• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
0
majesty2.ru
What would you say is the biggest improvement in terms of gameplay from the original Majesty?

In my opinion the most important gameplay improvements are party forming and lords appointment.

Will you be adding any new mechanics to the game

I think we'll not. We just haven't enough time for that.

Will the lords continue to rise in power and gain items in subsequent missions?

Yes they will.

If you've hired a lord and finished the mission - will he go back to the level and inventory where he was made lord or will he rise until he hit some levelcap?

If you finished the mission, lord will save his level and items in inventory in the end of mission.
By the way, there is no levelcap in the game at all.

Is there any limit to how many lords you'll be able to choose from? If you can make one lord after each mission, there will be quite many lords after a while...

One mission - one lord. There are 16 missions in the game. Thereby maximum amount of lords is 15.

Are all heroes able to become lords?

Yes they are, there are not such limits for heroes to become lords.
 

Draxynnic

General
17 Badges
Jan 8, 2008
2.461
195
  • Majesty 2
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • 500k Club
  • Warlock: Master of the Arcane
  • Majesty 2 Collection
  • Magicka
Oh, the hostility!

I'd like to see a freeplay mode myself. I'd estimate that about three-quarters of the time I've spent playing the original Majesty was freestyle...

However, while patches are normally used just to fix bugs, there are companies who use them to add features for free. Usually things they WANTED to put in the box but the box got rushed out the door before they were ready (which doesn't bode well for the rest of the game on release day) but it does happen.

A couple of questions of my own:
There are parallels between religious heroes and some non-religious heroes (Paladin and Blademaster to the Warrior, Priest and Dark Priest to the Cleric, and the Beastmaster and Helia follower to the Ranger). Are these parallels deliberate, or coincidental? And is it actually possible for an existing hero to upgrade from non-religious class to a similar religious class?

While we already know about the Gnome, what are the reasons behind removing other original Majesty heroes, and is there a chance that some or all will return? In a similar manner, what about the entire church of Lunord? (Clarification: This isn't intended as criticism - I'm just curious as to the reasoning that went into the decision-making process.)
 

Prugel

Second Lieutenant
5 Badges
Jun 17, 2004
125
19
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Age of Wonders III
So - if the problem with free-style is the maps (I'm not certain right now), could you perhaps consider script-based free-style options instead? You know, with no special map-features - ot just the same map for all games - but different monsters coming from the edge of the map? Some simple solutions are surely possible?

I can accept no skirmish-mode for Maj2, the AI would have to be quite good for it to be interesting.
 

Hassat Hunter

Lt. General
4 Badges
Jul 22, 2007
1.365
0
  • Majesty 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Humble Paradox Bundle
Lots of new post since last I looked:

@ Alexey; Well, the problem with a Russian site and forum is most of us (me included) don't really know russian too well... so the information there is quite... unintelligable.

Technology-inspired causes are reason to not include random maps. Freeplay doesn't be included because of other reasons.
Care to say what the reasoning was then? Because as you can notice from the replies of many of us, Freestyle is pretty much what keeps us playing MFKS even to this day. Not the quests, not MP... Freeplay.
I don't quite see myself why it would be too big an issue. On the MP-maps provided designate "zones" which are flat enough and do not have foliage issues so lairs or Kingdoms could savely be placed there, then allow the player to pick what kind of lairs it faces in an interface much like MFKS (Or more expansive http://forum.paradoxplaza.com/forum/showpost.php?p=9322844&postcount=10).

Last; HoA isn't really an MMO, it's more like a MUD.

@ All other forum members: There have been several developers that add free content to their patches. Black Isle (IceWind Dale) or Epic (Unreal Tournament) and even Bethesda (Morrowind) before DLC got $$$ in their eyes for Oblivion for example. It's not THAT unheard off.
 

unmerged(97621)

Corporal
Apr 19, 2008
44
0
Just by looking at the screenshots and videos, my guess as to why it's technically difficult to create Freestyle maps in Majesty 2 could be the 3D art and environments.

It's just my opinion, but I think that the original had the nice and simple 2D art which I think is great but in general, developers of larger games (as opposed to Indies) seem to feel that 2D will be received more negatively as "out-dated" even though the gameplay could be awesome.

But that's just my opinion based on what I hear from different developers that I work with.
 

