Lets call armor/shield slots components
Best explained in an example,
Right now Battleship Artillery Bow has 2L weapons and 3 components /// Broadside Bow has 1L 1M 2S and 3 components
This setup makes mono-fleets of only Artillery Battleships more powerful so Broadside Bow is useless and ignored by players, only to be used by AI who a too dumb to know 2L beats 1L 1M 2S every time with superior range and damage output
I have a simple fix that is extremely easy to patch in
Make Battleship Artillery Bow has 2L weapons and 3 components /// and Broadside Bow has 1L 1M 2S and 6 components
Number of components may need to be 5 for balance, I'm not sure
This will increase the survivability of Ship-of-the-Line class since he can have more armor and shields.
Kinda like a choice, do I be a Tank or range glass cannon?
Best explained in an example,
Right now Battleship Artillery Bow has 2L weapons and 3 components /// Broadside Bow has 1L 1M 2S and 3 components
This setup makes mono-fleets of only Artillery Battleships more powerful so Broadside Bow is useless and ignored by players, only to be used by AI who a too dumb to know 2L beats 1L 1M 2S every time with superior range and damage output
I have a simple fix that is extremely easy to patch in
Make Battleship Artillery Bow has 2L weapons and 3 components /// and Broadside Bow has 1L 1M 2S and 6 components
Number of components may need to be 5 for balance, I'm not sure
This will increase the survivability of Ship-of-the-Line class since he can have more armor and shields.
Kinda like a choice, do I be a Tank or range glass cannon?
- 2