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First Lieutenant
Mar 7, 2003
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HOI 1.06b, no mods. Fog of War off, so no hidden units to cause this...

Germans are wandering around capturing undefended Egypt; a French unit magically appears in Suez capturing the province. The unit then proceeds to move at blinding speed into the Sinai, etc. A "mouse over" of the unit reveals only "France:" no other information.

By attacking it with a transport (so as not to kill it) the Leader can be determined, and thereby searching the save file, the offending unit:

landunit = {
id = { type = 4712 id = 208487 }
name = "11th Corps"
location = 1205
prevprov = 1206
home = 1205
task = 1
taskprov = 1273
date = {
year = 1939
month = august
day = 13
hour = 0
}
development = no
morale = 0.500
leader = {
id = { type = 6 id = 24162 }
name = "Koenig"
picture = "gfx\interface\pics\koenig_marie_pierre_fra.bmp"
category = general
rank = 1
loyalty = 5
skill = 3
experience = 40
trait = offensive_doctrine
}
movetime = {
year = 1940
month = april
day = 24
hour = 14
}
movement = { 1273 }
dig_in = 0.000
}
 
Upvote 0
Mar 14, 2003
10.029
2
I believe this is a bug and has already been reported in BETA.

Wasnt sure if it had been fixed as Ive never experienced this before!

Thx for the confirmation.:(

The clue lies here....

landunit = {
id = { type = 4712 id = 208487 }
name = "11th Corps"
location = 1205

I dont think this a valid land unit type.


Cheers
2Cs

Workaround: YOU could edit the savegame to remove the unit, but thats no guarentee that it will happen again!
 

jdrou

Field Marshal
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Jun 10, 2002
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2Coats said:
I dont think this a valid land unit type.
I believe all objects created during the game have that type or one close to it (4712, 4713, etc.). Only units defined with other types in the scenario files would have something other than 4712, 4713, etc. Back in early patches I think this sort of thing would happen when you split units that were loaned to you as expeditionary forces; when you moved the only division in a unit to a new unit the old unit was not removed from the game.
 

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First Lieutenant
Mar 7, 2003
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It should be noted that the unit "appeared" in Suez. There were units of any Allied country in or adjacent to Suez; no French, English, etc.

So there is really more than one bug here.

1) The unit appeared in Suez, a province controlled by Germany.
2) The unit contained no divisions, and therefore should be "cleaned up by housekeeping".
3) Even attacking the unit with an air transport didn't cause housekeeping.
4) The unit moved at blinding speed, about 1 province per day.
5) The movement algorithm doesn't check to see if there are no divisions in a unit; which it should , to determine the movement rate of the unit.

Most of the French army is type = 4712, some are 13500.
 

unmerged(15350)

First Lieutenant
Mar 7, 2003
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On further review, not all my notes are true, but I did figure out the source of the problem. Basically, the problem occurs when the divisions within a stack die because of being in a 0 Infrastructure province.

I backtracked the Magical Unit, by loading an old save game, and tracking the Leader.

A French armor unit was in North Africa, when the Germans invaded Syria/Egypt the French starting marching a bunch of units overland, via the Sahara and a bunch of other 0 Infrastructure provinces. When the armor division died in one of the Sahara provinces the unit became Magical.

So, there are multiple bugs here, just not the ones I specified. Instead:

1) The AI marches stacks of units through 0 Infrastructure provinces, when they will die before they get anywhere. (Within the game system, why doesn't it Strategically Redeploy to the farthest province first?)

2) Housecleaning is still broken; nothing is checking to see that the stack is empty.

3) North Africa will be really easy to capture in a while, when all the French units march off into the desert and die. I will just ask for Access through Italy, and march through Lybia...

StevenGoodman said:
It should be noted that the unit "appeared" in Suez. There were units of any Allied country in or adjacent to Suez; no French, English, etc.

So there is really more than one bug here.

1) The unit appeared in Suez, a province controlled by Germany.
2) The unit contained no divisions, and therefore should be "cleaned up by housekeeping".
3) Even attacking the unit with an air transport didn't cause housekeeping.
4) The unit moved at blinding speed, about 1 province per day.
5) The movement algorithm doesn't check to see if there are no divisions in a unit; which it should , to determine the movement rate of the unit.

Most of the French army is type = 4712, some are 13500.
 

unmerged(15350)

First Lieutenant
Mar 7, 2003
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Yet another addition to the large related bug; if the "empty" unit enters an occupied enemy province it captures the province, and THEN initiates combat. It then immediately loses, but it causes the province to change possession; i.e. resetting resource levels.