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Sidolowka

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Currently Innovativeness is a mechanic that, at 100%, gives you -10% Power Cost, -1% Army Tradition Decay and -1% Navy Tradition Decay. Doesn't sound like a bad mechanic aye? But the main problem is that it takes way too much time and extra monarch points to reach 100%.

Gaining Innovativeness is done in 4 ways.
  • Being the first country to take a certain tech. (or take the tech within 90 days of someone else having taken it for the first time)
  • Being the first country to take a certain idea.
  • Being ahead of time in technology.
  • Various events. (Unreliable)
Out of these, being ahead of time in technology gives you 0.005% per month for every tech you have early, meaning that even if you have all 3 techs ahead of time, that's only 0.18 innovativeness per year, making it completely ignorable. Even if you were ahead of tech the entire game, on all 3 techs, you would only get around 65 innovativeness, nowhere near the 100% maximum.

That leaves us with early tech and early ideas. Taking tech ahead of time means that you will have to spend more mana on it, essentially trading off early mana for more mana saved in the late game. However the fact that there are at the very least tens of HRE OPM's stockpiling mana waiting to take tech as early as possible means that you usually have to take tech almost 8 to 9 years early to get the Innovativeness bonus, which almost entirely negates whatever small effects having high Innovativeness gives.

The problem is even worse for taking ideas, since most of the 'good' ideas (Admin, Diplo, Humanist, Offensive, etc.) will be taken by most of the other countries in the world, meaning you'd be hard pressed to be the first nation to take an idea. You could take suboptimal choices such as Maritime, Naval, or Espionage ideas (Sometimes you'd still get Innovativeness for taking Naval ideas in your 6th or 7th slot), but trading off an entire idea slot for what would be, at max, 8 Innovativeness (12 with Innovative ideas) is an appallingly stupid play.

And with the indirect nerf to Innovative ideas in the last patch (The Innovative-Quality policy was reduced to 10% Inf CA), the Innovativness mechanic has become almost completely irrelevant. Here's a few ideas that could perhaps reverse this.

  • Limit Innovativeness gain and loss to your own Tech group
This means that Frankfurt in the Western group taking a tech 11 years early would no longer effect the Innovativeness gain of Jaunpur in the Indian group taking the same tech. This would somewhat alleviate the issue of OPM's taking techs super early, while also making Innovativeness a mechanic that isn't completely useless for anyone that's outwith Europe. This would also negate the Innovativeness loss from neighbouring a nation with higher tech than you, if they have a different tech group. Thus, Spain colonising Tulangbewang will no longer cause Palembang to start bleeding 3.6 Innovativeness per year.
  • Innovativeness now scales to negate the penalty for taking Tech early
Every 10 points of Innovativeness would negate a year of taking tech early. This means that if you have 50 Innovativeness in 1630, you would be able to take tech 18 without any penalties, instead of having to wait until 1635, while having 100 would let you take it in 1625, an entire decade before anyone else. This would also have the effect of allowing already innovative nations to snowball their Innovativeness, which would make far more sense. A country that has been the pioneer of technology for 200 years would be far better at innovating new things than a random HRE OPM that has decided to take one tech early.
  • Innovativeness now increases institution spread
A no-brainer really. An extremely innovative nation would be far more open to foreign institutions than a closed-off nation. Would probably also be on a 1:1 scale, with 100% Innovativeness giving a 100% increased spread. You probably won't get the full 100% boost until Manufactories, but even a modest amount of Innovativeness would still give a respectable amount of institution spread.
  • Innovativeness now increases Revolution spread
Not only is this historical, this also partially addresses the painfully slow spread of the Revolution, especially for larger countries. Waiting for the Revolution to spread to 20% of your dev is fine when you're a small 20 province nation, but when you have 10000 dev spread across 1000 provinces, things start to get painful, especially when you have to suffer increased base autonomy in a whole bunch of your provinces until you reach 20%.
  • Innovativeness now modifies army professionalism gain
An innovative army open to reforms is more likely to keep up with the latest standards, than an army that has been stagnating due to conservative, old-age military leaders. Innovativeness will now give a scaling 1:1 army professionalism bonus modifier, meaning that at 100% Innovativeness hiring generals will give +2 professionalism, and drilling your entire force limit would give +2 yearly professionalism.

