But that's what I'm saying about simulating both strengths and weaknesses. The French political situation can be simulated in-game. BlackICE gave Frence a hefty army, I seem to recall, but also gave them not just one, but several sets of penalties. For example, there was a malus for "defeatism", and they were hit with an event that simulated a loss of morale if the Germans managed to break through the Maginot Line.Problem is: I'm not even going to get to Dunkerke if I play against a French Human Player with historical strength.
I'm also LIKE YOU, more in favor of historical strenghts and weaknesses, but this will inevitably mean that WW2 in HOI4 will never even be close to how it went down in reality.
Germany will never be able to invade Poland, because the French will pressure the Westfront hard. A player has no problem sacrificing millions of "lives" ingame, unlike the allied politicians in RL because they were reluctant to enter another horrible war. That's why the devs had to induce the World Tension Feature, to simulate at least a bit the worlds reluctance to wage war again.
So, for sandbox that's no problem since things will go wonky anyway, but if you want to play a somewhat historical WW2, certain countries need to be nerfed to enable early Axis victories to get the thing started.
It shouldn't be impossible for a skilled designer or modder to give France her historical strength, but make it undesirable even for a human player to invade Germany early. There are lots of ways to do this.
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