Since updating to 3.1.x and 3.2.x, I have noticed some serious stuttering / framerate hits in the Mac version related to some of the graphics effects. Admittedly my old iMac isn't exactly top of the line anymore, but it never struggled with the graphics with previous Stellaris versions (3.0.3 and prior), even on the highest rendering options. I have performed a clean reinstall of Stellaris just to be sure, and believe that this must be related to the graphics rendering since it happens even when the game is paused and varies depending on the graphical details visible. The main galaxy map is the worst affected, although the effects around the central star in the solar system view also seem to cause a more noticeable slowdown now. Some other details:
- other Paradox titles such as CKIII work fine with no equivalent slowdowns
- the update that caused this must have been released between June 30th and September 18th 2021, prior to this framerates were completely normal for me, so this too points to 3.1.0 being the culprit. September 18th was when I first noticed the issue, and it's still there in the latest v3.2.2.
- stuttering occurs just zooming around the views, especially the galaxy view, even when the game is paused
- there's less stuttering in the galaxy view if you get a start very near the galaxy edge, more if you start anywhere bordering more systems. Maybe something related to rendering the borders of unexplored areas.
- as mentioned before, zooming into the central star in the system view also causes a slowdown. Before 3.1 this was only noticeable with pulsars/neutron stars which wasn't so bad.
- I have attached log files and settings from the clean unmodded reinstall, as well as a screenshot of my system specs
- the game is currently playable if (and only if) I turn all the graphics details down to the lowest settings, but this wasn't necessary prior to 3.1.0
Hope this helps track down the issue.
- other Paradox titles such as CKIII work fine with no equivalent slowdowns
- the update that caused this must have been released between June 30th and September 18th 2021, prior to this framerates were completely normal for me, so this too points to 3.1.0 being the culprit. September 18th was when I first noticed the issue, and it's still there in the latest v3.2.2.
- stuttering occurs just zooming around the views, especially the galaxy view, even when the game is paused
- there's less stuttering in the galaxy view if you get a start very near the galaxy edge, more if you start anywhere bordering more systems. Maybe something related to rendering the borders of unexplored areas.
- as mentioned before, zooming into the central star in the system view also causes a slowdown. Before 3.1 this was only noticeable with pulsars/neutron stars which wasn't so bad.
- I have attached log files and settings from the clean unmodded reinstall, as well as a screenshot of my system specs
- the game is currently playable if (and only if) I turn all the graphics details down to the lowest settings, but this wasn't necessary prior to 3.1.0
Hope this helps track down the issue.