Magna Mundi AAR: Minor 2nd French-Burgundian War
Prologue
After a number of unsuccessful attempts to have an enjoyable game with EU3's latest patch, I decided to give another go to Magna Mundi Gold mod. I've got TOT latest graphics mod to set the correct mod and decided to stay as far away as possible from Russia to avoid hurting my eyes. If I ever finish modding the map of Eastern Europe I may try a country or two in the region, but for now it's my old time favorite, the Duchy of Burgundy.
To further the joy of playing the game I get St Remy’s bottle of Napoleon brandy and set the nearby laptop to scream at me in the voice of my favorite Russian singer, Vladimir Vysotskiy.
Humble Beginnings
Usually I start relatively slow, trying to bring a couple of provinces in by peaceful means. This time I throw away the caution. My Duke Phillip III is a rather capable general and I have two armies itching for a fight. Army of Flanders and Army of Burgundy have 2,000 knights and 4,000 infantry each, guarding the northern and southern parts of my Duchy respectively.
A quick, almost surgical strike to the north has netted me a conquest of Friesland and Gelre as my vassal. I extend my influence to the south, gaining both Savoy and Switzerland as my allies. France, my eventual nemesis, busy fighting English at the time, is cut off in the west from the rest of Europe. Even though I'm somewhat drunk by now, as a reasonable man I fear France like my cat fears the vacuum cleaner. This means, I fear France a lot. France is, without an argument, a force to be reckoned with. A royal marriage is arranged to delay the inevitable showdown.
A quick, almost surgical strike to the north is followed by a rather sloppy war in the south against Liege and it’s allies, Cologne and Cleves. Faced with a fact that one army won’t be enough to bring the alliance to it’s knees, I am forced to acquire a military access through France and bring the Army of Burgundy to the theatre of operations. The war ends well enough with Liege annexed, Cleves as my vassal and Cologne losing Lippe. I fully intend to return Lippe to it’s rightful owner, thus gaining the favor of the Emperor and sympathy of the member-states of the Holy Roman Empire. Thus, when the time comes to upgrade all my provinces with workshops, Lippe is ignored.
Prologue
After a number of unsuccessful attempts to have an enjoyable game with EU3's latest patch, I decided to give another go to Magna Mundi Gold mod. I've got TOT latest graphics mod to set the correct mod and decided to stay as far away as possible from Russia to avoid hurting my eyes. If I ever finish modding the map of Eastern Europe I may try a country or two in the region, but for now it's my old time favorite, the Duchy of Burgundy.
To further the joy of playing the game I get St Remy’s bottle of Napoleon brandy and set the nearby laptop to scream at me in the voice of my favorite Russian singer, Vladimir Vysotskiy.
Humble Beginnings
Usually I start relatively slow, trying to bring a couple of provinces in by peaceful means. This time I throw away the caution. My Duke Phillip III is a rather capable general and I have two armies itching for a fight. Army of Flanders and Army of Burgundy have 2,000 knights and 4,000 infantry each, guarding the northern and southern parts of my Duchy respectively.
A quick, almost surgical strike to the north has netted me a conquest of Friesland and Gelre as my vassal. I extend my influence to the south, gaining both Savoy and Switzerland as my allies. France, my eventual nemesis, busy fighting English at the time, is cut off in the west from the rest of Europe. Even though I'm somewhat drunk by now, as a reasonable man I fear France like my cat fears the vacuum cleaner. This means, I fear France a lot. France is, without an argument, a force to be reckoned with. A royal marriage is arranged to delay the inevitable showdown.
A quick, almost surgical strike to the north is followed by a rather sloppy war in the south against Liege and it’s allies, Cologne and Cleves. Faced with a fact that one army won’t be enough to bring the alliance to it’s knees, I am forced to acquire a military access through France and bring the Army of Burgundy to the theatre of operations. The war ends well enough with Liege annexed, Cleves as my vassal and Cologne losing Lippe. I fully intend to return Lippe to it’s rightful owner, thus gaining the favor of the Emperor and sympathy of the member-states of the Holy Roman Empire. Thus, when the time comes to upgrade all my provinces with workshops, Lippe is ignored.
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