• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

wurzlsepp

Recruit
10 Badges
Sep 13, 2020
7
2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
HI all,

I'd like to place the suggestion to add effects to character traits to make the game more variable.
Some ideas:

- A character that is a coward gives up a war already at 90% war points instead at 100% while on the other hand a brave or a stubborn character would only give up at 110%.
- A ruler that is stupid should be susceptible for advices (be it good or bad for the ruler himself). For this an event chain and / or decision could be created that allows a player character to get influance over a stupid character to make him take some decisions (e.g. declare war, imprison a character, etc.). A character that is erratic might also be susceptible to this influance.
- A character that is insane should from to time just take some random action be it good or bad for himself). E.g. just declare war to a random target for no obvious reason, or try to imprison any character for no obvious reason, etc.).
- The effect of a present should be bigger if the receiving character is greedy and should be smaller if the character is modest.