Magna Mundi Developer's Diary #4: POWER RANK: THE INTANGIBLE OF DIPLOMACY

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POWER RANK: THE INTANGIBLE OF DIPLOMACY​

logo.jpg


CONCEPT

Power Rank is a new basic game element that will provide both a qualitative and quantitative rating about a country's soft and hard power within the game world. It can be used in any instance where a country's performance and influence should be accessed at a glance.
It also gives a final sense of purpose to the gameplay. What is best: raising a country from the 95th place at game start to 21st by game's end, or raising the 14th power at game start to 1st at game's end? Only the player can decide, but now he finally has a way to gauge his performance.
Furthermore, he can, at a glance, check any other nation's level of power and get an accurate ranking, if the appropriate spy mission has been performed.

Last but not least, power rank provides a very significant internal element to determine the way Diplomacy is conducted by the AI.



Power.jpg




MECHANICS



Descriptors: A wide array of different variables must be considered to create such an encompassing rating as this.
It will be described qualitatively by the titles Minor Holding, Small Country, Medium Power, Major Power, and Great Power.


Rated Areas: Several areas of the country are rated using different elements, with the same maximum score per area. The sum of the partials for each area determines where a nation stands in the Power Status. Any single element that rates each area cannot contribute more than a set number of points for the overall rating in that area.
The areas are Economy, Military, Social, and Land Assets.


Economy Rating:

Each owned Center of Trade
Each merchant placed
Each Monopoly
Each presence in different Centers of Trade
Top 10 Trade Efficiency (*)
Top 10 Production Efficiency (*)
Each 1,000 gold in Treasury
Each 50 gold Yearly Income
Each Inflation %



Military Rating:

Each 1,000 manpower
Each 20,000 Infantry
Each 10,000 Cavalry
Each 10,000 Artillery
Discipline (*)
Each +27 General (!)
Each Light Ship
Each Big Ship
Each +27 Admiral (!)
Biggest Army in the World (%)
Biggest Navy in the World (#)
Top 10 biggest Army ($)
Top 10 biggest Navy ($)
Each 5 points War Exhaustion

(*) – Discipline % multiplies the score of the infantry, cavalry, and artillery
(!) – The sum of all the stats pertaining to the commander quality should be considered
(%) – Numbers added and then multiplied by discipline
(#) – Simple sum of light and big ships
($) – These categories pertain to the relative score of each when considering all the countries of the world



Social Rating:

Each different Culture
Each different Religion
Each Stability Point
Each 10% Prestige
Top 10 Placement Chance
Top 10 Compete Chance
Each 3-Star Advisor
Each Administration Efficiency Level
Holy Roman Emperor
Papal Controller
Elector
Each Cardinal Controlled
Each 5 points of Global Revolt Risk



Land Assets:

Each Province owned
Each Core owned
Each Colony owned
Each non-colony Base Tax > 5
Each non-colony Base Tax > 7 (!)
Each non-colony Base Tax > 9 (!)
Each Gold/Silver/Gems mine
Each National Building
Owns Roma
Owns Mecca
Owns Karbala
Owns Thrace
Owns Allahabad








Determining the Rating: To determine the actual Power Status of a country, a list sorted by the overall scores must be created. After that,

- The top 15% of scores are classified as Major Powers
- The next 35% of scores are classified as Medium Powers
- The next 30% of scores are classified as Small Countries
- The final 20% of scores are classified as Minor Holdings

The seven bigger countries classified as Major Powers will instead be classified as Greater Powers, as long as the total sum of their score is equal to or greater than a certain (high) amount.





IMPLEMENTATION



Tooltips present in the new icon display the Power Status score and its components, all separated by the four ratings given in percentage.
The effects should be present in the static_modifiers file. The effects will be kept in five distinct structures inside the static file: Minor_Holding, Small_Country, Medium_Power, Major_Power, and Great_Power.



MODDING


A new trigger should be coded to detect the new Power Rank. This will be one of the most important triggers for scripts in the game.





Finally, as promised, and to make up for the repetition of this Developer’s Diary, here goes a… hmmm… small teaser!




ss29.jpg



Enjoy...


Ubik

(Magna Mundi General Manager & Lead Game Designer)

 
Last edited:

Romtos

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Wow, talking about late night posts.
Good read during breakfast for me. :D

Edit: Seems power status didn't get a revamp since the first DD (which is just fine).
The workings of the HRE seems to have been completely changed, with a complicated voting system for proposals.
Will we get a separate HRE DD at one point?
What are the different benches? It seems the 2nd bench are ecclesiastical and knightly orders.
 
Last edited:

Le téméraire

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This all so exciting.

I am wondering how you can influence the voting in the HRE and what rules determine which bench you are on. Second bench is clearly bishoprics and knightly orders like Romtos said. Isn't Franche-Comté (county of Burgundy) missing in that screenshot?
 

Snall

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I really like the power ranking stuff, for the AI decision making process- more of this needs to be present, and work, in PI-type strat games...so hopefully this works out.
 

Kolonel

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Balesir

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Interesting stuff!