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
kamrad said:
I think we'll not. We just haven't enough time for that.
Hmm. The development schedule *did* seem quite tight. I would normally have expected at least two years in development.
Venn Fairweather said:
Just by looking at the screenshots and videos, my guess as to why it's technically difficult to create Freestyle maps in Majesty 2 could be the 3D art and environments.

It's just my opinion, but I think that the original had the nice and simple 2D art which I think is great but in general, developers of larger games (as opposed to Indies) seem to feel that 2D will be received more negatively as "out-dated" even though the gameplay could be awesome.

But that's just my opinion based on what I hear from different developers that I work with.
I can completely believe that. But randomly-generated maps aren't the main demand here, lack of specific freestyle maps is. Pre-generated maps for the purpose would probably do just fine- maybe existing multiplayer maps would do the trick?

Hopefully, the inclusion of a map editor will make up the difference in any case.
Evilg said:
I've been reading the russian forums, and some of the developers mentioned flying machines to travel over rivers and the like. What can you tell us about these flying things?
Really? That would be distinctly strange. Interesting, but strange.
 

unmerged(86560)

Second Lieutenant
Nov 1, 2007
102
0
freepowerboard.com
Just by looking at the screenshots and videos, my guess as to why it's technically difficult to create Freestyle maps in Majesty 2 could be the 3D art and environments.

It's just my opinion, but I think that the original had the nice and simple 2D art which I think is great but in general, developers of larger games (as opposed to Indies) seem to feel that 2D will be received more negatively as "out-dated" even though the gameplay could be awesome.

But that's just my opinion based on what I hear from different developers that I work with.
This is what I've been thinking from day 1 when I heard they were going 3D. I'm gonna be honest here and from the screenshots I've seen, the 3D version does not look as good as 2D. It looks alot less smooth and very.... I don't know, kinda pixelish or whatever you want to call it. Basically it doesn't look more "real" then the 2D version.

To be honest the 2D version was probably for this type of game. It seems like it will be alot more work and take alot more processing power to get a 3D game working, and I can only imagine how many glitches and technical flaws will be present with a whole other "dimension" added.

Not to mention the fact that this entire code was built from the ground up and didn't use a single bit from the original Majesty, I have to wonder if this really is in fact going to be the same game or just a game that looks like Majesty. I hate to say it but so far I can only express diappointment with what I've seen.

It looks like they don't have many features in the original but added a few gimmicks in reward flags and changed around a few units and allowed the user to add parties.

Beyond that, what else has been "upgraded" or "improved"? If there literally isn't anything else then why bother making this game anyways? :confused:
 

unmerged(135348)

Corporal
Feb 19, 2009
44
0
jvatv.com
This is what I've been thinking from day 1 when I heard they were going 3D. I'm gonna be honest here and from the screenshots I've seen, the 3D version does not look as good as 2D. It looks alot less smooth and very.... I don't know, kinda pixelish or whatever you want to call it. Basically it doesn't look more "real" then the 2D version.

To be honest the 2D version was probably for this type of game. It seems like it will be alot more work and take alot more processing power to get a 3D game working, and I can only imagine how many glitches and technical flaws will be present with a whole other "dimension" added.

Not to mention the fact that this entire code was built from the ground up and didn't use a single bit from the original Majesty, I have to wonder if this really is in fact going to be the same game or just a game that looks like Majesty. I hate to say it but so far I can only express diappointment with what I've seen.

It looks like they don't have many features in the original but added a few gimmicks in reward flags and changed around a few units and allowed the user to add parties.

Beyond that, what else has been "upgraded" or "improved"? If there literally isn't anything else then why bother making this game anyways? :confused:

dont like it - dont buy it :p
there is tons of improvements - new buildings, different heroes. new AI. new campaigns. 3D look. char development design. parties. lords. new flags. new monsters. temples can be build on special spots now. as well as trade posts.

why make a game? because first one was good and now there is lots of tech things that can be added/converted.
 

Lord Binky

Sergeant
84 Badges
Apr 16, 2008
88
5
  • Europa Universalis: Rome
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Tyranny - Tales from the Tiers
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Necroids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
This is what I've been thinking from day 1 when I heard they were going 3D. I'm gonna be honest here and from the screenshots I've seen, the 3D version does not look as good as 2D. It looks alot less smooth and very.... I don't know, kinda pixelish or whatever you want to call it. Basically it doesn't look more "real" then the 2D version.

