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unmerged(46654)

Corporal
Jul 21, 2005
37
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In real life most countries don't invest much in researching weapon technologies, they just buy the equipment they need from abroad. That was the way during the World War 2 also.

However, HOI 2 doesn't model this common state of affairs at all, except for trading and donating blueprints which is allowed between allies only. Each country has to invest in weapon research, no matter how limited their resources are. I find this troublesome as it exaggerates the resources available to great powers in contrast to small countries. It may be difficult to include international arms trade in the current game engine, but there are ways to improve the game in this respect. Thus I suggest the following improvements:

1. Let countries trade technologies between each other without having to join alliances (for example non-allied countries should be able to trade technologies between any other country). However, in real life most countries would nout sell a weapons technology that is of strategic importance to them. Therefore I suggest (though I'm not sure if this can be done) that if a country is a technology leader in any given area of research, it should should be able to trade those advanced technologies to their allies only.

2. Let countries research new technologies if they've got the blueprints for it without having to research the preceding level of technology. It would make sence that say for example if Germany decided to sell a new main battle tank technology to say Switzerland, which has none of the previous armour technologies, it would be able to adopt that new technology as soon as it has done with this single research phase (simulating the perhaps the amount of time it takes to finalize the trade). BUT: In order to do further research in a given area of technology, a country should have researched all the previous levels of technology. This would prevent smaller countries getting far a head in research simply by buying the latest available tech from a great power.

William
 
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unmerged(47885)

Corporal
Aug 24, 2005
33
0
very good idea. I would also like see the possibility of selling ships, tanks planes and equipment, but without the manpower. This would mean you would have to change the system of production. You would first produce and then fill with people or sell. You shuold also be able to empty a unit and sell. If this was possible you could make events like destroyers for bases happen manually. UK and US would just make it as a regular trade agreement. It would be nice to sell off your old things to poor countries. As a small country you could specailize in one kind of unit and sell those to other nations and gain other units or money in return. I think this would be realistic since weapon trade is big business.
 

unmerged(17392)

Colonel
Jun 2, 2003
806
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i think it is HSR where as GER you can sell tanks to HUN, ROM, and FIN and sell aircraft to SWE as ITA.

create an event where the seller decides whether or not to sell to the other nation. if yes, then receive $$$ and some supplies and trigger the event for the receiving nation to add an ARM div or whatever into their strat redploy pool. you can tweak the info to remove supplies or MP from their pool in return for the unit.

HSR has some events like this and they can trigger more than once. this way you get supplies or whatever you want and the other nation will get an almost free unit.

these kind of events do exist.

you can most likely do the same thing in the event...trade a blueprint and get some supplies, cash, or whatever in return.

you could sell a ship. create and event where you remove that ship from your inventory which would trigger an even for the other nation where they receive a unit of the same model. say selling the KMS Leipzig to ROM where they receive a model 1 light cruiser.