Coming from Magicka 1 it took a while to get used to the new controls and mechanics, and my first impression was that everything was slower and made worse immediately. But after I got used to the controls and changes in the mechanics, it was an enjoyable run. Some immediate changes that make the game more difficult are:
Frozen enemies deflect beams, making it impossible to permanently freeze a guy with a slightly colder than normal death ray.
Resistances out the wazoo, forcing you to change up your spells instead of spamming your uber beam on everything in your path.
Boulders take FOREVER to charge compared to the original, so instant-death bolts are hard to prepare before something's attacking you.
Steam and Ice no longer combine into 1 element. This breaks all the original insta-kill combos.
These simple tweaks are huge in adding depth to the combat, which I think is a great step in the right direction. Fights are harder and require thought now.
I agree with this 100%, there are numerous encounters where I died over and over on until I figured out something that worked. In the original if I died it was because I got tired of my imba-beam and tried to be fancy and everything backfired in my face, which was all good fun in and of itself. I think I found the original to be great because it was a novel concept that put you in the shoes of a chaos-wreaking super powered sorcerer in a comical narrative. I hopped into the sequel expecting more of the same, and was disappointed at first, but found the battles to be a bit more enjoyable because of their difficulty.
I can say that I'm much happier now that it's a lot more stable, I've played both games with my sister and brothers and the disconnects really were infuriating in the original. We've had some minor bugs in the sequel, but nothing game-breaking so far so that's a huge win in my book.
TLDR: They made the game harder, but did so by making the player weaker. This is good and bad, IMO.
Frozen enemies deflect beams, making it impossible to permanently freeze a guy with a slightly colder than normal death ray.
Resistances out the wazoo, forcing you to change up your spells instead of spamming your uber beam on everything in your path.
Boulders take FOREVER to charge compared to the original, so instant-death bolts are hard to prepare before something's attacking you.
Steam and Ice no longer combine into 1 element. This breaks all the original insta-kill combos.
These simple tweaks are huge in adding depth to the combat, which I think is a great step in the right direction. Fights are harder and require thought now.
Magicka 2 is more puzzler, less arcade button spam fest.
While it's undoubtedly more challenging & tactical, I do miss the sense of empowerment that you got from playing Magicka 1.
I agree with this 100%, there are numerous encounters where I died over and over on until I figured out something that worked. In the original if I died it was because I got tired of my imba-beam and tried to be fancy and everything backfired in my face, which was all good fun in and of itself. I think I found the original to be great because it was a novel concept that put you in the shoes of a chaos-wreaking super powered sorcerer in a comical narrative. I hopped into the sequel expecting more of the same, and was disappointed at first, but found the battles to be a bit more enjoyable because of their difficulty.
I can say that I'm much happier now that it's a lot more stable, I've played both games with my sister and brothers and the disconnects really were infuriating in the original. We've had some minor bugs in the sequel, but nothing game-breaking so far so that's a huge win in my book.
TLDR: They made the game harder, but did so by making the player weaker. This is good and bad, IMO.
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