Some people, including me, really liked the new reform. Centralize state, although a bit broken in the original form, offered a cool alternative solution to the gov cap problem. In every game i had in 1.33 and back, when blobbing I couldn't really state anything after early game, since conquered territories would take most of the govcap you get from tech. The new change Paradox introduced in 1.34.4, refunding 50% costs of centralizing instead of a 100%, will just make players forget about the mechanic again. Since 1.34, new government reforms and changes to govcap penalties make government progress more valuable than before. Players won't use the centralization mechanic even at halft cost, because the progress is too valuable.
What players would consider spending though, is admin mana. Every game or two I have a situation where I finished my recent admin ideas, caught up to admin tech, waiting for AE to go down while having a good ruler, and my precious admin mana starts to cap. Having that decision of using 50 admin to ease your govcap problems without spending that precious gov progress, would be an actual strategic choice you could make depending on your situation, and would be better than both the broken 100% refund, and the 50/50 split refund.
Thank you for reading my whine-post.
Sincerely,
Definitely not biased Prussia player
What players would consider spending though, is admin mana. Every game or two I have a situation where I finished my recent admin ideas, caught up to admin tech, waiting for AE to go down while having a good ruler, and my precious admin mana starts to cap. Having that decision of using 50 admin to ease your govcap problems without spending that precious gov progress, would be an actual strategic choice you could make depending on your situation, and would be better than both the broken 100% refund, and the 50/50 split refund.
Thank you for reading my whine-post.
Sincerely,
Definitely not biased Prussia player
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