There seem to be some notes missing for what "*" and "!" mean in a couple of sections - are you being deliberately coy, or can we know what they mean? ;)

P.S.: The "parliament" system looks fabulous - will it be tied exclusively to the HRE, or will it be possible (either in the base game or via mods) to apply it more generally, by government type, maybe?
 

Arbus

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That nation is ranked in #234 out of #245 nations, but it has better ratings in all categories, what am I missing?

And will the seven greater powers get a nice interface?
It would be nice to see all their allies, vassals and enemies at a glance and interact from there.
 

Duke of Bavaria

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Its looks like is is as close tor real life as it gets what determines which bench you are on: 1st: Princes 2nd: Church 3rd: Free Cities and other similar holdings.

What determines who gets into the Reichstag will probably be based on power status, i guess IRL independent holdings were in, but that would perhaps be a little to much to handle, also much of them didnt have enough money to keep up an ambassador to the Reichstag. So game mechanics will rule this is guess.

This all so exciting.

I am wondering how you can influence the voting in the HRE and what rules determine which bench you are on. Second bench is clearly bishoprics and knightly orders like Romtos said. Isn't Franche-Comté (county of Burgundy) missing in that screenshot?
 

RhoDaZZ

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The new screen looks good, but will it be different when the reichstag is in session (that looked more eventful)? Also interfacewise, will it be easy to mod and add new HRE nations while having the HRE screen work at the same time (i.e. in EU3 more rows are used to avoid a mess)?

Finally a curiosity, though this could have been asked since the diary first came out, is there any special reason why you chose to prioritize light ships over big ships? If one looks at the Royal Navy and the basis of their power it certainly makes sense, but what about other naval nations in the period?
 

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Will we get a separate HRE DD at one point?

Sure. Master Helius will give his lecture when the time comes.

What are the different benches?

They are made of wood with cushions.

It seems the 2nd bench are ecclesiastical and knightly orders.

That's for Master Helius to talk about.
 

unmerged(514)

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Interesting stuff!

There seem to be some notes missing for what "*" and "!" mean in a couple of sections - are you being deliberately coy, or can we know what they mean? ;)

P.S.: The "parliament" system looks fabulous - will it be tied exclusively to the HRE, or will it be possible (either in the base game or via mods) to apply it more generally, by government type, maybe?

Exclusive to HRE. You can code more proposals, though.
 

unmerged(514)

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That nation is ranked in #234 out of #245 nations, but it has better ratings in all categories, what am I missing?

It is tied in some of the categories with dozens of others. It's also tied in final score with many countries.

And will the seven greater powers get a nice interface?

For what? What was the use of interacting with their allies/vassals/etc fromt here? They are the same as any other country.

Also, most of the time there will not be seven Greater Powers. Probably not even one.

There is a visual cue in the basic interface that clearly shows the power rank of a country.
 

unmerged(514)

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The new screen looks good, but will it be different when the reichstag is in session (that looked more eventful)?

Well, we are seeking sponsorship from redbull and you'll see the shields flying around.


Also interfacewise, will it be easy to mod and add new HRE nations while having the HRE screen work at the same time (i.e. in EU3 more rows are used to avoid a mess)?

It depends on the number of countries. If you want to have 1792 members the thing will be an imperial mess, specially when the Reichtag is in session with everybody flying around and bumping into each other.
Otherwise it places shields in a orderly fashion.

Finally a curiosity, though this could have been asked since the diary first came out, is there any special reason why you chose to prioritize light ships over big ships? If one looks at the Royal Navy and the basis of their power it certainly makes sense, but what about other naval nations in the period?

Actually there is no prioritizing at all. Those are only factors contributing and they are capped in lots of ways. There is a cap for a whole rating and there are caps for single entries. So, a whole rating cannot be worth more than 25 points and a single line cannot be worth more than 5 points. Of course, each unit on each line is valued differently. It's much more valuable to hold a CoT than to have a single light ship. And its more valuable to have a single big ship than a single light ship.
 

Claudius

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It's an interesting decision to make this percentage-based. So, if I'm, say, Hesse and #30 with 200 nations in the world and some OPM in India gets annexed I get bumped out of Major Power status even if hardly anyone in Europe knows India exists yet?

If this is based on how one's own people and the known world look at your nation, that seems a bit off. I mean, it's certainly more flexible than the 'top 16' in V2 for example, and hence more suited to changing conditions (a big plus), but at the same time perhaps gives far-flung regions too much influence over one another.

Or will this be considered in some way?
 

Arbus

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Also, most of the time there will not be seven Greater Powers. Probably not even one.

Ah right I missed this part: "The seven bigger countries classified as Major Powers will instead be classified as Greater Powers, as long as the total sum of their score is equal to or greater than a certain (high) amount." So this trigger means there are either 7 Greater Powers or none. I asked for the interface because in the mod there are values for the alignment of the greater powers, like France might be allied with Russia against England and Austria, and then there would be another axis with the remaining 3 powers allied or not. I suppose we can see a ledger with the classification of all countries, and the interface would just help to see the minor allies of a coalition.