The biggest problem with fighters in Stellaris is that they are not stand-off weapons, which not just takes the flavor out of them and also makes them very useless.
Thus I agree with the propose mentioned above that fighters should be ships with no FTL that can engage independently, while carriers are like movable space ports for these fighters. Carrier escorts and fighters can engage the enemy, not the carrier itself.
Nerf PD is needed, as currently they are too effective against missiles and fighters. Other than the common way of nerfing, I propose an alternative way to nerf PD and buff fighters, regarding their weapon range.
Modern naval aviation focuses on stand-off attack as fleet air defense has evolved to be very effective with the addition of missiles, autonomous system, VLS and the ability to target multiple targets. We can do something about this. Maybe increase the weapon range of fighters so that they can circle enemy ships outside of their low tier PD range but on the edge of equal tier PD range. This makes technology in PD and fighter more relevant than just DPS.
I thinking that low tier PD vs fighters are like WWII, where fighters can brawl with ships as their air defense is not that good, while the high tier PD vs fighters will be like modern time, where air defense is pretty decent and fighters rely on stand-off weapons.
Thus I agree with the propose mentioned above that fighters should be ships with no FTL that can engage independently, while carriers are like movable space ports for these fighters. Carrier escorts and fighters can engage the enemy, not the carrier itself.
Nerf PD is needed, as currently they are too effective against missiles and fighters. Other than the common way of nerfing, I propose an alternative way to nerf PD and buff fighters, regarding their weapon range.
Modern naval aviation focuses on stand-off attack as fleet air defense has evolved to be very effective with the addition of missiles, autonomous system, VLS and the ability to target multiple targets. We can do something about this. Maybe increase the weapon range of fighters so that they can circle enemy ships outside of their low tier PD range but on the edge of equal tier PD range. This makes technology in PD and fighter more relevant than just DPS.
I thinking that low tier PD vs fighters are like WWII, where fighters can brawl with ships as their air defense is not that good, while the high tier PD vs fighters will be like modern time, where air defense is pretty decent and fighters rely on stand-off weapons.