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May 3, 2009
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Oh yeah, i have a 2005 Pentium 4 3.0ghz CPU with 1.7 gig memory and nvidia 7900gt card. i was wondering if majesty will play smoothly on the highest setting or will i have to invest in a new computer or the xbox 360 version of the game...
 

unmerged(136157)

Second Lieutenant
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Feb 28, 2009
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  • Majesty 2
So building a statue does make heroes more likely to do tasks for smaller rewards then! (iirc Statues raise morale)

Thanks for confirming my suspicions :).

Have you (1C:Ino-Co) ever considered adding mounts or mounted heroes into the game at all? The game has a "Medieval Fantasy" setting so it is slightly weird to not see for example, a Knight mounted on a slow powerful warhorse. Obviously gameplay and balance usually take priority, but it just strikes me as slightly weird.
 

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
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majesty2.ru
So building a statue does make heroes more likely to do tasks for smaller rewards then! (iirc Statues raise morale)

Thanks for confirming my suspicions :).

Have you (1C:Ino-Co) ever considered adding mounts or mounted heroes into the game at all?

Such decisions are a publisher's prerogative. I mean that you have to go with your question to Paradox Company. If they want it and will fund it, then we'll do it.
 
Aug 22, 2006
555
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Such decisions are a publisher's prerogative. I mean that you have to go with your question to Paradox Company. If they want it and will fund it, then we'll do it.
Paradox doesn't pay per feature, do they..? It seems a bit cynical, what you say. Isn't it a whole concept you're trying to get as playable and fun as possible?

I'm not sure how involved Paradox is in the decisions, but someone should have an overall vision of the game and what benefits it. Introducing mounts could be interesting but from what's getting through here, it seems other features would be more important to get right first, like larger maps and possibly portals if necessary.

As always, I appreciate any answers, but I'm not expecting all questions can be answered...
Does your relations with Paradox extend beyond having a deadline?
How far does their involvement in the game go?
Do they get new versions to playtest regularly?
Did they give a range of features they wanted to see in the game from the start or did you have a lot of free hands deciding what to implement?
 

Red_Maw2

Recruit
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May 5, 2009
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  • Crusader Kings II: Charlemagne
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wow it took me 2 hours to read all these posts on this thread.

on the majesty 2 site it says "A trading post sells to heroes the same potions and elixirs that are sold at the kingdom’s market and the magic bazaar. The money with which heroes buy these potions is collected in the market’s coffers. Then, a caravan carrying the money sets off from the trading post to the capital from time to time (usually once a day). After the caravan reaches the market in the capital, some of that money is added to the royal treasury."
so my question is do trading posts make money like they did in the last game, where they made caravans with money that didn't exist before, or do they just give you the money that heroes used to buy the potions?

Thanks for taking the time to anser all our questions!:)
 

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
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majesty2.ru
Paradox doesn't pay per feature, do they..? It seems a bit cynical, what you say. Isn't it a whole concept you're trying to get as playable and fun as possible?

I'm not sure how involved Paradox is in the decisions, but someone should have an overall vision of the game and what benefits it. Introducing mounts could be interesting but from what's getting through here, it seems other features would be more important to get right first, like larger maps and possibly portals if necessary.

As always, I appreciate any answers, but I'm not expecting all questions can be answered...
Does your relations with Paradox extend beyond having a deadline?
How far does their involvement in the game go?
Do they get new versions to playtest regularly?
Did they give a range of features they wanted to see in the game from the start or did you have a lot of free hands deciding what to implement?

