Make downstream trade a multiplier

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hirron

Sergeant
54 Badges
Mar 2, 2013
94
56
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Campus
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Cities: Skylines
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris: Ancient Relics
  • Cities: Skylines - Snowfall
  • Stellaris
Right now NA trade has been rendered pretty much worthless by the fact that in nodes such as the Caribbean can have 400+ Trade power from European nodes (Colonizing every province will give you about 100, or in other words 20%). You also get somewhat silly situations such as most of Tunis trade going to Servile with out a single trade ship, province or investment whatsoever.

Making downstream trade a multiplier would make trade networks more strong and encourage controlling trade over longer series of nodes. It would also mean that for anybody who right now is unfortunate enough to have to collect trade neighboring an end node has a way to take control of their own node by owning enough provinces.

Ideas ? Comments ?
 

Schmoekoeksklok

Field Marshal
2 Badges
Oct 17, 2013
2.651
66
  • Crusader Kings II
  • Europa Universalis IV
I really like this idea. I've never been a big fan of trade power propagation in it's current form, but the idea that it would make anything you do in those nodes more powerful is much more appealing then just getting a bunch of trade power for free (which in many cases completely dwarfs any trade power that can be amassed locally).
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Playing a Kongo game, top 4 traders in Ivory coast at the start, England, Castile, Portugal and France from downstream transfers, not you know one of the plethora of nations that actually have a presence there, hell the Europeans havent even discovered the node!
 

kitemasaki

Colonel
72 Badges
May 7, 2014
932
692
steamcommunity.com
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Victoria 2
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Necroids
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
I agree 100%. The current downstream power is overpowered for little effort. If you do not have at least ships or a province in a node it should dbreak down that bonus. You shouldnt get power for having no presence.
 

VampireBoot

Worthy of Mordor
74 Badges
Jun 23, 2013
854
140
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cossacks
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Downstream trade power has gotten pretty overpowered. Instead of being encouraged to send a few trade ships to each of several nodes thanks to diminishing returns, I'm instead very hesitant to send ships anywhere other than my home node, since that gives so much extra trade power in downstream nodes. The WETN buffered the effects of this in previous patches, but now that it's gone, I can dominate New World trade without ever sending ships outside of Europe.
 

kitemasaki

Colonel
72 Badges
May 7, 2014
932
692
steamcommunity.com
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Victoria 2
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Necroids
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
They need to get rid of the fixed downstream pathing for EU5. Force the player(s) to invest in ships and trade to steer global trade in the direction they want making Trade Companies and Ports even more valuable. When the Europeans start feeling the money bag thin out, they will invest more in trade as a whole.
 
U

Ultrix Prime

Guest
Agreed. Its silly that the moment Europeans discover a node, suddenly everyone there is instantly sending gold to Europe.

Except that they're the ones that basically opened and controlled these trade routes, sent explorers out left and right to find better ones, funded expeditions solely focused on how to improve and expand trade, fought wars over trade and so on.

The Europeans *did* drive trade and, in fact, coffee, sugar, textiles, and so forth were driven from a trading standpoint by Europe in terms of money, volume, effort, national goals, you name it.

During the colonial era, the europeans colonized, subjugated and dominated much of planet Earth over trade. Their merchants profited mightily and very much more so than the locals they did business with in places like north africa, the middle east and asia. That was actually the point - buy low and sell high. The trade lines and the way they pull tends to reflect this.

I can certainly understand wanting to have Tunis or Morocco (Safi) be a dominant trade power ahead of Sevilla - but then what you're really saying is that they should be able to achieve economic parity in trade wealth when, in fact, either country being able to best Spain in trade income would be a good bit more "silly" it seems like.

*However*, rather than be unhappy with the trade lines, play the game to dominate them. So, yes, Tunis isn't a great place to try to build up trade power and make money; however, if you go conquer Alexandria, it turns out that with the addition of Aleppo you can basically dominate trade in terms of the money you make by driving Indian and Central Asian trade into Alexandria.

