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Gwydion716

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In my current game I'm playing as Japan aiming to become a merchant republic. As my trade range is somewhat lilimited and I'm trying not to blob I've tried to maximize my sphere of influence by carefully by releasing inherited countries and creating vassals near temperarily held provinces (I can add a country/vassal to my sphere while I share a border; plus I'm hanging on to conquered CoTs until I can switch governments to MR). This has worked well so far, but I keep losing countries from my SoI once their military grows too large compared to my own. So a few questions:

  1. Is there an Event for countries leaving my SoI?
  2. What are the military requirements for keeping a country in your SoI?
  3. Are there any economic requirements to be aware of?
 

ktx2skd

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  1. I think I noticed it gets removed without an event while quick-playing an OPM before. You can test by playing as a French vassal for example, wait until they include you in their sphere, then cheat "cash" and recruit as much mercenaries as you can, while keeping an eye whether you remain or leave the status of "in French sphere".
  2. Sorry, I got no clue, but for land I hardly think it would be something else than a regiments comparison or actual no. of men comparison, not sure if navy is included or not, I hope it's not a combined comparison of both since that will be difficult to crack.

    Nov-30th: This just occurred to me, a helpful test could be disbanding for example 10 regiments of 500 versus 5 regiments of 1000, and observing whether both of them or only the first one would cause removal from the sphere.

  3. Yes there is also the "their economy is too powerful" as well, not sure what is it based upon, but my first guess would be page #1 in the ledger which shows yearly income, which represents end-of-year tax income plus 12 x monthly income.

    Dec-4th: There is also a thing for "they have too many provinces".
 
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Gwydion716

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Thanks for the reply. My original Japan game-concept fizzled out. Turns out religion is a serious impediment to building a trade league. While vassals might not leave your league, they're not obliged to join. So one would have to first become a merchant republic, then force countries to join the league while vassalizing them.

From my early tests, it looks like the military level to break free of a SoI is around 30% based on the number of land units. E.g., if you have 10 units, if a country in your SoI builds 3 units, then they will fall out of your Sphere.

I'm starting a new Japan game. Once I start building a SoI, I'll try your tests out to see if I can refine this better.
 

ktx2skd

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Here's some data from my current game.
  • 1410, all options as default, both sides at peace.
  • Castille (me) versus Granada (AI) who is in my sphere:
    • 22 versus 6 regiments, fully reinforced.
    • 19 versus 5 ships, mine are fully repaired.
That's 27.3% for land and 26.3% for navy. Who knows, could the 30% be applied on the other considerations? Like provinces & economy?
 

cacra

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Thanks for the reply. My original Japan game-concept fizzled out. Turns out religion is a serious impediment to building a trade league. While vassals might not leave your league, they're not obliged to join. So one would have to first become a merchant republic, then force countries to join the league while vassalizing them.

From my early tests, it looks like the military level to break free of a SoI is around 30% based on the number of land units. E.g., if you have 10 units, if a country in your SoI builds 3 units, then they will fall out of your Sphere.

I'm starting a new Japan game. Once I start building a SoI, I'll try your tests out to see if I can refine this better.
Just be aware that having a country in your SOI isn't spectacularly useful; they contribute nothing to your economy and don't join your wars, it is often just easier to vassalise weaker countries to get the 25% of tax income, an increase in your force limit and an ally. Once a nation is vassalised you can still SoI it to get the magistrate increase.
 

tuareg109

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Just be aware that having a country in your SOI isn't spectacularly useful; they contribute nothing to your economy and don't join your wars, it is often just easier to vassalise weaker countries to get the 25% of tax income, an increase in your force limit and an ally. Once a nation is vassalised you can still SoI it to get the magistrate increase.

You get 1 to diplomatic skill for each nation in your sphere of influence or vassalized. So having a few vassals and a few sphered nations can easily net you +100 in the contest for HRE, for example. Since sphering is so much easier and cheaper than getting a vassal, it's useful for something.
 

cacra

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You get 1 to diplomatic skill for each nation in your sphere of influence or vassalized. So having a few vassals and a few sphered nations can easily net you +100 in the contest for HRE, for example. Since sphering is so much easier and cheaper than getting a vassal, it's useful for something.
Non-Christian countries cannot become HRE. Nonetheless as a nation vying to become HRE, it is far easier to just vassalise the electorates then attempt to sphere a number of different nations to increase your diplo skill.
 

tuareg109

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Non-Christian countries cannot become HRE. Nonetheless as a nation vying to become HRE, it is far easier to just vassalise the electorates then attempt to sphere a number of different nations to increase your diplo skill.

Well it was only an example. But that's not true, if you have half or more (depending on the situation) of the electors vassalized, you can become HRE as any religion. Your general point stands though, having electors as vassals is a better way to ensure election than a large sphere, but keep in mind that not every nation has the power to acquire the electors as vassals. Question though: Does anybody know what happens if there are an even number of electors, two contestants each get half the votes, and neither has ever been emperor before?
 

cacra

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Well it was only an example. But that's not true, if you have half or more (depending on the situation) of the electors vassalized, you can become HRE as any religion. Your general point stands though, having electors as vassals is a better way to ensure election than a large sphere, but keep in mind that not every nation has the power to acquire the electors as vassals. Question though: Does anybody know what happens if there are an even number of electors, two contestants each get half the votes, and neither has ever been emperor before?
That isn't true, non-Christian countries cannot become HRE. (Unless you become emperor, Proclaim Erbkaisertum, become an opm, convert that single province to a different religion and collapse your nation, AFAIK there are no checks once the title become hereditary.)

I'm really not sure, perhaps the current HRE retains the title?
 

tuareg109

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That isn't true, non-Christian countries cannot become HRE. (Unless you become emperor, Proclaim Erbkaisertum, become an opm, convert that single province to a different religion and collapse your nation, AFAIK there are no checks once the title become hereditary.)

I'm really not sure, perhaps the current HRE retains the title?

Well okay, perhaps you are right. I just know that heretic members will vote for me if they are my vassal. I didn't think it would be different if I was a heathen.

As for that, seems unlikely. Maybe there's a prestige check (higher prestige becomes HRE), if that's equal then infamy, if that's equal then...army size?

What I think would be cool is the runners up getting a CB to contest the election.
 

marshon

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No, Electors will never vote for heatens, no matter if their your vassal or not. Heretics are different