Paradox is a publisher of the game and the Majesty 2 IP owner. They approved the general conception of the game, all the features and the development plan in whole. Paradox funds this project.
As I wrote, all the features and all the in-game content are defined in the development plan before the start of the development process. And in case of need of any additional feature, like the mounts for the heroes or anything else, the publisher of the game have to make decision to do it or not to do it. Because any additional content costs a money and takes a time for production. Production of the mounts for the heroes is a big work for the programmers, artists, sound-producers, game-designers and so on. We have not the mounts in the development plan. And if the publisher make a decision to add the mounts into the game, OK, we'll do it, but we'll need additional time and additional money (or some extra people in our team) for making the mounts (or anything else).
I hope my explanations were clear enough :)
 

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
0
majesty2.ru
wow it took me 2 hours to read all these posts on this thread.

on the majesty 2 site it says "A trading post sells to heroes the same potions and elixirs that are sold at the kingdom’s market and the magic bazaar. The money with which heroes buy these potions is collected in the market’s coffers. Then, a caravan carrying the money sets off from the trading post to the capital from time to time (usually once a day). After the caravan reaches the market in the capital, some of that money is added to the royal treasury."
so my question is do trading posts make money like they did in the last game, where they made caravans with money that didn't exist before, or do they just give you the money that heroes used to buy the potions?

Thanks for taking the time to anser all our questions!:)

The trading posts sell the potions to heroes. Accumulated money delivers to the market by the caravans.
 
Aug 22, 2006
555
0
Paradox is a publisher of the game and the Majesty 2 IP owner. They approved the general conception of the game, all the features and the development plan in whole. Paradox funds this project.
As I wrote, all the features and all the in-game content are defined in the development plan before the start of the development process. And in case of need of any additional feature, like the mounts for the heroes or anything else, the publisher of the game have to make decision to do it or not to do it. Because any additional content costs a money and takes a time for production. Production of the mounts for the heroes is a big work for the programmers, artists, sound-producers, game-designers and so on. We have not the mounts in the development plan. And if the publisher make a decision to add the mounts into the game, OK, we'll do it, but we'll need additional time and additional money (or some extra people in our team) for making the mounts (or anything else).
I hope my explanations were clear enough :)
Very clear, thank you. It's understandable you'd need extra funds and time to implement additional features. What I mostly reacted to was the seemingly indifferent tone when it came to these features. Extra time and money => extra features, regardless of if the game would benefit from them or not.
I hope that you as developers have a somewhat clear vision of what the game should be like, what features are necessary for the game and what makes it fun or boring.

If Paradox would like horses in the game, for example, maybe that's a good idea, but I hope there's enough dialog between you and them to discuss whether there are more important features to prioritize.

Question:
The new preview at Gotgame, states that August 4th is releasedate for Majesty 2, can you confirm that date? It seems earlier than I thought...
 

unmerged(133877)

First Lieutenant
Feb 4, 2009
262
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majesty2.ru
What I mostly reacted to was the seemingly indifferent tone when it came to these features. Extra time and money => extra features, regardless of if the game would benefit from them or not.
I hope that you as developers have a somewhat clear vision of what the game should be like, what features are necessary for the game and what makes it fun or boring.

ooh, I am really sorry, I just wanted to make more simple explanation for that question. your impression about my indifference is wrong :)
of course we have a vision and a feel of the game, and we do our best to make the well-balanced strategy. the mounts seems like a lot of work, but speaking honestly, we have in mind a lot of other features, which seems more useful and more appropriate for producing, than the mounts. I mean, in case we'll have any additional resources (time, money, etc.) we already have a lot of nice features in mind, and the mount not on the top of this list of ideas.

but I have to repeat it one more time: after all, the mounts for some classes of the heroes is good enough visual feature.

The new preview at Gotgame, states that August 4th is releasedate for Majesty 2, can you confirm that date? It seems earlier than I thought...

It's publisher's prerogative, to define a release date :)
My personal opinion is rather September than August.
But, as I just wrote, the precise release date will be announced by Paradox Company. We'll see the announce in terms of week or two, I suppose.
 

unmerged(138662)

Corporal
Mar 31, 2009
46
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The trading posts sell the potions to heroes. Accumulated money delivers to the market by the caravans.
The question that comes to my mind here is: Why should I build a trading post then? I mean, of course, heroes that are wandering in the wild will be able to buy things without returning to the center of my realm, but that benefit only seems to be important if the maps are quite huge or heroes are quite slow and if heroes don't return to their homes all the time. In the original game for example most guilds were built near the palace and so most heroes returned to the center of the realm frequently. My point is if I don't build a trading post the heroes will buy everything in the market - I will get the gold as well, without the danger and the delay of caravans.
The game has a "Medieval Fantasy" setting so it is slightly weird to not see for example, a Knight mounted on a slow powerful warhorse.
Well, in my opinion a Fantasy setting means, a unique setting filled with fantastic elements, and not expecting everything typical medieval. And majesty is in the first point fantasy. We have never seen any horse in Ardania - donkeys, yes, but no horses - so I doubt there are any. The majesty 2 paladins are far enough from the majesty paladins, so please don't make them differ even more by changing the paladins to knights. Just my opinion on that.
 

