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MilesBHuff

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Before I begin, I did, indeed, read the post which explains how to make proper bug-reports. However, I have a craptonne to report, and don't want to spend the 2 hours or so it would take to fully flesh everything out (and I imagine you wouldn't like 20-30 individual threads with bug-reports), especially when companies tend to just ignore these kinds of posts (so there's a very low risk-reward for posting properly). My descriptions should generally be clear enough, and I'm only posting things here which I believe to be reproducible. I will cross off bugs as they are fixed.
Also, any chance you guys'll move to a real bugtracker?
I plan to continually update this as I play the game, so it's likely worth revisiting here every so often.

VERSION 1.0.0
  • BUG: This might be due to playing on Linux, but the tutorial missions won't complete.
  • BUG: Also, for some parts of event-chains, upon entering the relevant systems, nothing happens, and the event-chain becomes impossible to complete.
  • BUG: When creating an embassy, the AI says it's creating it in their capital, and not in yours. This bug was present in the early Blorg streams, too.
  • BUG: Pathfinding tries to route through allied wormholes, but allied wormholes aren't accessible to allies. This causes fleets to effectively freeze in place.
  • BUG: At least one AI empire in my game was at war for over 20 years, and had their enemy's capital world with no defenses. They never sent in ground-troops. Restarting the game had no effect.
  • BUG: Slave-procreation was not set to anything, and was impossible to change. free_policies did not help. I had to mod an event which changed this policy in order to fix this bug. The save-games are in a binary format, which makes it impossible to tweak existing games, and makes it so that you have to create a mod to change things for a new game.
  • BUG: Attacking one gas-grazer makes ALL gas-grazers on the map hostile. This is a fair bit ridiculous, and gets very annoying with all the "Hostile Fleet" messages.
  • BUG: The game let me build a robot pop on a primitive-owned planet, but the pop is stuck at 0 growth.
  • SUGGESTION: The crystal sonar thing should not be an edict. All a player has to do upon encountering crystalline entities, is enable the edict and re-enter the system. They can then disable the edict once again afterward. This means that crystal sonar, de facto, will work on every system, at the added cost of 2-4 influence and some time. Crystal sonar should instead be something that always auto-fires.
  • MODDING: Is there any way to get asteroids to orbit a planet? I tried adding a couple to Mars's orbit, but no dice.
  • SUGGESTION: Almost my entire population is enslaved, yet there seems to be no risk of a slave-revolt.
  • SUGGESTION: Fanatic collectivist empires won't agree to research-agreements with allies. They should.
  • SUGGESTION: Assault armies should drop their most damaged units onto friendly worlds, and their least damaged onto enemy worlds.
  • SUGGESTION: Having to drop assault armies onto the surface for to heal them is tedious. Why can't they heal in orbit like everything else?
  • BUG: Owning more than one wormhole-station in the same system causes the FTL-limit lines in the galaxy-view to become messed up
  • SUGGESTION: It would be cool if the player could select what AI their empire should use when they're afk. Maybe even limit it by ethos and government-type.
  • SUGGESTION: Transferring a system in one sector to another is free, even where it would destroy the original sector.
  • BUG: Building robot-pops on unsettled planets in your space simply flags the planets as "occupied", and makes it impossible to interact with the robots
  • SUGGESTION: Anomalies spawn rather rarely, and there aren't really any random events that just happen
  • BUG: Another bug which was present in the Blorg stream but still made into into Release, is that upon conquering worlds, if you're in an alliance, even if the wargoal is to give a planet to your ally, the AI, when surrendering, will give it to you instead.
  • SUGGESTION: As well, allies don't care whether you actually fulfill their wargoals. It's very easy to promise them one planet, and end the war after taking one you like. There needs to be a system of trust etc à la EU4.
  • SUGGESTION: If you and another empire have the same secondary colour, you will blend together on the map. There need to be lines in the primary colour around every empire's territory.
  • BUG: my decadent pops are actually happier *without* slaves, and they're happiest when enslaved. All I have to do to increase happiness and quell revolt is enslave people. Accordingly, I've run the last 100 years with 100% enslavement.
  • BUG: the AI managing sectors doesn't know how to manage slaves, and will frequently put slaves on tech or energy, while putting freemen on food or resources
  • BUG?: Per the wiki, it seems like granting full citizen-rights to AI, even when your empire allows slavery, will prevent you from enslaving AI. Same with purging. I've yet to get the chance to verify this experimentally, however.
  • SUGGESTION: It would be nice to be able to generate new random names for planets, ships, etc.
  • SUGGESTION: Currently, there's no way to change keybinds. This makes non-QWERTY keyboards inaccessible.
VERSION 1.0.1
  • BUG: Regenerative Hull Tissue is in the wrong research category. It's currently under Society, even though it's a Materials tech. It should be under Engineering.
  • SUGGESTION: As well, it would be nice if the list of already researched techs would show a number of how many there are in each category, as well as have a more sensible sorting.
  • BUG: After studying debris, if doing so completes a tech that isn't currently being actively studied, it'll bring up the tech-choice dialog.
  • BUG: When landing troops onto a world you've occupied, the game warns you that you won't succeed with an invasion. This is goofy, because you've already succeeded with the invasion, and your troops will land just fine.
  • BUG (TEXTUAL): http://i.imgur.com/EBi7ptg.jpg
  • BUG (TEXTUAL): http://i.imgur.com/siKquMY.jpg
  • BUG: AI won't build federation fleets.

VERSION 1.0.2
  • BUG: Upgrading a federation fleet turns it into normal ships, and steals them from the federation.
 
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MilesBHuff

Modder
109 Badges
Aug 5, 2013
139
34
  • Tyranny: Gold Edition
  • Age of Wonders III
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Prison Architect
  • Cities: Skylines Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
Paradox apparently ignored this post, so I took the hour it took to report these in individual threads.
Resultantly, this post may now be deleted.
 
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