make it CLEAR ingame how to reliably become protestant leader, and HRE emperor on a league war win

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atwix

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as trin tragula suggested to post here and tag @DDRJake on this topic: here goes.


noone really knows how to become protestant league leader (aka, what triggers becoming protestant leader) and how to reliably become emperor after winning league war as protestant leader.

protestant leader: as it is now it seems totally random,and ingame there are no hints whatsoever on how to work towards becoming the leaderof the league. Please make some sort of tooltip in the league war window showing WHY protestant league leader is the leader (when you hover over the icon of league leader), and what bonus/malus things work towards this (just as why electors vote for this or that emperor, such a tooltip I mean)

first protestant HRE emperor election: please theorycraft a solution to the catholic electors that can still vote in this election after the end of the protestant victorious league war. Catholics voting for it makes no sense, as they lose electorhsip the month after protestant side wins. My suggestion would be to remove all electorship from catholic electors IN the peace deal automatically if protestantism becomes dominant HRE religion, so that the next day only the protestant electors who actually WON the war can vote on the new HRE protestant emperor. This way, you can actually work towards being elected.
 
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Republic of Mercury

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If it's not too tangential, some clarification for how the AI chooses to join a league would also be nice. I know it likes to oppose its rivals, and protestant electors like to join the protestant league, but still, seeing my 100 trust allies join the protestant league against my emperorship stung a little bit. (NB I'm not saying the AI shouldn't have joined the league, I'm just curious as to what the factors in their decision-making-process are)
 
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atwix

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League leader gets a score based on development, with modifiers based on being an elector, correct religion, and requires to be a certain amount higher than the current League leader.

Pretty opaque, so we'll look towards making it clearer on the league war screen.

Thanks for your suggestion.

thanks. Will you consider removing the vote of the old catholic electors when a victorious protestant league elects new Emperor? As it is now, you usually see some OPM getting chosen cause the catholics want a weak emperor, and you got to wait your turn as player then.

example: some player reported weird story of catholic England gettin elected as new protestant emperor, due to catholic electors voting for England. England was catholic but fought on protestant side. Another player reported seeing OPM Albania getting chosen. Etc.
 
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DDRJake

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thanks. Will you consider removing the vote of the old catholic electors when a victorious protestant league elects new Emperor? As it is now, you usually see some OPM getting chosen cause the catholics want a weak emperor, and you got to wait your turn as player then.

example: some player reported weird story of catholic England gettin elected as new protestant emperor, due to catholic electors voting for England. England was catholic but fought on protestant side. Another player reported seeing OPM Albania getting chosen. Etc.

I'd love a save file to work with on the one (a save from before the end of league war where an "odd" candidate gets chosen.)
 
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Timewalker102

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You know what would be cool? If the player ALWAYS got the CB, even if they weren't the leader. This would make them the war leader as well (so no shenanigans to weaken your enemies).
 
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atwix

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You know what would be cool? If the player ALWAYS got the CB, even if they weren't the leader. This would make them the war leader as well (so no shenanigans to weaken your enemies).

hm. doubt they will do that :(
 
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