Hopefully these few tweaks would give Innovativeness a proper place in the game, without oversaturating it with already overused mechanics like +5 discipline or -15% coring cost reduction.
 
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Canute VII

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... or an old suggestion of mine:

  • Innovativeness reduces naval doctrine adoption / change cost
The cost scales quite badly with navy size, so it would be great to have this reduction. Innovation should help in changing doctrines when need arises.
 
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klingonadmiral

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Innovativeness now scales to negate the penalty for taking Tech early

I've heard many bad ideas over the years, but this one doubtlessly ranks among the top. Being ahead in mil tech is already extremely strong, with what you are proposing their is a real chance that a country might be 2 military techs ahead of its neighbours. That's simply absurd.

This would also have the effect of allowing already innovative nations to snowball their Innovativeness

If you had taken even the smallest amount of time to study the game's mechanics, you would have noted that no other bonus makes it so that getting more of it directly leads to getting more of it.

A country that has been the pioneer of technology for 200 years would be far better at innovating new things than a random HRE OPM that has decided to take one tech early.

History is littered with the bones of empires that prove otherwise.
 
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Sidolowka

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... or an old suggestion of mine:

  • Innovativeness reduces naval doctrine adoption / change cost
The cost scales quite badly with navy size, so it would be great to have this reduction. Innovation should help in changing doctrines when need arises.

Could possibly work.

I've heard many bad ideas over the years, but this one doubtlessly ranks among the top. Being ahead in mil tech is already extremely strong, with what you are proposing their is a real chance that a country might be 2 military techs ahead of its neighbours. That's simply absurd.
Thanks, I'm great at thinking up bad ideas. Pretty sure this one's better than whatever mess this was though. That aside, I'm pretty sure having 100 innovativeness doesn't happen in most runs. The AI certainly doesn't make it. And 2 mil tech ahead of one's neighbours isn't even that implausible, if you've played outwith Europe. It's not uncommon to see the AI death-spiralling into multiple bankruptcies and being 4 to 5 techs behind their neighbours, especially in areas with bad trade nodes (Girin, Burma, Great Lakes). Even in Europe, the difference between a 0/0/0 ruler and a 6/6/6 one can be huge. Sometimes if you rush mil-focus as Perm or one of the Italian minor republics you can get mil tech 5 before England.

If you had taken even the smallest amount of time to study the game's mechanics, you would have noted that no other bonus makes it so that getting more of it directly leads to getting more of it.
Absolutism into Court and Country? HRE Imperial Reforms giving more Authority? Prestige giving higher morale, thus higher early game battle wins, thus more prestige? Army drill into Army Professionalism, which gives drill decay reduction? Okay lol.

History is littered with the bones of empires that prove otherwise.
Okay.
 
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bestbrian

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I would also like to add that innovation should have an effect, once all other requirements have been met, on where institutions spawn. For example, if England, Spain, and Portugal all meet the requirements for spawning Colonialism, then their individual degrees of innovation should be a factor in determining where it actually spawns.
 
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klingonadmiral

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That aside, I'm pretty sure having 100 innovativeness doesn't happen in most runs.

In wide runs, I usually hit about 60-70 innovativeness already by 1821. Though then again, I've got only 3 runs that got that far: Germany at 67%, Hindustan at 57%, Commonwealth at 71%. And for Poland I mostly blitzed through the techs past 1700 or so to get the achievement and be done with the snorefest. And I got a Timurids -> Mamluks -> Persia -> Caliphate run that sits at 82% Innovativeness in 1757.

It can be done, not that difficultly in fact.

Absolutism into Court and Country?

The chain here is Absolutism -> trigger CnC (which can not be that easy depending on who you are) -> get best CnC resolution (easy) -> more Absolutism.

Army drill into Army Professionalism, which gives drill decay reduction?

Which is very new, and while it certainly made drilling and using professionalism as more than a manpower bank more enticing, from a game design perspective I disagree with the current design.

Prestige is a fair point, though.
 
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Link76

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You got some nice ideas about innovation.

  • Limit Innovativeness gain and loss to your own Tech group
I like this one and it makes sense. Innovation in europa should not effect the innovation in India. Unless you are late in the game and trade companies and colonies are bordering .
  • Innovativeness now scales to negate the penalty for taking Tech early
This would needto be balanced, in case the effect becomes too great. Not a bad idea, though I fear it may be too powerfull. Being ahead of military tec can be a great advantage, taking a penalty in mana for that tec is justified.
  • Innovativeness now increases institution spread
Great idea. Logical and makes focusing on innovation more meaningfull.
  • Innovativeness now increases Revolution spread
Just as the one above. Revolution spread too slow in a large empire. In the late game there are aloth of large empires and the spread of just 3 provinces is too slow. Perhaps with high innovation it would spread too 6 provinces or two times as fast (perhaps even faster)
  • Innovativeness now modifies army professionalism
About this one I am not that keen. Army professionalim is in my eyes more about drillling, planning, logistics and doctrines rather than Innovation.
 
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st360

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Inovativeness is unfixable. The simple reason being you have to spend a resource early when you're small to get that same resource later when you're winning.

As a cherry on top, it directly competes with the catch up tech bonus, so merely deciding to take inovativeness means +5, 10 or even 15% more tech cost. For a -2 or 3% tech cost reduction 200 years down the line if you're lucky.
 
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madfields

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Great ideas here. Maybe some value tweaking here and there, of course, for balancing.

To be honest, it makes even more sense if all your suggestions (and the others suggested in this topic) were how innovativeness worked all along, and drop the -10% Power-Cost altogether if needed be. It was a kind of weird tradeoff anyway.
 
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Innovativness is in kind of a weird spot as the only nations that'll even benefit from them are European nations. Everyone else can ignore them as they're going to be mostly stuck behind tech due to the institutions spreading really slowly.

I tried to reach 100 ASAP first as France, and then as England/Great Britain and the earliest I managed was 1580. And that's for nations who get tech cost reduction or innovativeness gain modifiers. For everyone else outside Western Europe, it's going to be until 1700-1750 until they get their innovativeness up to 100 by which point the trade off is pointless as you could've invested far more into getting ideas early and getting the edge on surrounding nations and beating/out competing them...
 
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I am one of those who think that innovation should have more impact. The current situation is not enough. With such an update, the popularity of the Anglican religion may increase.
 
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Some of the numbers might have to be tweaked but I absolutely love the idea of making innovativeness more useful, right now I basically completely ignore it. If a random event pops up where the choice is lose innovativeness or quite literally any other negative modifier I will always choose the former.
 
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Ziul

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Hello, currently running an Ottoman Empire SP, got 100% Inovativeness by 1580 approx.

Please don't do the more Inovativeness the more you can tech it's absurd :p
 
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Sidolowka

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Hello, currently running an Ottoman Empire SP, got 100% Inovativeness by 1580 approx.

Please don't do the more Inovativeness the more you can tech it's absurd :p

Yeah no, someone pulled off a 1482 Caliphate with the Ottomans. Doesn't mean that the Caliphate needs to be harder to restore, just that playing the Ottomans is basically playing the game on Very Easy. The rest of the world, and basically any European nation that doesn't start off with a decent power base is completely exempt from the benefits of Innovativeness.

https://www.reddit.com/r/eu4/comments/ijyyrj
 
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Silvanel

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Well, in my recent WC i had 100% Innovativnes as France by 1700. Now playing MP as Sweden and i in 1640 i am well on my way to repeat that. Unless You are getting terrible rulers it should be possible to reach 100% Inno as every Eourpean nation before end of campaign.
 
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Titanius Puffin

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I got to 100% innovativeness in 1604 as Great Britain, in my last runthrough.
Anglicanism's innovative bonus comes too late for me.

This is normal because of my play-style.

IMO. Playing wide and getting innovativeness are mutually excluding goals.
One requires admin ideas from very early, the other requires innovative ideas from very early.
They are both Admin idea groups, so you can't get them as your 1st and 2nd groups - unless you modify the starting default rules.

(Economic ideas comes at 100% innovativeness, by which time I'm swimming in monarch points because eveything is now cheap).

If you want to make playing tall even easier, this suggestion will do that, but personally I think it's just overpowered.

A country that has been the pioneer of technology for 200 years would be far better at innovating new things than a random HRE OPM that has decided to take one tech early.
History is littered with the bones of empires that prove otherwise.
Yep...Leadership is highly contingent on a lot of different factors. The British Empire is gone thanks in part to British inventions; coal-fired pumps/boilers, railroads, and ship turbine engines. Each of these technologies helped other countries as much - if not more than - Britain.
Self-engineered obsolescence.
 
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Razor Feather

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  • Limit Innovativeness gain and loss to your own Tech group
This means that Frankfurt in the Western group taking a tech 11 years early would no longer effect the Innovativeness gain of Jaunpur in the Indian group taking the same tech. This would somewhat alleviate the issue of OPM's taking techs super early, while also making Innovativeness a mechanic that isn't completely useless for anyone that's outwith Europe. This would also negate the Innovativeness loss from neighbouring a nation with higher tech than you, if they have a different tech group. Thus, Spain colonising Tulangbewang will no longer cause Palembang to start bleeding 3.6 Innovativeness per year.

Currently the passive gain/loss is based off the same conditions as getting the neighbor tech discount IIRC, which to me seems like a reasonable way to handle that aspect, as you can't really foster the sort of culture of independent and creative thinking that helps spur innovation if much of your advancement comes from copying your neighbors methods, and if you are in a situation where your innovativeness is getting tanked by suddenly having a far more advanced neighbor, that is a small price to pay for being able to surge ahead of your old neighbors in tech.

You also get some serious wonkyness from judging it based soley on tech group if say, a particular country were the *only* tag of its tech group, anatolian being the most likely to have this happen. In that case, said tag would *always* get innovativness from everything, no matter how behind everyone else they actually are, which would be a really dumb way to buff ottomans. Also decently likely to have this happen are the central and western african tech groups, as well as andean and mesoamerican.

I can get the frustration with random hre opms, but I think a better solution would be to make the system work like "first to take tech, or taking the tech while it is at least 60% ahead of time" or something like that, maybe with the people coming a bit later getting somewhat less innovativeness.

  • Innovativeness now scales to negate the penalty for taking Tech early
Every 10 points of Innovativeness would negate a year of taking tech early. This means that if you have 50 Innovativeness in 1630, you would be able to take tech 18 without any penalties, instead of having to wait until 1635, while having 100 would let you take it in 1625, an entire decade before anyone else. This would also have the effect of allowing already innovative nations to snowball their Innovativeness, which would make far more sense. A country that has been the pioneer of technology for 200 years would be far better at innovating new things than a random HRE OPM that has decided to take one tech early.
This is a really, really absurdly massive bonus, and I am reasonably sure it would also make the "random opm" thing much worse in many cases, as well as giving a huge advantage to anyone who gets good rulers either by luck or tag early on. For example, taking tech every 13 years for 999 mp, ie taking every tech as early as your cost reduction modifiers will allow, only takes ~6.4 monarch points per month.

While this is a lot for a rapidly expanding tag, which players generally are, to afford, it is entierly doable for someone who has nothing better to spend their points on and has an average ruler. Lets imagine two nations, nation A and nation B, with identical 3/3/3 rulers. One of them, country A, expands fairly rapidly, gaining 100 dev per decade, costing them about 140 monarch points a year out of their 252 gained from 3 base + 3 ruler + 1 estate, while country B just sits there doing absolutely nothing, but taking tech as soon as they possibly can every time.

