Here's an idea. Instead of having a series of planets that grant 100% habitability to everyone instead make Gaia Worlds a modifier to standard planets.
Standard planets are: Arid, Desert, Savanna, Alpine, Arctic, Tundra, Continental, Ocean, Tropical
So we have a Gaia Modifier. It adds
Life Seeded origin now lets you choose a planet class again. Guaranteed world have 50% chance to have gaia modifier.
Habitats
Habitats no longer have a 70% across the board habitability, instead they have 4 options
Voidborn perk and pop trait benefits still apply.
Ring Worlds
Ring worlds have the same 4 options as habitats with one main difference, bump habitability across the board with 20%, meaning habitability on ring worlds vary from 100% - 90%. Ring worlds should be awesome.
Ecumenopolis and Relic World
Keep em as they are
Tomb worlds
Keep em as they are
Hive and machine worlds
Keep em as they are
Standard planets are: Arid, Desert, Savanna, Alpine, Arctic, Tundra, Continental, Ocean, Tropical
So we have a Gaia Modifier. It adds
- +20% habitability
- +10% production output from jobs
- +10% happiness to biological pops
- -5% pop upkeep
- Costs 2,000 energy credits and 2,000 minerals and 1,000 food
- Takes 720 days to build (uses build queue)
- Benefits from terraforming cost reductions and speed bonuses
Life Seeded origin now lets you choose a planet class again. Guaranteed world have 50% chance to have gaia modifier.
Habitats
Habitats no longer have a 70% across the board habitability, instead they have 4 options
- Artificial Wet: gives 80% habitability to any Continental, Ocean, Tropical preference pops and 50% to others
- Artificial Dry: gives 80% habitability to any Arid, Desert, Savanna preference pops and 50% to others
- Artificial Cold: gives 80% habitability to any Alpine, Arctic, Tundra preference pops and 50% to others
- Generic Artificial: gives 70% habitability to all pops
Voidborn perk and pop trait benefits still apply.
Ring Worlds
Ring worlds have the same 4 options as habitats with one main difference, bump habitability across the board with 20%, meaning habitability on ring worlds vary from 100% - 90%. Ring worlds should be awesome.
Ecumenopolis and Relic World
Keep em as they are
Tomb worlds
Keep em as they are
Hive and machine worlds
Keep em as they are
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