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Bezborg

Grumpy Old Man
Nov 12, 2008
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My suggestion: Let's make all organic species take food very seriously. And its overproduction and export a bit more relevant.

1) Make it a bit more scarce, thus making agri worlds relevant

2) Food deficit makes pops decline. May or may not be based on social strata, and living standards. For example communal parity would starve all equally, while a stratified society would see only the lower classes starve.

3) Food deficit makes people desperate and rebellious. The extent of disorder is connected to point 2, above, as it depends on how society distributes the burden of the shortage. For example, communal parity distributes available food equally, and everyone takes a hit. So the decline and distress would be smaller. Meanwhile, a stratified society would take a larger population decline (seeing as the lower strata are usually more numerous, on certain planets), and there would be a bigger effect on their happiness.


Comments and ideas welcome.
 
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Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
What if your crops were Climate Specific, if your species is from an Dry Planet then you subsist on Cacti, Cactus grows just fine on desert planets but drowns on wet planets, exploding even as they consume more water than they can store, likewise cold planets cause the water stored in the plants to freeze, especially deadly to Cactus. Thusly you need the right climate for Agriculture districts.

I'd also like to see seasonal cycles, it is doable, more events mod regularly causes bonuses and maluses to resource output, seasonal cycles would do the same thing but going up and down over the course of the year, the spiky nature of output means you need to store food for the winter so to speak.
I'd love this, but it's below the scope of Stellaris I fear.

That said, I would have absolutely zero issues if they scale down the scope of Stellaris n the sequel, and that it's more planet-based and less galaxy-map-based. I'd be completely fine.

But yeah, seasonal cycles is not going to happen in this game, I'm absolutely sure :/
 

GOLANX

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I'd love this, but it's below the scope of Stellaris I fear.

I don't think it's that hard, set it up so that Agriculture districts aren't available to different planet classes, maybe you can unlock more with prerequisite technology later in the game. Lithoids and and machines can turn off districts already and this would just be an extension of that
That said, I would have absolutely zero issues if they scale down the scope of Stellaris n the sequel, and that it's more planet-based and less galaxy-map-based. I'd be completely fine.

But yeah, seasonal cycles is not going to happen in this game, I'm absolutely sure :/
Again it was done in more events mod so it can't be that difficult to have events to represent a harvest season and a drought/winter/growing season. It's also the best idea I can come up with for getting players to store up food and not just sell at the break even market shenanigans notwithstanding
 
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SirBlackAxe

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It's also the best idea I can come up with for getting players to store up food and not just sell at the break even market shenanigans notwithstanding
Having regular seasons for every colonizable planet in the galaxy might be a bit much, but drought / famine / invasive species / blight events shouldn't be that hard to set up. A random chance at year start for a big malus to food production for a certain amount of time would incentivize having a stockpile to feed off while you wait for the event to expire. The main programming challenge would be getting the AI to react to them appropriately.
 
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GOLANX

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Having regular seasons for every colonizable planet in the galaxy might be a bit much, but drought / famine / invasive species / blight events shouldn't be that hard to set up. A random chance at year start for a big malus to food production for a certain amount of time would incentivize having a stockpile to feed off while you wait for the event to expire. The main programming challenge would be getting the AI to react to them appropriately.
Would be 1 universal season rotation just for convenience (there is already a universal standard Galactic Calendar)