I often find the process of expanding and growing my country to be challenging and rewarding but once I reach a certain size the game becomes too easy and boring. Being a large empire is easy mode. Instead I think just holding a large empire together over hundreds of years should be a challenging and fun experience in its own right.
To address this I propose the following change to the overextension system. Each province will have an overextension rate that can be positive or negative. Every month you add up all the overextension rates from each province you own, scale it to the size of your country, and that much OE is added or subtracted to your national OE level. A fraction of the OE from your vassal’s provinces will also be added. If your national OE level gets too high all kinds of bad events and negative modifiers will happen to your country. The bad events will be focused on the provinces with the highest OE culminating in them declaring independence.
Each province’s OE rate will be determined by a number of factors. Distance from the capital and whether it is a core are the most important, but religion, culture and buildings also play a large role. So a province right next to your capital only has to be cored to not produce any OE. But a distant province with the wrong culture/religion is going to be a problem. Also there will be a “recently conquered” modifier that greatly lowers the OE rate to allow a grace period in which to core/convert new conquests. Most provinces will have a minimum OE rate of 0 making it hard to produce negative OE. The exceptions will be your capital as well as some unique buildings that lower the min OE rate. A new line of regular building will also lower the OE rate but not the min OE rate.
To make this interesting we will have to hook it into the game’s other system to give the player ways to manage OE. For example stationing troops in a province should help lower the OE rate. The more troops the more the rate is lowered. This models the idea that large empires can pacify difficult regions with their armies but at the cost of not using those armies elsewhere to expand or defend itself. Another idea would be in a war against the strongest country of a different religion (or perhaps the defender of the faith) one concession they can make is “Grant Legitimacy” which will greatly lower the OE rate from any provinces you own from that religion for a fairly long period of time (longer than a truce). It may even lower already accumulated OE. More examples like this can be thought of.
OE rate will also be raised by war exhaustion, low prestige and low legitimacy. This captures the idea that a large empire that is humiliated on the battlefield, involved in an overly protracted war or goes through a succession crisis is in danger of fracturing.
Lastly technological process should make large empires easier to maintain. This will happen through the unlocking of the buildings mentioned above as well as passive bonus that lower OE rate across the country. Late tech, say around 22+, could also lower the min OE rate.
What do people think?
To address this I propose the following change to the overextension system. Each province will have an overextension rate that can be positive or negative. Every month you add up all the overextension rates from each province you own, scale it to the size of your country, and that much OE is added or subtracted to your national OE level. A fraction of the OE from your vassal’s provinces will also be added. If your national OE level gets too high all kinds of bad events and negative modifiers will happen to your country. The bad events will be focused on the provinces with the highest OE culminating in them declaring independence.
Each province’s OE rate will be determined by a number of factors. Distance from the capital and whether it is a core are the most important, but religion, culture and buildings also play a large role. So a province right next to your capital only has to be cored to not produce any OE. But a distant province with the wrong culture/religion is going to be a problem. Also there will be a “recently conquered” modifier that greatly lowers the OE rate to allow a grace period in which to core/convert new conquests. Most provinces will have a minimum OE rate of 0 making it hard to produce negative OE. The exceptions will be your capital as well as some unique buildings that lower the min OE rate. A new line of regular building will also lower the OE rate but not the min OE rate.
To make this interesting we will have to hook it into the game’s other system to give the player ways to manage OE. For example stationing troops in a province should help lower the OE rate. The more troops the more the rate is lowered. This models the idea that large empires can pacify difficult regions with their armies but at the cost of not using those armies elsewhere to expand or defend itself. Another idea would be in a war against the strongest country of a different religion (or perhaps the defender of the faith) one concession they can make is “Grant Legitimacy” which will greatly lower the OE rate from any provinces you own from that religion for a fairly long period of time (longer than a truce). It may even lower already accumulated OE. More examples like this can be thought of.
OE rate will also be raised by war exhaustion, low prestige and low legitimacy. This captures the idea that a large empire that is humiliated on the battlefield, involved in an overly protracted war or goes through a succession crisis is in danger of fracturing.
Lastly technological process should make large empires easier to maintain. This will happen through the unlocking of the buildings mentioned above as well as passive bonus that lower OE rate across the country. Late tech, say around 22+, could also lower the min OE rate.
What do people think?