Any mods out there that increase Carthages starting power? Or how would one go about in making the Carthage stronger at the game start. I would like to see them expand more and put up more of a fight against Rome.
That might be right. Although the issue I sometimes see is that Carthage fails with its economy. It will slowly scrap 1 ship a month until it stop losing money monthly. I would like to either give Carthage some buffs or increase its pop count at the start. I think if it had a stronger economy, maybe it could do better with it naval aspect. I dont want to buff vanilla Carthage, just try to see if this produces a more enjoyable Rome/Carthage balance in my games.Carthage is not that weak really. The problem is that the AI can't handle shipping troops around in a reasonable way.
I fully agree. One of the reasons why Rome has the current strength is because it has special modifiers for "antagonist a.i.". I don't know if it is easily modifiable, but someone with more experience with mods and if it were possible to give this "antagonist a.i." for Carthage, I would like to know how it will fare.Leaving the Naval AI aside (yes, that’s a big part of why Carthage feels weak); I like the idea of buffing Carthage a lot more than I like the idea of nerfing Rome.
I love the strength of Rome at the moment - having them as a serious threat makes the game a lot better -, but I do think that it would be more interesting if AI Carthage, Epirus and Macedon had a realistic chance of occasionally replacing them as the Big Bad of the Western Mediterranean.
If the AI were better Carthage would completely destroy Rome. The large Italian coast is a huge weakness for Rome.Carthage is not that weak really. The problem is that the AI can't handle shipping troops around in a reasonable way.
Does the AI have the CK addiction to swarming the opposition Capital by the shortest route? I've noticed when AI Rome and Carthage beat each other, the only area they end up taking (aside from the scripted wargoals) are each others' capitals, at least in the first decisive war.As @Armfeldt says, it's not that Carthage is weak, it's that the AI is bad at naval campaigns. In my Kush campaign, Rome should by all rights have crushed me in a straight up fight, and I was prepared for this, building huge choke point forts along the Nile in preparation for my war against Egypt (which was guaranteed by Rome), but they never saw action. Rome spent their entire 240-ship fleet (that I hadn't a chance at matching, for the record) on shipping 15-cohort-stacks to Somalia one at a time, who I promptly ignored because I had a choke-fort in Aksum as well, so they couldn't get to Meroe. Once the Egyptian army was swept off the field, I met no actual fighting resistance from Rome, because they simply didn't land troops in the Delta.
Yes please. Naval drill too while we're at it. Not that this would in any way help the AI, but y'know - I'd like the navy to feel like an actual branch of the armed forces that you can professionalize, not just an afterthought.Bring Military Experience by Naval Battles