Alternatively, you could just fix the AI. Berserking heroes used to drive me absolutely bonkers, because they'd do it in situations where it made no sense at all, and usually wound up killing themselves for no reason. Even from a simulationist perspective, berserking should only occur once a hero is really angry, and that's a level of emotional modelling that was completely absent from the game.
Yes, I found it very irritating that the magic bazaar was so high on the heroes' decision tree in NE while the library was so utterly neglected. (The magic bazaar should have been an aspect of marketplace functionality in the first place.) And that heroes frequently bought potions that were completely worthless to them- wizards buying strength potions and adepts buying speed potions, for instance.
Berserking in M1 is working as intended and it is natural state, it was opposite to "flee in terror" but i agree that it occur little too often but remove it? Big no no from me, it is like removing "coward state", dumbing this game even more.
Wizard upgrading his staff to gold was awesome

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Library problem is sad thing, i know that paladins, monks, cultists and sisters could learn spells but they do it so rare TT.
Well, I'm discounted the campaign ones because for most of them, there's already restrictions placed on them or certain win conditions.
That example is the extreme example - are you saying you've defeated it by going dwarves? Almost every other expert combination I've defeated with Elves - didn't even try for Gnomes or Dwarves. Are you saying you've done the same but with dwarves?
In campaign i always go Dwarves i just love them even well placed their building can save you lots of trouble, just try them you love them

. In exp only two missions i would label as hard krolm's one and "safe elves" rest are interesting and fun to play but not hard if you know what to do

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Some interesting screenshot from today, anyone know how to beat it? There is like 4 dragons in my base

I would label it "impossible"
Because of a game-design necessity.
Hmm, can you write what game-design necessity it was?
Another question:
- will warriors use their shields to block or they will be just for show?
- could you write something about barbarians? For example how they are attractive instead of other heroes because in M1 they were unattractive.
- any chance that www.majesty2.ru site will get english language as option? I know that google can translate it but i don't know how
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