MAJOR SUGGESTIONS #1 : TRIBES AND HORDES
Hi ! I have a bunch of suggestions to make, but it would be too long to post them on the same thread. So now I’ll show my suggestions concerning tribes and hordes:
Tribes:
First of all, I’ll say that when I speak of tribes I’m referring to North American Tribes, Animist South American Tribes, and southern African tribes.
I think that it’s completely unhistorical that the tribes have to recruit their units with money. They didn’t have any money! So I think this could replace it:
Loyalty:
It’s a new value that measures how loyal are the members of the tribe to the current ruler. It’s earned winning wars, raising stability, winning battles, and with trade. But losing wars, high War Exhaustion, low stability and prestige, new rulers, low tech compared to neighbouring tribes can decrease it. You can spend loyalty in recruiting units and ships, privateering, rising your trade power and in westernization. Low loyalty will have negative effects in your morale, discipline and unrest. This mechanic ends at adm tech 10. You can still gain money, and spend it in raise loyalty.
Hordes:
Currently, the hordes are just undeveloped countries, and that’s only at the endgame. The game represents it at states, but they weren’t, they were an horde of cavalry and archers that controlled a territory and wanted to go west. So as an horde, you shouldn’t have armies. Read more:
Armies:
Before you attack someone, you’ll have to declare hostilities with them. Then you have a year to call your men, call men of other tribes and mercenaries. Armies will spawn in your territory, near the border with the defender if possible. The amount of men that will spawn will depend on:
-Your prestige.
-Your total development.
-The total development of the defender.
-Your power projection.
Then, after a year, you declare war and you’ll be able to use the men that you have recruited. When the war ends, the army will be dissolved, unless they declared war on you when you were fighting. When someone declares war on you, you press the button “call the horde” and an army with the same amount of units as your army forcelimit will spawn. You can still recruit mercenaries. This is until your total tech level reaches 13.
Horde Route:
This is a small suggestion concerning AI hordes. I think there should be a route scripted for them, depending on where’s their capital there should be a province route that the hordes will likely follow:
-One goes from the Altai to Persia
-One goes from the modern Kazakhstan to Europe, the Black Sea and Moscow.
-The last one would go from Mongolia, Manchuria and Oirat to China.
Abandon province:
As an horde, similar to Siberian tribes you should be able to migrate. So in the decisions screen there’s a decision to abandon each province. When the province is abandoned, it will grant you a “nomadic clan”, a special type of colonist that can only be used one time. So you can abandon a province ( converting it a colonisable one ) and colonize another, similar to the horde movements. You can’t colonize provinces across a sea or strait using the “nomadic clan”. You can abandon a province just while you are a steppe horde, so when reforming the government you won’t be able to do it anymore.
OK That’s all! Please constructive criticism
Hi ! I have a bunch of suggestions to make, but it would be too long to post them on the same thread. So now I’ll show my suggestions concerning tribes and hordes:
Tribes:
First of all, I’ll say that when I speak of tribes I’m referring to North American Tribes, Animist South American Tribes, and southern African tribes.
I think that it’s completely unhistorical that the tribes have to recruit their units with money. They didn’t have any money! So I think this could replace it:
Loyalty:
It’s a new value that measures how loyal are the members of the tribe to the current ruler. It’s earned winning wars, raising stability, winning battles, and with trade. But losing wars, high War Exhaustion, low stability and prestige, new rulers, low tech compared to neighbouring tribes can decrease it. You can spend loyalty in recruiting units and ships, privateering, rising your trade power and in westernization. Low loyalty will have negative effects in your morale, discipline and unrest. This mechanic ends at adm tech 10. You can still gain money, and spend it in raise loyalty.
Hordes:
Currently, the hordes are just undeveloped countries, and that’s only at the endgame. The game represents it at states, but they weren’t, they were an horde of cavalry and archers that controlled a territory and wanted to go west. So as an horde, you shouldn’t have armies. Read more:
Armies:
Before you attack someone, you’ll have to declare hostilities with them. Then you have a year to call your men, call men of other tribes and mercenaries. Armies will spawn in your territory, near the border with the defender if possible. The amount of men that will spawn will depend on:
-Your prestige.
-Your total development.
-The total development of the defender.
-Your power projection.
Then, after a year, you declare war and you’ll be able to use the men that you have recruited. When the war ends, the army will be dissolved, unless they declared war on you when you were fighting. When someone declares war on you, you press the button “call the horde” and an army with the same amount of units as your army forcelimit will spawn. You can still recruit mercenaries. This is until your total tech level reaches 13.
Horde Route:
This is a small suggestion concerning AI hordes. I think there should be a route scripted for them, depending on where’s their capital there should be a province route that the hordes will likely follow:
-One goes from the Altai to Persia
-One goes from the modern Kazakhstan to Europe, the Black Sea and Moscow.
-The last one would go from Mongolia, Manchuria and Oirat to China.
Abandon province:
As an horde, similar to Siberian tribes you should be able to migrate. So in the decisions screen there’s a decision to abandon each province. When the province is abandoned, it will grant you a “nomadic clan”, a special type of colonist that can only be used one time. So you can abandon a province ( converting it a colonisable one ) and colonize another, similar to the horde movements. You can’t colonize provinces across a sea or strait using the “nomadic clan”. You can abandon a province just while you are a steppe horde, so when reforming the government you won’t be able to do it anymore.
OK That’s all! Please constructive criticism
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