HOI 4 have a very good surplus of manpower allowing for very ahistorical armys with a very big size.
We also know this is partially to allow minors to have manpower and keep the game a sandbox.
But why not try to fix this using other methods? One that was really realistic.
Right now in HOi4 factorys and resources are "free". They are operated by magic and demand 0 people.
but one of the key problems every country faced in real life was being able to manage Workforce vs Fighting force. As they both pull from the same population pool.
That would bring some very interesting situations as a single factory at the time could easily cost thousands of people and this was a real problem for most countrys.
For example: If every 1 resource extracted costed 2000 people. A country like the US, USSR and Germany would easily lose hundreds of thousands of people to pure resource extration.
Specially the US that have a absoluty ton of manpower and resources right now and no real interest in importing resources like it did on real life to save manpower.
And factorys could also cost something beetween 1000 to 5000 manpower. ( its a mechanic that basically just need tuning, not very hard to implement or understand).
Now why such high numbers?
Because thats also a era of mechanization. Meaning technology would reduce part of the burden.
The mining techs could each reduce manpower needed for resources by something like 10%
And industrial tech that increase factory performance would do the same for factorys and dockyards. (And refinery tech for refinerys).
I Think this is a subtle and realistic way of basically managing the excess manpower of majors without heavy penalizing the minors. As they rely much more on imports and never have absurd amount of factorys to really matter. So the impact on a minor like greece is minimal.
The good part is this mechanic does not demand clicks or you looking crazy at a number somewhere. Its a complex but at same time, simple mechanic that just demand planning. (And 36-39 is a huge part of the game like it or not).
I actually found a very interest work about workforce in 1962. Was very easy to find so it means that should not be difficulty to also find one paper about this in the correct period.
https://www.npc.org/reports/1963-Petroleum_and_Gas_Industry_Manpower_Requirements.pdf
US used 764.000 people for its oil and gas industry in 1962. Producing around 6 million barrels of oil compared to 4 million barrels in 1940 US.
While this does ignore thousands of variables, we can have a small idea of how much people where used to keep the oil in the US flowing during 1940.
We can do similar things with other resources, and finally do more or less the same for industry,
But how about countrys having different technology and mechanization process?
Well, we do have a tech tree with Mining tech and Industrial tech,
Making them give a small bonus reduction in total manpower used for factorys would be implemented. That would be kind of "meh" for industrial tech as you already want them anyway.
But would give you another reason to get mining techs. It might be useful to get a few extra thousand manpower by releasing them from the mines.
Posting on general before posting on ideas because i want to see what people think about it
.
We also know this is partially to allow minors to have manpower and keep the game a sandbox.
But why not try to fix this using other methods? One that was really realistic.
Right now in HOi4 factorys and resources are "free". They are operated by magic and demand 0 people.
but one of the key problems every country faced in real life was being able to manage Workforce vs Fighting force. As they both pull from the same population pool.
That would bring some very interesting situations as a single factory at the time could easily cost thousands of people and this was a real problem for most countrys.
For example: If every 1 resource extracted costed 2000 people. A country like the US, USSR and Germany would easily lose hundreds of thousands of people to pure resource extration.
Specially the US that have a absoluty ton of manpower and resources right now and no real interest in importing resources like it did on real life to save manpower.
And factorys could also cost something beetween 1000 to 5000 manpower. ( its a mechanic that basically just need tuning, not very hard to implement or understand).
Now why such high numbers?
Because thats also a era of mechanization. Meaning technology would reduce part of the burden.
The mining techs could each reduce manpower needed for resources by something like 10%
And industrial tech that increase factory performance would do the same for factorys and dockyards. (And refinery tech for refinerys).
I Think this is a subtle and realistic way of basically managing the excess manpower of majors without heavy penalizing the minors. As they rely much more on imports and never have absurd amount of factorys to really matter. So the impact on a minor like greece is minimal.
The good part is this mechanic does not demand clicks or you looking crazy at a number somewhere. Its a complex but at same time, simple mechanic that just demand planning. (And 36-39 is a huge part of the game like it or not).
I actually found a very interest work about workforce in 1962. Was very easy to find so it means that should not be difficulty to also find one paper about this in the correct period.
https://www.npc.org/reports/1963-Petroleum_and_Gas_Industry_Manpower_Requirements.pdf
US used 764.000 people for its oil and gas industry in 1962. Producing around 6 million barrels of oil compared to 4 million barrels in 1940 US.
While this does ignore thousands of variables, we can have a small idea of how much people where used to keep the oil in the US flowing during 1940.
We can do similar things with other resources, and finally do more or less the same for industry,
But how about countrys having different technology and mechanization process?
Well, we do have a tech tree with Mining tech and Industrial tech,
Making them give a small bonus reduction in total manpower used for factorys would be implemented. That would be kind of "meh" for industrial tech as you already want them anyway.
But would give you another reason to get mining techs. It might be useful to get a few extra thousand manpower by releasing them from the mines.
Posting on general before posting on ideas because i want to see what people think about it
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