Currently cavalry is expensive unit which has slightly more pips, but costs 2.5 more than infantry. This doesn't reflect the important role of cavalry in history. I suggest making cavalry a special unit which affects performance of entire army it is attached to. These could increase linearly until reaching maximum cavalry-to-infantry ratio. Some possible buffs could be:
- Movement speed of army. For example, up to 30%. This represents the fact that cavalry was often running ahead of armies, scouting.
- Multiplier for tactics
- Extra combat width (per cav, capped at cav maneuver)
- On 9 roll: cavalry units ignore maneuver limit and attack back row, if it's present. This represents flanking.
- Siege ability
To make cavalry more scarce I also suggest national limit to hireable cavalry. Each nation might start with 1 and get more by:
- each 5 production dev in cattle provinces
- each 10 development in capital
- stables building, which increases cavalry limit by 1, or by 2 in cattle/grain provinces
- 1 per each ducat in cattle trade
This will give cavalry a unique role in the game and give an edge to countries that can field a lot of it over those which don't.
- Movement speed of army. For example, up to 30%. This represents the fact that cavalry was often running ahead of armies, scouting.
- Multiplier for tactics
- Extra combat width (per cav, capped at cav maneuver)
- On 9 roll: cavalry units ignore maneuver limit and attack back row, if it's present. This represents flanking.
- Siege ability
To make cavalry more scarce I also suggest national limit to hireable cavalry. Each nation might start with 1 and get more by:
- each 5 production dev in cattle provinces
- each 10 development in capital
- stables building, which increases cavalry limit by 1, or by 2 in cattle/grain provinces
- 1 per each ducat in cattle trade
This will give cavalry a unique role in the game and give an edge to countries that can field a lot of it over those which don't.
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