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Chlodio

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I thought I would share some ideas that aren't ever going to be part of the game, but would make it great.

Cadet branches
When your dynasty gets stronger it also grows and after 200 years you have 300 kinsmen/woman, which I find rather boring. Cadet branches would be created when dynasty head's brother is landed, has a child and isn't heir to the dynasty. You could also play as the cadet branches of your dynasty.

Regent With Power
Currently the regent gets two votes and some unique events, but the regent should more important. Regent should be the playable character who can declare wars and such. It would make the game bit more harder, but far more interesting.

Late Game
Crusader Kings II ends in 1453, it already overlaps with Europa Universalis IV because as we all know EU4 starts in 1444. So why not overlap it even further? It is a fact that Crusader Kings II can portray 1453-1492 much better than EU4, but it would require some adjustment, like firearm and artillery units.

Death to Life Focuses
I've to appreciate the fact that Paradox at least tried to improve roleplaying, but life focuses aren't the answer. Life focuses are gamey and ruler exclusive attribute bonuses are just silly, but there is a way to kill life focuses without deleting their content. Tie the events and exclusive actions to trait. Make so that only lustful/hedonist would be able to seduce, gregarious could ask people to carouse with, paranoid could spy, etc.

Testament to Fix Gavelkind
Gavelkind is and has always been a mess, because it doesn't divide titles logistically, but equally. This is ahistorical and results in border gore. To make it more realistic, fun and to reduce border gore rulers themselves should be able to decide how their realm is partitioned. This would be done with a testament-mechanic, with this mechanic you would be able pick a heir to all your titles individually, you would also be able to portion your wealth.

Each title would be converted testament points let's say barony is worth of one point, while county is two point, duchy four, kingdom eight, empire 16, while 50 gold would translate to one point. When making a testament you should share these points equally so none of your heirs has over 76% of total of these points (unless you only have one legal heir). I said should, because you wouldn't be forced, but entitled to. If you have two legal sons, you're free to give everything to the attractive genius and screw the slow hunchback, but when attractive genius succeeds and gets everything most vassals will see him as usurper and start a faction to replace attractive genius with his brother.

You could still give one of your sons everything without making him look like an usurper if you're rich enough.

Autocratic Government
Autocracy should be interesting form of government and different from the feudal ones. First de jure duchy where capital is located at should always belong to the ruler of autocracy (in the case of Byzantine Empire it would be Thracia). Autocracies would have autocratic families similar to patrician families, but these families would be scaled to the realm size. Everything beyond the capital duchy would always revert to the autocrat, when this happens the autocrat has to pick a new viceroy from the autocratic families.

Because autocracies are military driven if the autocrat would have low martial skill one member of the imperial families with good martial skill would spawn with an army and overthrow the ruling family.
 
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I thought I would share some ideas that aren't ever going to be part of the game, but would make it great.

Cadet branches
When your dynasty gets stronger it also grows and after 200 years you have 300 kinsmen/woman, which I find rather boring. Cadet branches would be created when dynasty head's brother is landed, has a child and isn't heir to the dynasty. You could also play as the cadet branches of your dynasty.

Regent With Power
Currently the regent gets two votes and some unique events, but the regent should more important. Regent should be the playable character who can declare wars and such. It would make the game bit more harder, but far more interesting.

Late Game
Crusader Kings II ends in 1453, it already overlaps with Europa Universalis IV because as we all know EU4 starts in 1444. So why not overlap it even further? It is a fact that Crusader Kings II can portray 1453-1492 much better than EU4, but it would require some adjustment, like firearm and artillery units.

Death to Life Focuses
I've to appreciate the fact that Paradox at least tried to improve roleplaying, but life focuses aren't the answer. Life focuses are gamey and ruler exclusive attribute bonuses are just silly, but there is a way to kill life focuses without deleting their content. Tie the events and exclusive actions to trait. Make so that only lustful/hedonist would be able to seduce, gregarious could ask people to carouse with, paranoid could spy, etc.

Testament to Fix Gavelkind
Gavelkind is and has always been a mess, because it doesn't divide titles logistically, but equally. This is ahistorical and results in border gore. To make it more realistic, fun and to reduce border gore rulers themselves should be able to decide how their realm is partitioned. This would be done with a testament-mechanic, with this mechanic you would be able pick a heir to all your titles individually, you would also be able to portion your wealth.

Each title would be converted testament points let's say barony is worth of one point, while county is two point, duchy four, kingdom eight, empire 16, while 50 gold would translate to one point. When making a testament you should share these points equally so none of your heirs has over 76% of total of these points (unless you only have one legal heir). I said should, because you wouldn't be forced, but entitled to. If you have two legal sons, you're free to give everything to the attractive genius and screw the slow hunchback, but when attractive genius succeeds and gets everything most vassals will see him as usurper and start a faction to replace attractive genius with his brother.