This is a big buff to Alexandria in 1.8 btw. In 1.7 and before, Persia went straight into Constantinople and thus making Alexandria into a huge money maker was perhaps possible, but extremely difficult as compared to simply getting Constantinople (simply - lol ). But with 1.8, if you're anywhere around, from Morocco to India, drive for Alexandria, pick up trade ideas and lay your merchants out to drive trade there and you'll soon enough have Alexandria as the new Constantinople. Given it's location and the relative weakness of the Mamluks being between various rocks and hard places (check out Ethiopia's starting tax base - they've gone from protectorate food to potential beast), driving to Alexandria and making it into a dominant trade hub wherein you drive all your trade power vis-a-vis your conquests, seems a very valid approach to countering European and Ottoman trade power.

Just a thought.
 

kitemasaki

Colonel
72 Badges
May 7, 2014
932
692
steamcommunity.com
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Victoria 2
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Necroids
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
Except that they're the ones that basically opened and controlled these trade routes, sent explorers out left and right to find better ones, funded expeditions solely focused on how to improve and expand trade, fought wars over trade and so on.

The Europeans *did* drive trade and, in fact, coffee, sugar, textiles, and so forth were driven from a trading standpoint by Europe in terms of money, volume, effort, national goals, you name it.
I don't think anybody would try to refute what you are saying. The point is that you should have to invest in trade to get trade, which Europe did and it paid off greatly for them. Right now, you can just sit back and reap the rewards of another nation that is doing the work. That is just bad game play. The great thing about the game is the ahistorical outcomes of every single session. If you want Europe to repeat the successes of trade, then you must invest in its development.
 

ahyangyi

General
54 Badges
Jan 25, 2014
2.219
1.354
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
I completely agree. My Tunis' trade was dirt poor.

Ironically, I can't get my investment back by protecting trade at home node, which is overwhelmed by the about 1,000 trade power from Portugal and about 800 trade power from Spain. And now that the trade embargo doesn't work I literally had no way to get rid of their trade power besides outright conquest, which I only managed to pull off on 1814 (after noticing the "Son of Carthage" achievement).

However, since the Seville node is quite rich, privateering Seville gives me much more return than protecting my own trade node... Well I can't complain, since this is the Berber nations' way to play this game after all..
 

Santoes

First Lieutenant
5 Badges
Jan 22, 2008
291
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
All of the nodes that lead somewhere are junk right now. You could control all the territories and still only get 60% of the trade and it makes no sense. There's absolutely no reason to steer trade unless you control a node that doesn't lead anywhere.
 

Owl Raider

Colonel
60 Badges
Apr 22, 2014
853
247
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Gold Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
Except that they're the ones that basically opened and controlled these trade routes, sent explorers out left and right to find better ones, funded expeditions solely focused on how to improve and expand trade, fought wars over trade and so on.

The Europeans *did* drive trade and, in fact, coffee, sugar, textiles, and so forth were driven from a trading standpoint by Europe in terms of money, volume, effort, national goals, you name it.

During the colonial era, the europeans colonized, subjugated and dominated much of planet Earth over trade. Their merchants profited mightily and very much more so than the locals they did business with in places like north africa, the middle east and asia. That was actually the point - buy low and sell high. The trade lines and the way they pull tends to reflect this.

I can certainly understand wanting to have Tunis or Morocco (Safi) be a dominant trade power ahead of Sevilla - but then what you're really saying is that they should be able to achieve economic parity in trade wealth when, in fact, either country being able to best Spain in trade income would be a good bit more "silly" it seems like.

*However*, rather than be unhappy with the trade lines, play the game to dominate them. So, yes, Tunis isn't a great place to try to build up trade power and make money; however, if you go conquer Alexandria, it turns out that with the addition of Aleppo you can basically dominate trade in terms of the money you make by driving Indian and Central Asian trade into Alexandria.

This is a big buff to Alexandria in 1.8 btw. In 1.7 and before, Persia went straight into Constantinople and thus making Alexandria into a huge money maker was perhaps possible, but extremely difficult as compared to simply getting Constantinople (simply - lol ). But with 1.8, if you're anywhere around, from Morocco to India, drive for Alexandria, pick up trade ideas and lay your merchants out to drive trade there and you'll soon enough have Alexandria as the new Constantinople. Given it's location and the relative weakness of the Mamluks being between various rocks and hard places (check out Ethiopia's starting tax base - they've gone from protectorate food to potential beast), driving to Alexandria and making it into a dominant trade hub wherein you drive all your trade power vis-a-vis your conquests, seems a very valid approach to countering European and Ottoman trade power.

