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Mixxer5

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Hi everybody. Most of You probably knows that Magna Mundi- stand alone game basing on EU3 has been cancelled few months ago. As Paradox stated game was unfinished while developers claimed it's ready to be released. Today I was looking for information about it... And I stumbled upon... Leaked version of it (it was very easy to find). While I'm not going to provide links to anyone, I'm willing to share my opinion about what I found. As readme states- "this is build is supposedly the last build before it was pulled off the svn host." So most probably that's version at least close to that "ready for release".

Now my opinion- it's very good that Paradox didn't allow this to be released. Game is buggy as hell, crashes every few months/years and certainly is unplayable. These are technicalities though and while some of them have impact on game (like alliances which are never honored) what truly matters is how game looks when compared to EU3.

Well- it's much, much, much (and few dozens of those here) more complex and interesting. I've played EU3 for long time, same thing with Magna Mundi mod... But here starting took me about half an hour. Developers did really good job here- new mechanics, old ones heavily tweaked. It's completely different game from EU3- much better IMO. Conquering countries isn't such straight forward as it was (still simplified- but much harder). Every battle gets own screen- and not one like in Crusader Kings 2. We get whole screen of battle description, containing events, our soldier behavior and commander commands. Bad boy finally makes sense- at least in assumptions, because it's broken. Countries got factions and missions connected with these (partially broken) which plot to achieve own goals. There are much more features I couldn't get to because game lags as hell or crashes- but they're present. Countries no more disappear from map eaten up by their bigger neighbors- sometimes even if those have CB against them.

And here is conclusion and question: Without all those bugs, Magna Mundi the game would be perfect, better version of EU (some features seem to be applied in EU4). What's future of it? Will some team continue this job or it's going to be another ambitious project abandoned and removed...?
 

Comradebot

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If all you say is true, then it's a damn shame. Obviously PI made the right call if the mess is that buggy, but even worse if the team working on it honestly thought such a mess would be acceptable.
 

Mixxer5

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Nah- game was buggy as hell- they couldn't release it that way. But if it's going to be erased completely... Yeah- damn shame :(

I actually can't understand how they could think it was acceptable- Magna Mundi mod was very stable and polished. This looks worse than uncomplete.
 

unmerged(487181)

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Or... maybe MM was cancelled because the development was too far behind schedule (hence the bugs that hadn't yet been fixed), and EUIV was on the horizon. I highly doubt that the same group that put together a "very stable and polished" mod that was popular enough to warrant calls for its own separate game would think a half-assed bugged-to-hell game would be acceptable - which means not that it's inexplicably considered acceptable, but that it wasn't, and that it wasn't made acceptable in time to be released.
 

DanubianCossak

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Or... maybe MM was cancelled because the development was too far behind schedule (hence the bugs that hadn't yet been fixed), and EUIV was on the horizon. I highly doubt that the same group that put together a "very stable and polished" mod that was popular enough to warrant calls for its own separate game would think a half-assed bugged-to-hell game would be acceptable - which means not that it's inexplicably considered acceptable, but that it wasn't, and that it wasn't made acceptable in time to be released.

There is a difference between modding and developing a game. When you do the first, most often its casually, theres no real pressure to get things done, no deadlines etc. When you develop a game, specially if youre using licensed stuff like engine and depend on publisher and stuff, and specially if you dont have a real budget to do so (i believe MM team said this more than once), theres probably a number of things putting pressure on you, the real life stuff, and under such circumstances the way you do things can change. Thats at lest my guess. Near the end of it, some time before it was canceled it seemed to me like there was more talk about the studio's (cant remember the name damn) future and other project than MM, and at time i got scared. Too bad it got cancelled, i was really looking toward it.
 

Mixxer5

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Or... maybe MM was cancelled because the development was too far behind schedule (hence the bugs that hadn't yet been fixed), and EUIV was on the horizon. I highly doubt that the same group that put together a "very stable and polished" mod that was popular enough to warrant calls for its own separate game would think a half-assed bugged-to-hell game would be acceptable - which means not that it's inexplicably considered acceptable, but that it wasn't, and that it wasn't made acceptable in time to be released.

Seriously- considering how advanced this game is, I think that removing those bugs would take few months at best. Most of crashes come from unfinished history files or features that were already in vanilla. If developers would work hard- I suppose that game would be already released (and praised!)
 

Praetorian44

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I was really looking forward to this game, it's a shame they couldn't figure out a way to get it done.
 

Castellon

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Really?
You come to our site and tell us you have stolen from us, that's not cool man.
Whats more it is against the terms of service.
 
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