You could still give one of your sons everything without making him look like an usurper if you're rich enough.

Autocratic Government
Autocracy should be interesting form of government and different from the feudal ones. First de jure duchy where capital is located at should always belong to the ruler of autocracy (in the case of Byzantine Empire it would be Thracia). Autocracies would have autocratic families similar to patrician families, but these families would be scaled to the realm size. Everything beyond the capital duchy would always revert to the autocrat, when this happens the autocrat has to pick a new viceroy from the autocratic families.

Because autocracies are military driven if the autocrat would have low martial skill one member of the imperial families with good martial skill would spawn with an army and overthrow the ruling family.

1. Cadet branches would be nice, but i believe it would impact performance decisively. Much thought must be given here.

2. What do you mean? You think we should play AS the regent while there is a regency? I certainly don't think so. You are already tied to the will of the council, you don't actually have any autonomy.

3. By 1492 columbus had already reached the americas, portugal already had footholds through the coast of africa, france and england were already very centralized, etc. I truly think 1453 is an excellent ending to ck2, not only because it is the formal end of the middle ages, but because it's also its de facto twilight.

4. Way of life is not gamey. I think it's a very good feature. I mean, it does make sense. I have a claim on england. I focus on makings preparations to war. I've won the war and am now in peace. Perhaps i should spend time with my family? or on a second thought, fuck them, i'm gonna retire to my observatory. If the events were tied to traits exclusively, how would you acquire the traits in the first place?

5. Gavelkind is not messy, it's pretty nice actually, and it's already quite predictable. Besides, you are not getting the idea behind it. Gavelkind isn't (and shouldn't be) a "choose your heir and choose your land" inheritance law. Read this: https://en.wikipedia.org/wiki/Salic_patrimony
The inheritance, "what goes to whom" is not an unilateral decision to be made by the ruler. Elective gavelkind is actually much closer to what real "gavelkind" was than standard gavelkind. I don't know where you got this "testament" idea, it's nowhere near realistic, nor historical
 
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Chlodio

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1. Cadet branches would be nice, but i believe it would impact performance decisively. Much thought must be given here.

2. What do you mean? You think we should play AS the regent while there is a regency? I certainly don't think so. You are already tied to the will of the council, you don't actually have any autonomy.

3. By 1492 columbus had already reached the americas, portugal already had footholds through the coast of africa, france and england were already very centralized, etc. I truly think 1453 is an excellent ending to ck2, not only because it is the formal end of the middle ages, but because it's also its de facto twilight.

4. Way of life is not gamey. I think it's a very good feature. I mean, it does make sense. I have a claim on england. I focus on makings preparations to war. I've won the war and am now in peace. Perhaps i should spend time with my family? or on a second thought, fuck them, i'm gonna retire to my observatory. If the events were tied to traits exclusively, how would you acquire the traits in the first place?

5. Gavelkind is not messy, it's pretty nice actually, and it's already quite predictable. Besides, you are not getting the idea behind it. Gavelkind isn't (and shouldn't be) a "choose your heir and choose your land" inheritance law. Read this: https://en.wikipedia.org/wiki/Salic_patrimony
The inheritance, "what goes to whom" is not an unilateral decision to be made by the ruler. Elective gavelkind is actually much closer to what real "gavelkind" was than standard gavelkind. I don't know where you got this "testament" idea, it's nowhere near realistic, nor historical

1. Why would you think that? Dynasties are simply have no real impact on performance, because they aren't usually checked by events.

2. I meant that the regent act like the ruler with some restrictions, while you're able play another member of the dynasty.

3. What would make you think that? He began his voyage in the morning of August 3, 1492. Doesn't matter how centralized they were Europe was still driven thing familiar to CK2. Are you seriously saying that Inheritance of Burgundy and War of Roses can be portrayed by EU4? And it isn't the formal ending to anything, not even the Byzantine Empire, but most respected ending for the late medieval era.

4. We're playing as the character we should probably be able choose what we're doing, but should we also be able choose all your personality traits? Personally I don't we're playing as the character, because we can't even choose how do you feel about other characters. I think we're playing as part part of character's mind, we can't dictate everything that they do, but we can effect parts. You could get these traits from events and such.

5. William the Conquer gave Richard Normandy, William 'the Red' England and Henry gold. I read the article, but I'm not seeing your point, care explain?
 
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Audoucet

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When you give an unlegitimate bastard some land, he creates his own dynasty. Add an inheritable trait giving +30 opinion to all members of the original dynasty, and I think that you get a pretty good base for a cadet branch system.
 
