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unmerged(259759)

Second Lieutenant
Jan 31, 2011
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Hi, before i start, could you please introduce yourself, and tell us what's your job description @ Paradox/Arrowhead?

My name is Patrik Lasota and I work as a PR and Community Manager at Arrowhead GS. It is my main job to answer interviews and making sure that the community is active and listened to. While that is my official job, I end up doing a lot of other stuff as well.

1. Although a damn funny Campaign like Magicka has, the fact that there is no quests, linear campaign, no inventory, and no side quests, makes the campaign quite repeatable and boring after clearing it a few times, and lets say REALLY easy for hardcore players that can clear it under an hour. PvP came in @ a perfect time, bringing new life into a stagnant game. Was this Planned?

PvP was actually planned to be in the game at release, but due to time constraints we decided to cut it at release and implement it later on. I think it was a good decision, the community found their own way to PvP unofficially and it gave us time and some good pointers on how we should implement the PvP.

2. Despite all the controversy about releasing a game with so many bugs, what surprised us the community the most was the insane amounts of patches and bugfixes that arrowhead delivered. How did you prepare when you started developing PvP, so that you could avoid, a lot of bug-fixing after releasing PvP?

We made sure we had time, lots of time. With time and the experience we had from release it was a lot easier to avoid the pitfalls we fell into earlier. We also had a great beta testing community that constantly gave us feedback and reported bugs.

Even tough we made sure we had a lot of time, there are always things you have to tweak after release. It just isn't viable to test balance entirely with a beta audience.

3. How many community Beta testers took part, before pvp was released?

It was a couple of hundred testers, but as with any beta test there is really only 10% or so that actually test the game for you.

4. How many Bugs were squashed until now? PvPwise of course.

If you talk about the bugs during PvP development, then there was a lot, not only PvP wise but also for game stability and network efficiency.

5. How many Bugs are still open waiting to be fixed? again PvPwise.

There are still some kinks that need to be ironed out, like the score system for example. Then there are the more overhead bugs that still affect PvP, such as network efficiency, that still needs a looking after. Other then that it's always good to keep balancing, we are currently looking at ways to improve earth projectile balance.

6. Do You Think 5x Rock Snipping is Overpowered? How about QREQQQ and EDQQQ?

Rock sniping used to be very very good, it was actually my choice of spell when testing the PvP. We are definitely going to have to work on it. Good balance comes with time and a large, vocal, player base. Regarding the other spells you mentioned, I assume you think of them as being used on a sword, in witch case they could be powerful, unless the enemy has an earth shield.

It is our goal that everything should be counter able, switching up your tactic and forcing your opponent to adapt is part of the game.

7. Do you want to keep Magicka One shoot Kill type of PvP?

Not necessarily, but we want to keep the spells powerful. We don't want to lose the feeling that the magicks you are dabbling with are extremely powerful and small mistakes could mean your own death.

8. What do you think of Doubling the Health in PvP only to prevent One shooting?

I think that it would make the wizards live longer, but I'm not convinced that it would make it a better game. It's an easy solution to a complex problem, and it will not solve underlying issues.

9.The normal walking speed feels kinds sluggish, any plans on speed increase? Or are you happy with the current state of the game speed?

We haven't even considered it sluggish before, and I have seen no complaints on the forums. There's always haste if you feel like its going too slow :)
 

unmerged(259759)

Second Lieutenant
Jan 31, 2011
139
0
10. I keep hearing the community requesting dedicated servers support, is this a possibility for Magicka PvP???

Unfortunately it is not very likely. Had we known then (when we started development), what we know today, we would have chosen to implement the entirety of Magicka with dedicated servers, but we didn't so here we are. There isn't really any good way to fix it.

11. Spray ability in pvp is almost useless to use, any plans to make it more viable?

We did buff fire damage a little, but sprays in general fill a different niche. They are for damaging crowds, and in addition most sprays contain very few different elements, and that brings low damage with it.

12. Is there an ETA on improving the network code, because its still damn demanding...?

Not really, we will do the best we can when we can, the network code as with many other things is flawed in its basic design. We hope to improve it further, but it will probably never be as smooth as most other games.

13. What are the future plans for Magicka PvP? CTF? Domination? Ladder system?(please say yes) Please share with us Avid Magicka PvP Players, all you can.

