I thought I would share some ideas that aren't ever going to be part of the game, but would make it great.
Cadet branches
When your dynasty gets stronger it also grows and after 200 years you have 300 kinsmen/woman, which I find rather boring. Cadet branches would be created when dynasty head's brother is landed, has a child and isn't heir to the dynasty. You could also play as the cadet branches of your dynasty.
Regent With Power
Currently the regent gets two votes and some unique events, but the regent should more important. Regent should be the playable character who can declare wars and such. It would make the game bit more harder, but far more interesting.
Late Game
Crusader Kings II ends in 1453, it already overlaps with Europa Universalis IV because as we all know EU4 starts in 1444. So why not overlap it even further? It is a fact that Crusader Kings II can portray 1453-1492 much better than EU4, but it would require some adjustment, like firearm and artillery units.
Death to Life Focuses
I've to appreciate the fact that Paradox at least tried to improve roleplaying, but life focuses aren't the answer. Life focuses are gamey and ruler exclusive attribute bonuses are just silly, but there is a way to kill life focuses without deleting their content. Tie the events and exclusive actions to trait. Make so that only lustful/hedonist would be able to seduce, gregarious could ask people to carouse with, paranoid could spy, etc.
Testament to Fix Gavelkind
Gavelkind is and has always been a mess, because it doesn't divide titles logistically, but equally. This is ahistorical and results in border gore. To make it more realistic, fun and to reduce border gore rulers themselves should be able to decide how their realm is partitioned. This would be done with a testament-mechanic, with this mechanic you would be able pick a heir to all your titles individually, you would also be able to portion your wealth.
Each title would be converted testament points let's say barony is worth of one point, while county is two point, duchy four, kingdom eight, empire 16, while 50 gold would translate to one point. When making a testament you should share these points equally so none of your heirs has over 76% of total of these points (unless you only have one legal heir). I said should, because you wouldn't be forced, but entitled to. If you have two legal sons, you're free to give everything to the attractive genius and screw the slow hunchback, but when attractive genius succeeds and gets everything most vassals will see him as usurper and start a faction to replace attractive genius with his brother.
You could still give one of your sons everything without making him look like an usurper if you're rich enough.
Autocratic Government
Autocracy should be interesting form of government and different from the feudal ones. First de jure duchy where capital is located at should always belong to the ruler of autocracy (in the case of Byzantine Empire it would be Thracia). Autocracies would have autocratic families similar to patrician families, but these families would be scaled to the realm size. Everything beyond the capital duchy would always revert to the autocrat, when this happens the autocrat has to pick a new viceroy from the autocratic families.
Because autocracies are military driven if the autocrat would have low martial skill one member of the imperial families with good martial skill would spawn with an army and overthrow the ruling family.
Cadet branches
When your dynasty gets stronger it also grows and after 200 years you have 300 kinsmen/woman, which I find rather boring. Cadet branches would be created when dynasty head's brother is landed, has a child and isn't heir to the dynasty. You could also play as the cadet branches of your dynasty.
Regent With Power
Currently the regent gets two votes and some unique events, but the regent should more important. Regent should be the playable character who can declare wars and such. It would make the game bit more harder, but far more interesting.
Late Game
Crusader Kings II ends in 1453, it already overlaps with Europa Universalis IV because as we all know EU4 starts in 1444. So why not overlap it even further? It is a fact that Crusader Kings II can portray 1453-1492 much better than EU4, but it would require some adjustment, like firearm and artillery units.
Death to Life Focuses
I've to appreciate the fact that Paradox at least tried to improve roleplaying, but life focuses aren't the answer. Life focuses are gamey and ruler exclusive attribute bonuses are just silly, but there is a way to kill life focuses without deleting their content. Tie the events and exclusive actions to trait. Make so that only lustful/hedonist would be able to seduce, gregarious could ask people to carouse with, paranoid could spy, etc.
Testament to Fix Gavelkind
Gavelkind is and has always been a mess, because it doesn't divide titles logistically, but equally. This is ahistorical and results in border gore. To make it more realistic, fun and to reduce border gore rulers themselves should be able to decide how their realm is partitioned. This would be done with a testament-mechanic, with this mechanic you would be able pick a heir to all your titles individually, you would also be able to portion your wealth.
Each title would be converted testament points let's say barony is worth of one point, while county is two point, duchy four, kingdom eight, empire 16, while 50 gold would translate to one point. When making a testament you should share these points equally so none of your heirs has over 76% of total of these points (unless you only have one legal heir). I said should, because you wouldn't be forced, but entitled to. If you have two legal sons, you're free to give everything to the attractive genius and screw the slow hunchback, but when attractive genius succeeds and gets everything most vassals will see him as usurper and start a faction to replace attractive genius with his brother.
You could still give one of your sons everything without making him look like an usurper if you're rich enough.
Autocratic Government
Autocracy should be interesting form of government and different from the feudal ones. First de jure duchy where capital is located at should always belong to the ruler of autocracy (in the case of Byzantine Empire it would be Thracia). Autocracies would have autocratic families similar to patrician families, but these families would be scaled to the realm size. Everything beyond the capital duchy would always revert to the autocrat, when this happens the autocrat has to pick a new viceroy from the autocratic families.
Because autocracies are military driven if the autocrat would have low martial skill one member of the imperial families with good martial skill would spawn with an army and overthrow the ruling family.
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