POWER RANK: THE INTANGIBLE OF DIPLOMACY
Power Rank is a new basic game element that will provide both a qualitative and quantitative rating about a country's soft and hard power within the game world. It can be used in any instance where a country's performance and influence should be accessed at a glance.
It also gives a final sense of purpose to the gameplay. What is best: raising a country from the 95th place at game start to 21st by game's end, or raising the 14th power at game start to 1st at game's end? Only the player can decide, but now he finally has a way to gauge his performance.
Furthermore, he can, at a glance, check any other nation's level of power and get an accurate ranking, if the appropriate spy mission has been performed.
Last but not least, power rank provides a very significant internal element to determine the way Diplomacy is conducted by the AI.
Descriptors: A wide array of different variables must be considered to create such an encompassing rating as this.
It will be described qualitatively by the titles Minor Holding, Small Country, Medium Power, Major Power, and Great Power.
Rated Areas: Several areas of the country are rated using different elements, with the same maximum score per area. The sum of the partials for each area determines where a nation stands in the Power Status. Any single element that rates each area cannot contribute more than a set number of points for the overall rating in that area.
The areas are Economy, Military, Social, and Land Assets.
Each owned Center of Trade
Each merchant placed
Each presence in different Centers of Trade
Top 10 Trade Efficiency (*)
Top 10 Production Efficiency (*)
Each 1,000 gold in Treasury
Each 50 gold Yearly Income
Each Inflation %
Each 1,000 manpower
Each 20,000 Infantry
Each 10,000 Cavalry
Each 10,000 Artillery
Each +27 General (!)
Each Light Ship
Each Big Ship
Each +27 Admiral (!)
Biggest Army in the World (%)
Biggest Navy in the World (#)
Top 10 biggest Army ($)
Top 10 biggest Navy ($)
Each 5 points War Exhaustion
(*) – Discipline % multiplies the score of the infantry, cavalry, and artillery
(!) – The sum of all the stats pertaining to the commander quality should be considered
(%) – Numbers added and then multiplied by discipline
(#) – Simple sum of light and big ships
($) – These categories pertain to the relative score of each when considering all the countries of the world
Each different Culture
Each different Religion
Each Stability Point
Each 10% Prestige
Top 10 Placement Chance
Top 10 Compete Chance
Each 3-Star Advisor
Each Administration Efficiency Level
Holy Roman Emperor
Each Cardinal Controlled
Each 5 points of Global Revolt Risk
Each Province owned
Each Core owned
Each Colony owned
Each non-colony Base Tax > 5
Each non-colony Base Tax > 7 (!)
Each non-colony Base Tax > 9 (!)
Each Gold/Silver/Gems mine
Each National Building
Determining the Rating: To determine the actual Power Status of a country, a list sorted by the overall scores must be created. After that,
- The top 15% of scores are classified as Major Powers
- The next 35% of scores are classified as Medium Powers
- The next 30% of scores are classified as Small Countries
- The final 20% of scores are classified as Minor Holdings
The seven bigger countries classified as Major Powers will instead be classified as Greater Powers, as long as the total sum of their score is equal to or greater than a certain (high) amount.
Tooltips present in the new icon display the Power Status score and its components, all separated by the four ratings given in percentage.
The effects should be present in the static_modifiers file. The effects will be kept in five distinct structures inside the static file: Minor_Holding, Small_Country, Medium_Power, Major_Power, and Great_Power.
A new trigger should be coded to detect the new Power Rank. This will be one of the most important triggers for scripts in the game.
Finally, as promised, and to make up for the repetition of this Developer’s Diary, here goes a… hmmm… small teaser!
(Magna Mundi General Manager & Lead Game Designer)