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Death to Life Focuses
I've to appreciate the fact that Paradox at least tried to improve roleplaying, but life focuses aren't the answer. Life focuses are gamey and ruler exclusive attribute bonuses are just silly, but there is a way to kill life focuses without deleting their content. Tie the events and exclusive actions to trait. Make so that only lustful/hedonist would be able to seduce, gregarious could ask people to carouse with, paranoid could spy, etc.

With the RNG of Conclave's education system?! Sounds horrible.
 
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When you give an unlegitimate bastard some land, he creates his own dynasty. Add an inheritable trait giving +30 opinion to all members of the original dynasty, and I think that you get a pretty good base for a cadet branch system.
As far as I know, most cadet branches weren't started by bastards.
 
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I've seen several people talk about cadet branches for dynasties and I'm just not sure why that is. One of my favorite parts about this game is looking at the dynasty page and seeing how some of my long lost relatives have done in the respective positions. If I have to keep clicking on new dynasty pages for each split then that becomes tedious. Maybe cadet branches could be represented on their own dynasty page but still have some kind of grand dynasty page that shows the whole family over the course of the game, that might be fine. Am I the only one that likes to see the entire family tree from my first character?
 
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I've seen several people talk about cadet branches for dynasties and I'm just not sure why that is. One of my favorite parts about this game is looking at the dynasty page and seeing how some of my long lost relatives have done in the respective positions. If I have to keep clicking on new dynasty pages for each split then that becomes tedious. Maybe cadet branches could be represented on their own dynasty page but still have some kind of grand dynasty page that shows the whole family over the course of the game, that might be fine. Am I the only one that likes to see the entire family tree from my first character?
That "Great Family Tree" is a cool idea, actually.
 
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For Cadet Branches, I think there needs to be a system for creating/spawning them and it can't happen frivolously.

A character can become a cadet branch if all of the following conditions are met:
  • The founding member is landed and has a feudal government.
  • The founding member has a lower rank than another member of the dynasty (dukes can become cadets of kings, kings can become cadets of emperors), this way you can't lose members of your dynasty to cadets if you've managed to put them on other thrones.
  • The founding member is not in the direct line of succession for a higher tier title and is not a direct decedent of a higher tier ruler. If you're a duke, you can't be in line for a kingdom level title, and you can't be a child or grandson of a higher level title. Brothers, uncles, cousins, and distant kinsman only.
  • The founding member is not an elector in an elective realm. A poorly timed cadet branch could ruin your game otherwise.
  • The founding member has at least one male child in agnatic realms or any child if the realm is not agnatic. We don't want branches to appear and then die with the founder.

When a new cadet branch spawns, the following happens:
  • The founder and all their decedents of the original dynasty immediately change to the new cadet branch. Ignore any characters and their decedents of equal or higher rank than the founder.
  • The cadet branch has half of the usual same dynasty opinion bonus with their original dynasty. This is recorded as an aspect of the dynasty in the game files. Each dynasty can have only one original dynasty.
  • Landed members of the original dynasty are informed that a new cadet branch has formed.

In addition, the following change would have to be made to seniority succession, which is that only siblings and children of previous rulers are valid successors (and cadets can only spawn for people who don't have that successor right). Otherwise any dynasty that holds any seniority succession titles would have to be exempt from forming cadet branches entirely.
 
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MrParadux

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The problem with cadet branches is that they were seen as those later in time. Charles didn't become count of Valois and said "I and all my descendents will be called 'de Valois' now". The names only makes sense when a specific title is in the hands of a branch (as in a direct line) of a dynasty for multiple generations and is then granted retroactively. Otherwise there will be 'cadet branches' everywhere, because someones brother and his son hold a county for 10 years and then got conquered/died/whatever
 

szmik

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I don't get the need for cadet branches at all.... they're already there to be seen on your dynasty screen, they function just the same, they could even inherit your country if you die without close family heir. Why the need for it?
 
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Simmy93

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Make it great again? Crusader Kings II never stopped being great! *roaring cheers as adulteress husband looks us jealously*
 
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TheDarkMaster

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The problem with cadet branches is that they were seen as those later in time. Charles didn't become count of Valois and said "I and all my descendents will be called 'de Valois' now". The names only makes sense when a specific title is in the hands of a branch (as in a direct line) of a dynasty for multiple generations and is then granted retroactively. Otherwise there will be 'cadet branches' everywhere, because someones brother and his son hold a county for 10 years and then got conquered/died/whatever
The best way I can think of helping with that issue is to have the event flavor suggest that particular branch of the family becomes more distant than the main one over time and would eventually be known as x Dynasty starting with the founder. The founder is only a founder out of necessity.
 

keynes2.0

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Each title would be converted testament points let's say barony is worth of one point, while county is two point, duchy four, kingdom eight, empire 16, while 50 gold would translate to one point.

While I like the idea, I'm just gonna point out that 50 gold is waaaaay too small a number. Even a barony with no holdings costs several hundred gold.