Hi
Good luck with making the game.
I hope it will be more fun than hoi3 (to much micro).
I guess I hope you do something like what you did with EUIV.
More player driven, more player freedom, less micro.
(Still I hope for division design and unit customization, that was fun, the micro that burdend me was arranging HQ and unit and commanders)
Still keep historical accuracy like in EUIV.
(Dont overpower japan and germany IC to give the unhistorical advantage)
Also the achievement based game-play around Hitler is somewhat troublesome, with the ingame Holocaust dinail from what i can remember. In game we learn what the good people from Irans tells us, there where no holocaust...
Still player affected Holocaust sound no better...
The best idea, to add an disclaimer at game start when playing axis (This happend in history, but will not be modeled in this axis game), and historical news reel when playing allied. "Disturbing reports from Poland.."
Good luck with making the game.
I hope it will be more fun than hoi3 (to much micro).
I guess I hope you do something like what you did with EUIV.
More player driven, more player freedom, less micro.
(Still I hope for division design and unit customization, that was fun, the micro that burdend me was arranging HQ and unit and commanders)
Still keep historical accuracy like in EUIV.
(Dont overpower japan and germany IC to give the unhistorical advantage)
Also the achievement based game-play around Hitler is somewhat troublesome, with the ingame Holocaust dinail from what i can remember. In game we learn what the good people from Irans tells us, there where no holocaust...
Still player affected Holocaust sound no better...
The best idea, to add an disclaimer at game start when playing axis (This happend in history, but will not be modeled in this axis game), and historical news reel when playing allied. "Disturbing reports from Poland.."