Also agree that auto survey should not be a tech. You are a spacefaring race. How do you manage to not have already developed a computer algorithm to put into your ship's navigation computer to auto survey systems?
- 5
- 1
Autosurvey shouldn't even be a tech, it should be available from day 1.
I don't buy their justification because all but the most careless players will be manually surveying for the first decade or two anyways, since you want to prioritize certain systems over others.
That is a normative statement, not an argument. You could just as well say that genetic engineering should be available from day one. And you might find people who agree, but it would not help the discussion anymore than this does. Which is not much.
In gameplay-terms, it is a comfort-function that detaches you from the science ships: shoot and forget. You could argue that comfort functions should always be available to increase playability. (In "realism"-terms, it is justifiable.)
I would reply that making the first steps into space is not comfortable and that the micro-management attached to it is intentional. When you choose to use three science ships you also choose to have the effort. And while I normally argue against micro, it has a purpose here: your scientists are supposed to be special to you, not just one modifier on one of the ships that are out there somewhere doing ...what actually?
You might disagree with this design-decision, and it might be reverted as the game matures, but in my experience, it is a relevant aspect in the current status.
You can control. You can stop it. And I wanted a pratical difference, not something that no one cares in a game.
But we know why they don't give auto explore in the start, it's exactly what romothecus said. "The problem is that if you didn't have to "micro" your science ships in early game, there would be a long stretch of time with little or nothing to do. Of course, that means there's a problem with the early game. There isn't enough to do"
It's simple a gimmick to keep the player busy with a clicking game to distract him that he don't have anything to do in the start of the game other than see his Minerals go Up to make the colony ship. But this is simple the newest game design the developers use: The psicological manipulation. The same with free to play games and his daily quests, gamble systems, etc... that now plagues AAA games.
In my latest game I had already fully scanned the tiny galaxy I was playing in by the time that tech became available.
Fat lot of good it did at that point...
So yes, it should at least be available earlier.
But it would make a big portion which is part of the "early game experience" obsolete.
Speaking as someone who plays with auto-survey as an unlocked feature on game start (thank gods for mods): It does nothing to diminish the early-game. Really.
If quality-of-life improvements are at all a priority on someone's to-do list, this should probably be somewhere near the top, because I cannot for the life of me see the logic in keeping it where it is.
Also it's impossible to distinguish intel levels from the map alone. Which makes both scouting and surveying more obnoxious than it should be.It wouldn't be as bad if scanning systems (and construction) weren't so terribly awkward to use. Way too many clicks.
First you need to click on the ship, then click on the next unscanned system (which are tiny and require precision to hit), and then on the 'survey system' (which is also tiny). ...and then repeat that after thirty seconds for each science ship.
Here's how it should work. You get a popup saying 'scanning finished'. You click on 'go to ship' link, which autoselects the science ship. Then you click on any unexplored system, which defaults to 'scan it with this ship'.
I do care. And maybe you misunderstood me: Whenever you enable auto-survey, your science ship is at risk to enter systems that have not been visited before and thus faces potential insta-death. This is NOT something you can control, unless you demand some more restrictions to it (e.g. "only survey pre-scouted systems" which would put the micro on the scouting part...) OR unless you just don't care.
Not caring might be a viable option for some players (obviously the more casual ones but there is nothing wrong with this). But it is (to my interpretation) not an option for the developers, as they want you to care for the leaders. As stated before, whether this goal is achieved or not is another question (even if you say "no, it isn't", abandoning a feature that supports this idea will not improve the situation).
So if you are in this situation that you potentially kill your scientist by enabling auto-survey, in each and every starting phase (which I claim is true); and killing him (or taking strongly increased risks) is not an acceptable option, then why introduce a feature to do just that?
I would say this is a viable interpretation. IF you just look at the game as it is and not at the external information available, which, I believe, support my point. Please have a look at the dev-diaries (the first one, especially!) and my idea on the how this vision/concept is linked to this very feature we are talking about. On an even wider scale, I would argue that PDS is not known for not caring about their games and I would the reject the idea they just include a game mechanic to eat up time. They might abstract things that we don't like ("defense in depth? we don't care" in HoI4 will be an everlasting shame imo), but for a reason.
This does make me sound biased; but just because I am. It is possible my interpretation is based on my wishes, but I still believe the points I make are valid.
Just because you don't want it doesn't mean others don't
Also agree that auto survey should not be a tech. You are a spacefaring race. How do you manage to not have already developed a computer algorithm to put into your ship's navigation computer to auto survey systems?
The gameplay answer is that the player would be bored not clicking things in the beginning.
Who cares? I literally don't pay attention to my science ships after the star phase and simple Shift click in a lot of systems. .
Kalauer, your argument seems to depend on the idea that because some people may enjoy or find meaning in clicking on dozens of systems, the original decision - to allow automation, but not early - is sensible.