 'bombers' firing mini torps with something like X2 damage against bigger targets ? and beef up their stats a bit add some hull damage bonus 25%?
Energy Siphons
- pretty useless only s slot weapon 100% shields but -75% armour.. in shield meta semi decent early game but in armour meta especially useless and its stats are pretty poor even then
- add 'unique' feature off siphoning shields from enemy ships finally living upto its name .. then reduce armour pen down to -25?.. buff stats up a little and add M L slots..
Cloud Lightning
- basically big disruptors L slot but has terrible dps and is very rare too acquire so not really 'unique' weapon
- add 'unique' give it the ability too chain its lightning too multiple close by ships so a mini AOE weapon.. naturally need too reduce the 100% penetrations too something more reasonable but this way its great against small ship spam and lives up to its name..
Swarm Strikers
- very high power usage and +2 units with slightly more damage than strike craft but not very 'unique' and has competition from ancient driller drones which just seem better, and requires the specific crisis too get them from so they really should offer something 'unique' to the game
- 'unique' feature being double the unit size.. at this point they are now a 'swarm of strikers'.. double the speed as they should be fast as a swarm too then adjust stats so not OP.. maybe adjust the pens a bit too make it a more unique profile from the other crafts..
Large Scourge Missile
-very high dps vs Devastator Torps but weaker bonuses in terms of armour damage and 50% ship size bonus but much better missile stats /range and no firing arc so overall better but again is crisis tech and at that point u will have Nano clouds/carrier ships so will you actually use it? maybe if you run a stealth bomber fleet u would?
-'unique' feature of actual 'swarm' missiles so add unit number like swarm missiles so it fires 3 instead of 1 .. adjust stats accordingly also change name too add torpedoes as thats what they are
as a summary note.. adding a 'unique' feature too all these should be crucial or what's the point of rare but useless samey techs as current weapons that are easy too get and are more useful in late game??.. also i would encourage negative bonuses to be reduced to no more than -50%.. and in general as it makes some weapons useless in certain meta's and in general the downside can be too much for any good bonus they offer.. giving us more flexible and unique ways too fight would be better option than super polarizing choices.. also on side note could we get slowed down combats??.. its very hard too see what's going on so more zoom would be nice too...
so some ideas too change them to something 'unique' and thus never just useless by end game or mid game as they often are now especially with with the new archeo weapons/defence mods pushing them out even more.. look at Nano cloud missile launchers and ancient driller drones 'fighters' being the new go too weapons..
Null Void Beams
- 400% shield damage was nice in shield meta maybe but.. now in armour meta its useless and the -75% armour and hull is very punishing..
- add 'Unique' feature the beam can penetrate multiple ships at a time in a line ..300% shield and 25% armour with a -25% hull penalty might make it worthwhile ?
Mining Cutting Lasers
- -50 +50 +50 with weakish dps and weak ACC tracking and range compared to Lasers that replace it by mid game.. a shame
- add 'unique' feature focus it on being really strong against hulls at mid range so -40 +50 +75% hull? also add L slots buff overall stats a bit to be competitive in late game
Amoeba Flagella
-tier 2 strike craft are better than these making them pointless to spend time researching the lower power/alloys don't really matter
-add 'unique' feature by having them be actual 'bombers' firing mini torps with something like X2 damage against bigger targets ? and beef up their stats a bit add some hull damage bonus 25%?
Energy Siphons
- pretty useless only s slot weapon 100% shields but -75% armour.. in shield meta semi decent early game but in armour meta especially useless and its stats are pretty poor even then
- add 'unique' feature off siphoning shields from enemy ships finally living upto its name .. then reduce armour pen down to -25?.. buff stats up a little and add M L slots..
Cloud Lightning
- basically big disruptors L slot but has terrible dps and is very rare too acquire so not really 'unique' weapon
- add 'unique' give it the ability too chain its lightning too multiple close by ships so a mini AOE weapon.. naturally need too reduce the 100% penetrations too something more reasonable but this way its great against small ship spam and lives up to its name..
Swarm Strikers
- very high power usage and +2 units with slightly more damage than strike craft but not very 'unique' and has competition from ancient driller drones which just seem better, and requires the specific crisis too get them from so they really should offer something 'unique' to the game
- 'unique' feature being double the unit size.. at this point they are now a 'swarm of strikers'.. double the speed as they should be fast as a swarm too then adjust stats so not OP.. maybe adjust the pens a bit too make it a more unique profile from the other crafts..
Large Scourge Missile
-very high dps vs Devastator Torps but weaker bonuses in terms of armour damage and 50% ship size bonus but much better missile stats /range and no firing arc so overall better but again is crisis tech and at that point u will have Nano clouds/carrier ships so will you actually use it? maybe if you run a stealth bomber fleet u would?
-'unique' feature of actual 'swarm' missiles so add unit number like swarm missiles so it fires 3 instead of 1 .. adjust stats accordingly also change name too add torpedoes as thats what they are
as a summary note.. adding a 'unique' feature too all these should be crucial or what's the point of rare but useless samey techs as current weapons that are easy too get and are more useful in late game??.. also i would encourage negative bonuses to be reduced to no more than -50%.. and in general as it makes some weapons useless in certain meta's and in general the downside can be too much for any good bonus they offer.. giving us more flexible and unique ways too fight would be better option than super polarizing choices.. also on side note could we get slowed down combats??.. its very hard too see what's going on so more zoom would be nice too...
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