At present, most buildings that are built by Catholic church vassals are irrelevant.
1. Following SoA, the election process for the Pope changed. Various (positive) traits contribute to the likelihood of being elected, first as Cardinal, then as Pope, so instead of the proud, lustful, etc Popes that used to be generated randomly, you get humble, chaste, etc ones. In addition, these positive traits generate piety.
2. Therefore, due to positive "church views on" these traits, Popes now have an inherent, crushing advantage (coupled with the "rightful head of religion" modifier of +30) relative to relations with a bishop's or archbishop's liege.
3. In the event of great (i.e. +100) relations with both the Pope and the liege, the Pope always wins out.
4. This overrules both the church tax and church levies laws.
5. As a result, temple vassals tend to generate no taxes and, surprisingly, no troops.
If a theocratic barony (or county or (rarely) a duchy) generates neither taxes nor troops, then what is the point of having them in the game?
Suggestion:
More importantly: Allocate troops from Church vassals based on their opinion of the Liege alone (i.e. +60 view of Liege, he gets 60% of the theoretical/legal amount)
Less importantly: Divide the income between Pope and Liege (i.e. Pope +100, Liege +90, Pope gets 100/190 of taxes, Liege the remainder, or some such system)
PS: The law of unintended consequences
Furthermore, I can think of at least three things that arise (unintentionally, I assume) from the non-existence of taxes and troops from church baronies
1. inherently weakens Catholicism (and, I imagine, the Fraticellis) relative to other religions;
2. inherently weakens Catholicism relative to its heresies - if a realm has gone Cathar, for example, that realm will raise troops from its church vassals, but any Catholic on a Holy War against them won't be able to;
3. wastes processing power as church baronies decide on irrelevant building decisions. Paradox needn't have worried about "optimising" the game after recent expansions; all it needed to do was stop all these actions. The only things that one needs to build in a Catholic church barony are walls and schools.
1. Following SoA, the election process for the Pope changed. Various (positive) traits contribute to the likelihood of being elected, first as Cardinal, then as Pope, so instead of the proud, lustful, etc Popes that used to be generated randomly, you get humble, chaste, etc ones. In addition, these positive traits generate piety.
2. Therefore, due to positive "church views on" these traits, Popes now have an inherent, crushing advantage (coupled with the "rightful head of religion" modifier of +30) relative to relations with a bishop's or archbishop's liege.
3. In the event of great (i.e. +100) relations with both the Pope and the liege, the Pope always wins out.
4. This overrules both the church tax and church levies laws.
5. As a result, temple vassals tend to generate no taxes and, surprisingly, no troops.
If a theocratic barony (or county or (rarely) a duchy) generates neither taxes nor troops, then what is the point of having them in the game?
Suggestion:
More importantly: Allocate troops from Church vassals based on their opinion of the Liege alone (i.e. +60 view of Liege, he gets 60% of the theoretical/legal amount)
Less importantly: Divide the income between Pope and Liege (i.e. Pope +100, Liege +90, Pope gets 100/190 of taxes, Liege the remainder, or some such system)
PS: The law of unintended consequences
Furthermore, I can think of at least three things that arise (unintentionally, I assume) from the non-existence of taxes and troops from church baronies
1. inherently weakens Catholicism (and, I imagine, the Fraticellis) relative to other religions;
2. inherently weakens Catholicism relative to its heresies - if a realm has gone Cathar, for example, that realm will raise troops from its church vassals, but any Catholic on a Holy War against them won't be able to;
3. wastes processing power as church baronies decide on irrelevant building decisions. Paradox needn't have worried about "optimising" the game after recent expansions; all it needed to do was stop all these actions. The only things that one needs to build in a Catholic church barony are walls and schools.
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