I was going to laud you Paradox for finally having balanced some of the 'features' that you put in EUIV - ie: Mandate of heaven institution spread etc - that while it now makes the game a tad too easy in some cases - it was overall an improvement (even if I still despise Institutions - but whatever).
However. Here you go again putting in nonsense that makes it unplayable.
Magically jumping Morale. Wow what a ridiculous mechanic.
What is 'Magically jumping Morale' you ask?
Its where I review a country's army, man power and quality before I war dec them. The information is there so I use it. Seeing as I have the highest morale on the board given the work I've put into my army to create high morale - it looks good on comparison.
Upon war declaration however there is a DRAMATIC difference in the morale values once a battle starts. Suddenly a 4.02 Morale jumps to a 7.1 - not just for a single nation involved in the war but all of my enemies. Miraculously just higher than my morale. In all cases where war is declared.
Now before the fanboys start - and yes I know there are a lot of Paradox fanboys on this site which Ive encountered before - whatever excuse you want to bring for that 'mechanic' - its terrible design. Its compensating for a failed/flawed AI with a 'quick fix' to try to make the game more challenging - while in reality it just creates a pointless exercise of a game.
While the potential seems to be there for EUIV - you guys seem to continue to sabatoge your own work with mechanics that just destroy the game. Normally I wouldnt care and I just wouldnt play - but given the investment Ive made into this game of several hundred dollars - I expect it to work in a reasonable fashion without introducing silly game breaking 'hax' to compensate for a failed AI.
However. Here you go again putting in nonsense that makes it unplayable.
Magically jumping Morale. Wow what a ridiculous mechanic.
What is 'Magically jumping Morale' you ask?
Its where I review a country's army, man power and quality before I war dec them. The information is there so I use it. Seeing as I have the highest morale on the board given the work I've put into my army to create high morale - it looks good on comparison.
Upon war declaration however there is a DRAMATIC difference in the morale values once a battle starts. Suddenly a 4.02 Morale jumps to a 7.1 - not just for a single nation involved in the war but all of my enemies. Miraculously just higher than my morale. In all cases where war is declared.
Now before the fanboys start - and yes I know there are a lot of Paradox fanboys on this site which Ive encountered before - whatever excuse you want to bring for that 'mechanic' - its terrible design. Its compensating for a failed/flawed AI with a 'quick fix' to try to make the game more challenging - while in reality it just creates a pointless exercise of a game.
While the potential seems to be there for EUIV - you guys seem to continue to sabatoge your own work with mechanics that just destroy the game. Normally I wouldnt care and I just wouldnt play - but given the investment Ive made into this game of several hundred dollars - I expect it to work in a reasonable fashion without introducing silly game breaking 'hax' to compensate for a failed AI.