To be honest the 2D version was probably for this type of game. It seems like it will be alot more work and take alot more processing power to get a 3D game working, and I can only imagine how many glitches and technical flaws will be present with a whole other "dimension" added.

Can we not get into this discussion? Every game that moves from 2D to 3D always has it repeatedly, and it's always pointless.

Anyways, I am also disappointed that there will be no player generated scenarios. A map editor will definitely help alleviate that disappointment though.

edit: Actually, let's get this thread back on track with some questions! My question is will you be able to toggle the heroes names on and off over their heads? All the screen shots I've seen haven't had the names visible, or any other way to easily tell two heroes apart.
 
Last edited:

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
Can we not get into this discussion? Every game that moves from 2D to 3D always has it repeatedly, and it's always pointless.
It's not 'pointless', it's just inevitably ignored by the people making the game.
This is what I've been thinking from day 1 when I heard they were going 3D. I'm gonna be honest here and from the screenshots I've seen, the 3D version does not look as good as 2D. It looks alot less smooth and very.... I don't know, kinda pixelish or whatever you want to call it. Basically it doesn't look more "real" then the 2D version.
In fairness, the graphics aren't bad here- it's just that the earlier art suffered a bit from over-cartoonishness. I do wish they had kept the camera at an isometric angle, though. But you're right, in a sense- it doesn't look more 'realistic' than the original.
Beyond that, what else has been "upgraded" or "improved"? If there literally isn't anything else then why bother making this game anyways? :confused:
Well, balanced classes and reliable multiplayer would certainly be an improvement over the original.
 
Last edited:

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
0
majesty2.ru
There are parallels between religious heroes and some non-religious heroes (Paladin and Blademaster to the Warrior, Priest and Dark Priest to the Cleric, and the Beastmaster and Helia follower to the Ranger). Are these parallels deliberate, or coincidental? And is it actually possible for an existing hero to upgrade from non-religious class to a similar religious class?

Hello! There are two ways to obtain a high-graded hero (a Paladin, for example) in Majesty 2:
1. You can hire a level 1 Paladin in the Temple to Dauros.
2. You can build the Temple to Dauros and manually convert one of your some-level Warrior into the same-level Paladin. In this case after you had upgraded your Warrior into a Paladin you'll obtain an empty hero slot in the Warriors Guild.

While we already know about the Gnome, what are the reasons behind removing other original Majesty heroes, and is there a chance that some or all will return? In a similar manner, what about the entire church of Lunord? (Clarification: This isn't intended as criticism - I'm just curious as to the reasoning that went into the decision-making process.)

The reason are Terms, Money and necessity to develop a good game in bounds of available terms and money.
And yes, there are chances to return some original M1 stuff in add-on's or in form of additional content for the game.
 

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
0
majesty2.ru
dont like it - dont buy it :p
there is tons of improvements - new buildings, different heroes. new AI. new campaigns. 3D look. char development design. parties. lords. new flags. new monsters. temples can be build on special spots now. as well as trade posts.

why make a game? because first one was good and now there is lots of tech things that can be added/converted.

beer.gif
 

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
0
majesty2.ru
My question is will you be able to toggle the heroes names on and off over their heads? All the screen shots I've seen haven't had the names visible, or any other way to easily tell two heroes apart.

There is other way to manage your heroes - it's the "heroes management panel" in the top-right corner of the screen. I'll try to show it in next bunch of screenshots on the Majesty 2 Russian official site. Probably it will be in the first half of next week.
 

Draxynnic

General
17 Badges
Jan 8, 2008
2.461
195
  • Majesty 2
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • 500k Club
  • Warlock: Master of the Arcane
  • Majesty 2 Collection
  • Magicka
Hello! There are two ways to obtain a high-graded hero (a Paladin, for example) in Majesty 2:
1. You can hire a level 1 Paladin in the Temple to Dauros.
2. You can build the Temple to Dauros and manually convert one of your some-level Warrior into the same-level Paladin. In this case after you had upgraded your Warrior into a Paladin you'll obtain an empty hero slot in the Warriors Guild.
Interesting. So if you've just built a Temple to Whoever and you already have members of the 'base' class, you can have the choice between recruiting anew, or transferring (some of) your existing pool of talent to the temple. Either way, you end up with the same number of levels and heroes, but you can avoid being 'punished' for being slow to reach a particular temple by pretraining your paladins (or whatever) to be as the base classes. (And now we know that the Helios Archers' appearance is altered when they are ordained, thus explaining that question...)

