Currently, Scandinavia, when starting from the 867 start date, very rarely drifts towards Christianity, nor feudalism as a result. The massive fervor of Asatru and lack of a mechanic which coerces unreformed pagan rulers to convert to a more influential faith is to blame. The influence/spread of great reformed faiths and their systems of government ends up being far too weak and the world does not evolve through time as it did in reality.
While a million different systems could be implemented to counter this, here are some of my own ideas which are both realistic and roleplay-friendly:
* assume these refer to pagan/unreformed rulers
I am sure many people have spoken on this topic before, but I just wanted to voice my thoughts and ideas on it. I think the turn of the Vikings to Christianity was a major missed opportunity of the Northern Lords DLC, but these issues exist across the world in CK3 and mechanics need to be put in place to address them systemically!
While a million different systems could be implemented to counter this, here are some of my own ideas which are both realistic and roleplay-friendly:
* assume these refer to pagan/unreformed rulers
- Rulers may receive random events to adopt the ways of greater/reformed faiths in lands they have conquered or raided
- Stewardship-oriented rulers may be able to convert to the reformed faiths of nearby economic powerhouses
- Diplomacy-oriented rulers may be able to convert when forming alliances with nearby reformed rulers is in their interest
- Martial-oriented rulers may be able to convert to the faith of lands they are raiding, the faiths of prisoners they take, and randomly when in battle (many historical references possible)
- Intrigue-oriented characters may be able to convert to the faiths of those they are trying to seduce or those who they fail to murder/kidnap etc
- Learning-oriented characters have plenty of options
- Unreformed/pagan provinces may drift towards the reformed faiths of nearby provinces or by random events
- Unreformed/pagan faiths experience a natural decay in fervor and experience greater consequences from it
I am sure many people have spoken on this topic before, but I just wanted to voice my thoughts and ideas on it. I think the turn of the Vikings to Christianity was a major missed opportunity of the Northern Lords DLC, but these issues exist across the world in CK3 and mechanics need to be put in place to address them systemically!
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