Just a thought.

Historically Tunisia and the other Berber nations remained small and never amounted for much. In the game however you can conquer a ton of land as Tunisia and become extremely big and powerful. Yet as far as trade goes you'll still suffer greatly because most of the trade you're sending from your own colonies(which never happened in real life either for Tunisia and the other Berbers) back home, the Iberians steal most of it to Seville without investing anything into it, only strengthening their own trade power in Seville. Historical arguments only hold water in historical settings. When you change history historical arguments no longer hold any water.
 

Jephery

Major
108 Badges
Jul 27, 2010
506
315
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: A House Divided
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Conclave
  • Crusader Kings Complete
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Green Cities
  • Tyranny: Gold Edition
  • Prison Architect
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings III
Except that they're the ones that basically opened and controlled these trade routes, sent explorers out left and right to find better ones, funded expeditions solely focused on how to improve and expand trade, fought wars over trade and so on.

The Europeans *did* drive trade and, in fact, coffee, sugar, textiles, and so forth were driven from a trading standpoint by Europe in terms of money, volume, effort, national goals, you name it.

During the colonial era, the europeans colonized, subjugated and dominated much of planet Earth over trade. Their merchants profited mightily and very much more so than the locals they did business with in places like north africa, the middle east and asia. That was actually the point - buy low and sell high. The trade lines and the way they pull tends to reflect this.

I can certainly understand wanting to have Tunis or Morocco (Safi) be a dominant trade power ahead of Sevilla - but then what you're really saying is that they should be able to achieve economic parity in trade wealth when, in fact, either country being able to best Spain in trade income would be a good bit more "silly" it seems like.

*However*, rather than be unhappy with the trade lines, play the game to dominate them. So, yes, Tunis isn't a great place to try to build up trade power and make money; however, if you go conquer Alexandria, it turns out that with the addition of Aleppo you can basically dominate trade in terms of the money you make by driving Indian and Central Asian trade into Alexandria.

This is a big buff to Alexandria in 1.8 btw. In 1.7 and before, Persia went straight into Constantinople and thus making Alexandria into a huge money maker was perhaps possible, but extremely difficult as compared to simply getting Constantinople (simply - lol ). But with 1.8, if you're anywhere around, from Morocco to India, drive for Alexandria, pick up trade ideas and lay your merchants out to drive trade there and you'll soon enough have Alexandria as the new Constantinople. Given it's location and the relative weakness of the Mamluks being between various rocks and hard places (check out Ethiopia's starting tax base - they've gone from protectorate food to potential beast), driving to Alexandria and making it into a dominant trade hub wherein you drive all your trade power vis-a-vis your conquests, seems a very valid approach to countering European and Ottoman trade power.

Just a thought.

We have mechanics for simulating that: Colonial Nations, Transfer Trade Power, Protecting Trade, Protectorates, and Trade Companies.

Europeans should have to actually use those instead of getting free trade power downstream.
 

PiriReis

Grand Admiral
10 Badges
Dec 29, 2011
3.348
443
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
Playing a Kongo game, top 4 traders in Ivory coast at the start, England, Castile, Portugal and France from downstream transfers, not you know one of the plethora of nations that actually have a presence there, hell the Europeans havent even discovered the node!

Yeah its silly.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
Why are you so hung up on Europeans? This is not a european problem, you know? Try playing in Indonesia. 15 out of a 75 total ducats are drawn towards Bengal in my current game. Despite me owning all the provinces with fully built up Dip buildings and a 100 ship strong trade fleet guarding it. Bengal has a (1) ship and a merchant there.
 

Zqrfmb

Colonel
63 Badges
May 13, 2013
966
471
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Dungeonland
  • Crusader Kings II: Charlemagne
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Darkest Hour
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
Downstream trade power has gotten pretty overpowered. Instead of being encouraged to send a few trade ships to each of several nodes thanks to diminishing returns, I'm instead very hesitant to send ships anywhere other than my home node, since that gives so much extra trade power in downstream nodes. The WETN buffered the effects of this in previous patches, but now that it's gone, I can dominate New World trade without ever sending ships outside of Europe.

AI portugal is well aware of this and has 416 trade ships in sevilla, the node itself gets 180 ducats, in my game.
 

ahyangyi

General
54 Badges
Jan 25, 2014
2.219
1.354
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
Why are you so hung up on Europeans? This is not a european problem, you know? Try playing in Indonesia. 15 out of a 75 total ducats are drawn towards Bengal in my current game. Despite me owning all the provinces with fully built up Dip buildings and a 100 ship strong trade fleet guarding it. Bengal has a (1) ship and a merchant there.

This is not an European problem. This is a problem that happens when your trade node has at least one outgoing edge. It's at its worst if its destination node is super rich.

All end nodes are European and they are all super rich.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
AI portugal is well aware of this and has 416 trade ships in sevilla, the node itself gets 180 ducats, in my game.

Im trying to think how that would work:
At the court of the Ming Empire:
Trade advisor: Recent reports have shown that out trade income have decreased to only 10% of what we had at our peak only 50 years ago.
Our merchants complain they now very seldom get any offers to purcase the goods produced in our provinces.
Emperor: Even with all markets and depos that our provinces got?
Trade advisor: Noone attends our markets and our depos are all completly empty.
Emperor: But how can this come, our trade buildings should help us get more trade?
Trade advisor: Reports say that our provinces send their goods forward to the barbaric lands of such primitive nations like Spain, Portugal, France and England, nations that not even know of our existens.
This trend have also been noted in the other nations that we know of.
Emperor: But if these nations don't know of our existens, how can they project trade power all the way to our lands.
Trade advisor: The latest patch made it so that trade power is at large transfered from downsteam nodes to upstream nodes, rumor say that this is a fact these nations are well aware off such that each of them got such a large fleet patrolling their home node that it is literally a wall off wood, each of them have many thousends of trade power in their home node which is then transfered to our nodes.
Emperor: Can't we stop them?
Trade advisor: For the benifint of getting controll over our trade again, it would never pay for the cost of doing an very risky intercontintal invasion, for our benifint it would be better just forgetting about trade for the rest of the game.

I don't like that you can dominate trade in nodes you don't have any presence in, you should have to get provinces and ships to these nodes to be able to controll trade in them, not just have 1k ships protecting trade in your home node.
 

ahyangyi

General
54 Badges
Jan 25, 2014
2.219
1.354
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
Im trying to think how that would work:
At the court of the Ming Empire:
Trade advisor: Recent reports have shown that out trade income have decreased to only 10% of what we had at our peak only 50 years ago.
Our merchants complain they now very seldom get any offers to purcase the goods produced in our provinces.
Emperor: Even with all markets and depos that our provinces got?
Trade advisor: Noone attends our markets and our depos are all completly empty.
Emperor: But how can this come, our trade buildings should help us get more trade?
Trade advisor: Reports say that our provinces send their goods forward to the barbaric lands of such primitive nations like Spain, Portugal, France and England, nations that not even know of our existens.
This trend have also been noted in the other nations that we know of.
Emperor: But if these nations don't know of our existens, how can they project trade power all the way to our lands.
Trade advisor: The latest patch made it so that trade power is at large transfered from downsteam nodes to upstream nodes, rumor say that this is a fact these nations are well aware off such that each of them got such a large fleet patrolling their home node that it is literally a wall off wood, each of them have many thousends of trade power in their home node which is then transfered to our nodes.
Emperor: Can't we stop them?
Trade advisor: For the benifint of getting controll over our trade again, it would never pay for the cost of doing an very risky intercontintal invasion, for our benifint it would be better just forgetting about trade for the rest of the game.

I don't like that you can dominate trade in nodes you don't have any presence in, you should have to get provinces and ships to these nodes to be able to controll trade in them, not just have 1k ships protecting trade in your home node.

For more fun, replace "trade advisor" with "eunuch" :) (Apparently according to Paradox eunuchs are the only guys in Ming who knows something about trading)