Of course, now I'm wondering whether future versions of Majesty will build on the remaining base classes. Adepts as former Rogues? Insect-summoning shamans of Grum-Gog defecting from the Wizard's Guild? :rofl:

Or maybe just raising the possibility of multiple kinds of heroes sharing a temple - Solarii as another option for Warriors alongside the Helios Archers, Monks (nuns?) as reformed Rogues alongside the Paladins...

Hrrmn. I could go somewhere with this, but two heroes each for seven gods probably is a little ambitious for now. :D

kamrad said:
The reason are Terms, Money and necessity to develop a good game in bounds of available terms and money.
And yes, there are chances to return some original M1 stuff in add-on's or in form of additional content for the game.
What criteria went into the process of deciding which heroes, old and new, would make the cut for Majesty 2?
 

unmerged(86560)

Second Lieutenant
Nov 1, 2007
102
0
freepowerboard.com
dont like it - dont buy it :p
Screw you, I'll express my opinion if I want to.
there is tons of improvements - new buildings, different heroes. new AI. new campaigns. 3D look. char development design. parties. lords. new flags. new monsters. temples can be build on special spots now. as well as trade posts.
temples being build on special spots now is an improvement? :rolleyes: Trade posts were already in the game. Parties are implemented in a way that makes it too micromanaging. 3D look actually looks worse.

why make a game? because first one was good and now there is lots of tech things that can be added/converted.
It'd be great if they actually added some useful stuff. I'll reserve my final judgment until after I have actually purchased the game or read some reviews from people who have played the final version of the game, but since we've been given information and can speculate on it (after all, this is a forum), I'm gonna say whatever I think my concerns are about the game so that perhaps some of the people who are "in the know" around here can offer insight.
 

unmerged(86560)

Second Lieutenant
Nov 1, 2007
102
0
freepowerboard.com
Well, balanced classes and reliable multiplayer would certainly be an improvement over the original.

I'll agree that those would be improvements but at the expense of deleting five whole classes from the game? It just seems like balancing could have been done without getting rid of some guys. I mean, you are losing Monks, Warrior of Discords, Adepts, Solarii... Those were some of the best heroes in the game. Not to mention gnomes were great for building up your kingdom quickly.

I realize this is a new company and a "new direction" but I don't think the original Majesty needed that much change in order to be successful.

Reliable multiplayer, though, is definitely something that was lacking and I do think the developers have the right idea in that regard.
 

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
Hello! There are two ways to obtain a high-graded hero (a Paladin, for example) in Majesty 2:
1. You can hire a level 1 Paladin in the Temple to Dauros.
2. You can build the Temple to Dauros and manually convert one of your some-level Warrior into the same-level Paladin. In this case after you had upgraded your Warrior into a Paladin you'll obtain an empty hero slot in the Warriors Guild.
Ah- I missed that. Here is another point which concerns me- what choice do the heroes have about being 'upgraded'? Can they upgrade themselves without your intervention? Can they refuse to be upgraded?

My second concern is that... um, well some of these 'upgrades' seem strange. I mean, the beastmaster (I'm guessing) is a ranger upgrade, which is fine itself, but... the beastmaster is an ethnically-eastern gentleman, and rangers themselves aren't. Similarly for helia's archers, which are dark-skinned and blonde-haired (though that might be down to magic?) Would the 'upgraded' heroes simply change their equipment, rather than their entire physical appearance? Does that mean they lose their old equipment, since weapons/armour are customised for each class?
 

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
there is tons of improvements - new buildings, different heroes. new AI. new campaigns. 3D look. char development design. parties. lords. new flags. new monsters. temples can be build on special spots now. as well as trade posts.
The benefits of these changes are in some cases offset by potential complications they introduce, or by artificial limitations that have been imposed upon them, or by introducing a limited degree of direct control. I don't know whether they will work out as an overall improvement yet. I'm hopeful, sort of.
I'll agree that those would be improvements but at the expense of deleting five whole classes from the game? It just seems like balancing could have been done without getting rid of some guys. I mean, you are losing Monks, Warrior of Discords, Adepts, Solarii... Those were some of the best heroes in the game. Not to mention gnomes were great for building up your kingdom quickly.
Well, I'd hardly expect the developers to keep every class unchanged from the original (though I will miss my monks and WoDs.) What I do expect is for those changes to come with a coherent story-wise explanation.
 
Last edited: