The Tribal Era innovation "Gavelkind" doesn't do anything right now. The effect text states "Can enact the Confederate Partition Law." Now, many cultures already have this innovation unlocked at the 867 start date, so it's kind of a non-issue for them. However, some others do not have this innovation already. The problem is that it doesn't matter. Tribal realms are locked into Confederate Partition regardless of whether you have the Gavelkind innovation. Feudal realms may not be locked in to Confederate Partition, but it is still available without Gavelkind. Completing the innovation doesn't change anything, which means its essentially just an extra loading bar before the era advances.
My idea for what could make it useful:
Make an even more primitive succession law which is the default for cultures that lack Gavelkind. To make Gavelkind seem like a step up, however, it would have to be pretty challenging, yet still playable. The flavor text on Gavelkind reads as if it were replacing a system that caused vassals to jockey for power, so maybe that could be the primitive default. Maybe when the ruler dies, their highest ranking title gets destroyed (unless it is a County) and the remainder are distributed among the Courtiers with the highest Martial skill.
To help preserve some of the progress, the realm could preserve titles one rank lower than the previous ruler's rank. So, a duchy would revert to all counties, but if it were a kingdom, the highest Martial courtier would get the capital county and the duchal title for that county, and the subsequent inheritors would get the capital county and duchal titles for the remaining duchal titles. Other counties within those duchal titles, or counties outside of the duchal titles, would still get a an individual ruler in Martial skill order, but the ones within the duchal titles would become vassals of that inheritor.
In this way, unlocking Confederate Partition would actually be a necessary first step in stabilizing your realm succession. The likelihood that one of your children will get one of your titles is rather high, but your ability to control which is relatively low. As a consolation, the player can continue on as the highest Martial child of the previous ruler that inherits a title. If none of the children have a high enough Martial skill to get even one of the counties, that's game over.
My idea for what could make it useful:
Make an even more primitive succession law which is the default for cultures that lack Gavelkind. To make Gavelkind seem like a step up, however, it would have to be pretty challenging, yet still playable. The flavor text on Gavelkind reads as if it were replacing a system that caused vassals to jockey for power, so maybe that could be the primitive default. Maybe when the ruler dies, their highest ranking title gets destroyed (unless it is a County) and the remainder are distributed among the Courtiers with the highest Martial skill.
To help preserve some of the progress, the realm could preserve titles one rank lower than the previous ruler's rank. So, a duchy would revert to all counties, but if it were a kingdom, the highest Martial courtier would get the capital county and the duchal title for that county, and the subsequent inheritors would get the capital county and duchal titles for the remaining duchal titles. Other counties within those duchal titles, or counties outside of the duchal titles, would still get a an individual ruler in Martial skill order, but the ones within the duchal titles would become vassals of that inheritor.
In this way, unlocking Confederate Partition would actually be a necessary first step in stabilizing your realm succession. The likelihood that one of your children will get one of your titles is rather high, but your ability to control which is relatively low. As a consolation, the player can continue on as the highest Martial child of the previous ruler that inherits a title. If none of the children have a high enough Martial skill to get even one of the counties, that's game over.
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