Smash83

Corporal
May 6, 2009
36
0
I suppose it had to be done- the elvish economic bonus was pretty unbalanced (particularly since the entire economy was based on gold.)

You mean it was the weakest? Because Dwarves bonus is most valuable imo, second would be gnomes on hard map where your building where destroyed faster than your peasants could repair or you just need to build very fast before first wave come, last and least would be elves.

All depend of course on scenario, situation etc. but beating campaigns and skirmishes countless times this is my list:

1. Dwarves
2. Gnomes
3. Elves

About the elves : I think , you might have changed them too much ... with new skin and hair colours , and no longer performing as bards or introducing additional vice (my friends and I really loved the athmosphere elven lounges and gambling halls created ) , they don't seem like descendants of the elves from Majesty1 , who were unique among the elves in fantasy worlds I know ... in a really good way ...

do majesty2 elves have an ability that's somehow associated with singing ?
do they have special synergies with rouges ?
will the player be able to build a gambling hall that pays taxes , after having built an rouges guild and an elven villa ?

I hope they still live in villas ...

That is problem with Russian's developers they change too much in term of graphics and style. Just look on Disciples 3 or HoMM 5.

So far from M2 only things i like are english intro and background graphics.
I hope this game has a lot of polish to go before it hit shelves.
 
Last edited:

Spiderman

Colonel
2 Badges
Jul 5, 2007
858
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  • Majesty 2
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Smash said:
You mean it was the weakest? Because Dwarves bonus is most valuable imo, second would be gnomes on hard map where your building where destroyed faster than your peasants could repair or you just need to build very fast before first wave come, last and least would be elves.

All depend of course on scenario, situation etc. but beating campaigns and skirmishes countless times this is my list:

1. Dwarves
2. Gnomes
3. Elves

Really? What was your build progression and what was your starting conditions? I've found the requirements for Dwarves and their cost were too prohibitive in most of my freestyle play, starting at various Master levels and 10,000 starting gold.
 

unmerged(138662)

Corporal
Mar 31, 2009
46
0
All depend of course on scenario, situation etc. but beating campaigns and skirmishes countless times this is my list:

1. Dwarves
2. Gnomes
3. Elves
I agree on that. And I don't understand all the "gnomes are such a balancing-problem with multiplayer" stuff etc., I can't see the problem, if someone wants gnomes for the cost of not having dwarven fortification, let him go this way, where is the problem? Same with the elves: if you have enough forces in your realm, why not hire elves for economic profit. All 3 races had very specific values not comparable to other types of heroes and it's sad we won't find that variety in Majesty 2.
I think , you might have changed them too much ... with new skin and hair colours
That is problem with Russian's developers they change too much in term of graphics and style.
They change a lot, yes, and I don't like it neither in many points, but are you sure you are up to date? The elven skin colour will be blue (confirmed in this thread I think), it was just some early sketches in which it was not.
 

unmerged(136157)

Second Lieutenant
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Feb 28, 2009
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  • Majesty 2
Well, in my opinion a Fantasy setting means, a unique setting filled with fantastic elements, and not expecting everything typical medieval. And majesty is in the first point fantasy. We have never seen any horse in Ardania - donkeys, yes, but no horses - so I doubt there are any. The majesty 2 paladins are far enough from the majesty paladins, so please don't make them differ even more by changing the paladins to knights. Just my opinion on that.

[joke]
That just gave the best idea ever :p, the Fairgrounds when your not hosting tournaments (iirc) has a jousting arena for whatever random reason (maybe they do have horses). The national sport of Ardania; either jousting on Donkeys or Donkey Racing :rofl:[/joke]