Obviously, Country B is going to take tech much earlier, and thus gain more innovativness. Sure, their dev isn't going up, and country A will eventually be able to afford better advisors and have more monarch points total, but that means nothing to country B's ability to take take first. Why? Because they were already taking tech at the cost of the max amount of points that they could store, so monarch point gain rate means nothing. However, because their ahead of time penalty keeps getting smaller and smaller as they gain more innovativeness, now that 999 cost tech for them costs country A over 999 points, so even if country A tried to beat country B to a tech, they can't actually do it, since they can't store the points. So, after say 50 years of doing nothing, country B can now essentially lock out every other country, or at least every country that isn't also doing nothing, from getting innovativness from taking tech for as long as they exist, unless another country gets behind them on institutions, and uses the fact that mp cap increases more than tech cost to get a tech ultra ahead of time at enormous cost. Basically, you would be creating a scenario where random ass opms are the only nation with rapid innovativness gain after the first couple techs, as no one else can actually take tech earlier than them, no matter how much resources they are willing to devote to it, barring abusing the already weird interaction between innovativness and institutions.

Then of course there is the second point, the fact that being able to take techs 10 years earlier for free is stupidly powerful in its own right. Typically there are times where taking a miltech 5-6 years early is worth doing, because the breif window of substantially greater power is worth losing out on things like wall breaches, general rolls, or manpower dev. With 10 years off ahead of time penalties, you could easily *always* be one tech ahead of everyone who doesn't have similarly super high levels of innovativness, and 2 techs ahead on the occasions where you are willing to throw in some extra points. That would essentially make having high innovativness one of if not the best military bonus in the game, since the previously disscussed point cap would make it impossible for someone with zero innovativeness to avoid being behind on high value techs like mil 15 for several years, easily long enough to get trounced by a nation with half their army size.


The institution spread boost isn't a bad idea. I'm not sure I would go 1 to 1, and I frankly really want to change the way institution spread and embracement as a whole work before throwing big modifiers into the mix, but eh, its a flavorfull and sufficently harmless bonus, so if they added it I wouldn't complain.

No comment on the revolution mechanics, haven't really played with that system myself so I don't have anything to add for or against.

  • Innovativeness now modifies army professionalism gain
An innovative army open to reforms is more likely to keep up with the latest standards, than an army that has been stagnating due to conservative, old-age military leaders. Innovativeness will now give a scaling 1:1 army professionalism bonus modifier, meaning that at 100% Innovativeness hiring generals will give +2 professionalism, and drilling your entire force limit would give +2 yearly professionalism.
So, issue with this one is largely related to slacken recruiting standards. Essentially, by doubling professionalism gain, you half the cost of slackening, which means the conversion of military points to manpower becomes far more efficient. In fact, with the nobility privilege that lowers general costs, combined with the 10% all power cost savings from 100 innovativness, you could triple your manpower gains for around 80 mil points a year, which is kind of nuts, and also the exact same type of issue that lead to the general discount from professionalism getting moved from 80% to 100% professionalism, as it made slackening far too powerful at the lower value. And, because getting 100% professionalism is already quite doable without that increase, this buff would serve primarily to encourage that sort of behavior, rather than rewarding nations with lots of innovativness with a higher capacity to benifit from drilling or any of the other things high professionalism does. Perhaps something like increased drill speed, better rates of general skill gain from drilling, etc. would work better while fitting the whole "unconventional/indirect combat buff" angle?


So, lastly, I'd like to leave off with a suggestion of my own, as well, yeah innovativeness is currently a pretty meh system, which would be giving innovativness an advisor cost reduciton modifier. I think its reasonably intutitve/flavorful, as generally the best scholars flock towards well established places of learning in hopes of getting to work on the bleeding edge of science, and it would give an inherently self limiting bonus useful to all but the largest and smallest of tags.
 
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