The AI likes to maximize the peace score in wars, but it seldom knows what to do with all the score. It can burn through its manpower and gold in order to push the score from 69% up to 99%, and then use the extra 30% score to release a random country or return cores to some other random country in a way that is counter productive to its own interests.
My suggestion is that the 'Humiliate' option becomes a function similar to the gold function. If you have residual peace score, you could add a bit of humiliation on top of your offer. It would give you some prestige and power projection, and take away from the target.
Importantly, this is something that the target never can run out of, unlike with gold, so it will always be available, and it will always be a peace option that makes sense for the AI. It hurts the target and benefits yourself. When the AI has demanded everything it wants and taken all gold, it can always fill up the offer with humiliation. It is extremely hard for an AI to understand if it's a good idea or not to force release a country or return cores to another country, and it should only do it in situations when it is clear that they can benefit.
My suggestion is that the 'Humiliate' option becomes a function similar to the gold function. If you have residual peace score, you could add a bit of humiliation on top of your offer. It would give you some prestige and power projection, and take away from the target.
Importantly, this is something that the target never can run out of, unlike with gold, so it will always be available, and it will always be a peace option that makes sense for the AI. It hurts the target and benefits yourself. When the AI has demanded everything it wants and taken all gold, it can always fill up the offer with humiliation. It is extremely hard for an AI to understand if it's a good idea or not to force release a country or return cores to another country, and it should only do it in situations when it is clear that they can benefit.
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