The reality of our development is that we have to keep releasing content, both to keep our players playing, and our bellies fed. As long as we can release new content, we will be able to patch the game. Some of that content could be new game modes, I would personally love to see a king of the hill game mode. Time will tell, if you have a good suggestion make sure to mention it on the forums :)

14. Lets Jump into the last question.
Does arrowhead/paradox thinks that Magicka has a future in E-sports? If Yes, what kind of Improvements do you have in mind to make it Possible? Besides what you already told us ofc.

Magicka is a very good base for E-sports, it is a predictable system where you have very few random elements. It rewards the skilled player, not only on how fast they are with their fingers, but also how they switch up their tactics and trick their opponents. Magicka in its current state is not as good as we would want it to be in regards to E-sports, but it is definitely still viable for tournaments.

- I would like to thank you for your time, and if you would like to give any shout-outs, now is the time.

I would like to make a shout out to our awesome community, don't ever stop being awesome, and to our publisher, Paradox interactive, who never doubted our ability to make fun games!

Usefull Links:
http://www.twitch.tv/krietor
http://www.youtube.com/magickapvp
http://webchat.quakenet.org/?channels=#MagickaPvP
http://steamcommunity.com/groups/Magickapvp
 
Last edited:

zenstar

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Well, the PS was not supposed to be published, but I guess its ok :p

Famous last words. Tomorrow your mail servers self combust under the load of emailled questions ;)

Questions like: If you were a dessert, what dessert would you be and why?
And: If you were stuck on a desert island with one other person what would be the first thing you'd do?
And finally: do you ever get confused between the words 'desert' and 'dessert' and did that change any of the previous 2 answers?
 

zenstar

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Q1: If I was a dessert I would be a double chocolate brownie cake with whipped cream, vanilla sauce and fresh strawberries :)
Q2: The fist thing I would do would be to find or make a shelter.
Q3: Not really, but I had to read the first question twice to realize what you were asking.

You guys are awesome. You really cultivate a fun atmosphere here. Thank you.
And I always have an issue with dessert and desert. I normally get it right but I always google just to make sure :)
 

unmerged(264304)

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Great read!

And I didn't even think about that, there are about 300 testers right? Where are all of them! :p

And nice I'd like to see some new pvp modes implemented as well

Yeah, do they have their own forum or what? Also, instead of trying to balance rock sniping (which is pretty balanced right now anyway - simple E counters it) why dont you guys do something with spamming. Its very hard to counter it and its very frustrating to be killed by someone who just mashes keys.
 

sanityslayer42

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why dont you guys do something with spamming. Its very hard to counter it and its very frustrating to be killed by someone who just mashes keys.

I agree. The problem isn't the spamming itself, because if you have the correct defense then you're alright. The problem is that when people spam (mainly the fire bombs DFFSS) it floods my processor and lowers my frame rate to like.. 5 fps... and in doing so my keyboard and mouse are virtually not plugged in.

So even you have a reflexes you simply can't change defense fast enough, hence die.
 

Vesuvius

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I don't think the game should be balanced around framerate issues. Meteor spam is only hard to deal with because there are much scarier attacks that you need to ward against and even if you ward for meteors there are so many different types that you have to hope your oponent doesn't switch to one that you haven't warded.
 

Al. I. Cuza

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Meteor spam is only hard to deal with because there are much scarier attacks that you need to ward against and even if you ward for meteors there are so many different types that you have to hope your oponent doesn't switch to one that you haven't warded.

True. Magicka is not a reactionary game, you have to take the initiative. But this is not a flaw, it is what defines Magicka PvP, in my humble opinion anyway.

PS: On another note: Is there any way macros can be eliminated?

Atm, you need only about 10 spells to ensure winning. If someone macros them in, he can practically do whatever he wants.
 

unmerged(264304)

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We will of course look at ways to discourage spamming, but it is possible to defend against.

Well yes, everything is possible in Magicka but the thing is, its just not fun. There is no skill or strategy in mashing buttons - if you are casting spells because you want to overcome a certain defence of your opponent its fun for you and your opponent but if you just spam in hope of your enemy not being fast enough to change his defence spell... well that is just lame.

Being killed by a spammer for me is just like being killed because of a lag or a bug - its just not fun.