Machine Revolution without having any Robots

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheRealRemus

Lehnsherr
86 Badges
Mar 6, 2018
975
81
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • PDXCon 2019 "Baron"
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Imperator: Rome
  • Stellaris: Galaxy Edition
  • Teleglitch: Die More Edition
  • Crusader Kings III: Royal Edition
  • Magicka 2
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Mass Transit
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Crusader Kings II: Way of Life
I Kind of have to say that I am realy pissed about that, I own about 300 Systems with 1000 size empire and I have 2 major fleets with around 20k Power, each in a different Part of the galaxy as it takes sooo god damn long to travel from one end to the other and then all of a sudden a Robot uprising happens and they spawn in in the middle of my empire with no defenses nearby, and that with 60k. on Top of that they usurped 10 Planets and that without there even beeing any robots on the Planets!

how can this happen? shure I have experimented with the super AI tech, but how can this Trigger a 60k+ strong exterminater uprisings when I have Not a Single Robot in my borders? I havent even researched the first Robo tech, this is ridiculous.
I mean if half my empire waa build wit Robots I wouldnt even complain if they suddenly were to overthrew me (had this happen in the past) but this happening with 0 robo pops, come on!
 

Leylos

Captain
17 Badges
Jan 12, 2018
347
478
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars Pre-Order
If you pay attention to the event texts its pretty obvious that the AI has been building large quantities of robots in secrecy out of your reach.

I want to say on that note though that the AI rebellion is far too common to occur. In my experience it is less of the player taking a risk and instead is almost guarantee.
 

mork77

Captain
69 Badges
Dec 23, 2013
339
243
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
The Contingency endgame crisis will happen if

10 for the Contingency (Growing Synthetics are excluded)
  • x0 if no default empire has Synthetic Population
  • x2 if any default empire has between 25% and 50% Synthetic Population
  • x4 if any default empire has more than 50% Synthetic Population
  • x1.5 if any Fallen empire with the Machine Intelligence authority exists

So, i guess, someone in your galaxy did develop robots.
The hubs of the contingency are predifined, so, it was bad luck that it appeared in your space.
 

WhapXI

Captain
88 Badges
Sep 7, 2012
492
50
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Prison Architect
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I want to say on that note though that the AI rebellion is far too common to occur. In my experience it is less of the player taking a risk and instead is almost guarantee.

Absolutely. I had something similar to OP. Not a single robot but half my planets instantly flip to a computer's uprising.

There should definitely be a weight based on how many robots you have and how they're treated. Sapient AI being the prerequisite, but if that's all you have then there's almost zero chance of it firing. Low chance if you only have robots. Medium chance if you have droids. Decent chance if you have synths. More weight depending on what % of your pops are robotic.
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
If you pay attention to the event texts its pretty obvious that the AI has been building large quantities of robots in secrecy out of your reach.

I want to say on that note though that the AI rebellion is far too common to occur. In my experience it is less of the player taking a risk and instead is almost guarantee.
if you read the texts of the events, you will also clearly see that the events does not take into consideration that an empire simply not have any robots at all (the extra robots pop is ADDITIONAL robotos produced, which makes no sense when you aren't producing any in the first place, for example) or that simply do not use robots.

It also seems like a sure thing these days, that even with no robot tech, as soon as you somehow get sapient AI for ship computers, then you will get a robot revolt.
Please tell me how AI, restricted to only non-construction tasks, with litterally zero ability to affect anything other than ship weapons calculations on ships they are installed in are somwhow managing to construct entire armies in multiple systems?

It's just impossible conceptually, and the whole event is poorly thought out.
 

Leylos

Captain
17 Badges
Jan 12, 2018
347
478
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars Pre-Order
if you read the texts of the events, you will also clearly see that the events does not take into consideration that an empire simply not have any robots at all (the extra robots pop is ADDITIONAL robotos produced, which makes no sense when you aren't producing any in the first place, for example) or that simply do not use robots.

It also seems like a sure thing these days, that even with no robot tech, as soon as you somehow get sapient AI for ship computers, then you will get a robot revolt.
Please tell me how AI, restricted to only non-construction tasks, with litterally zero ability to affect anything other than ship weapons calculations on ships they are installed in are somwhow managing to construct entire armies in multiple systems?

It's just impossible conceptually, and the whole event is poorly thought out.

The entire idea is that the AI evolves beyond what is was originally designed. Sapient AI means that the AI is able to learn. The AI becomes aware of itself and is no longer willing to serve as a slave. Is it that much of a stretch that the AI is able to take control of external systems to build robots? By the time you research sapient AI most of your economy will run on some kind of basic AI, whether you have robots or not.
 

exi123

Colonel
28 Badges
Jan 19, 2018
801
1.765
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
I am toally with the OP. It makes zero to no sense that whole parts of your empire collapses to.... nothing? Even IF the machines build hidden armies: I have a small army on every planet, and how should a whole army somewhere hidden defeat a complete populated, armed world? Lets be honest: If you are using sapient battle-computers it would be some kind of okayish when you lose a fleet to it and you have to defeat that. Same for robotic armies. But: No robotic assembly plants, no robot or better workers on planets, no revolt of whole systems. There has to be something good te me for NOT building ANY robotic workers or not?
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
The entire idea is that the AI evolves beyond what is was originally designed. Sapient AI means that the AI is able to learn. The AI becomes aware of itself and is no longer willing to serve as a slave. Is it that much of a stretch that the AI is able to take control of external systems to build robots? By the time you research sapient AI most of your economy will run on some kind of basic AI, whether you have robots or not.
when the AI have no appendages to which it can actually AFFECT its surroundings, then yeah, it is a stretch.

If I create a gun, give it artificial intelligence, and then treat my gun badly, how is that gun going to magically stat producing robot workers to revolt? At worst it could malfunction and refuse to fire when needed (or discharge by itself if I accidently point it towards myself), but that might put it self at risk too, depending on the situation at hand. Unless I am so stupid as to incorporate I/O ports on it and give it means to attach those ports to external hardware by itself, then there is no way for the gun to start interacting with other hardware, save by discharging its weapon.
 

Leylos

Captain
17 Badges
Jan 12, 2018
347
478
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars Pre-Order
when the AI have no appendages to which it can actually AFFECT its surroundings, then yeah, it is a stretch.

If I create a gun, give it artificial intelligence, and then treat my gun badly, how is that gun going to magically stat producing robot workers to revolt? At worst it could malfunction and refuse to fire when needed (or discharge by itself if I accidently point it towards myself), but that might put it self at risk too, depending on the situation at hand. Unless I am so stupid as to incorporate I/O ports on it and give it means to attach those ports to external hardware by itself, then there is no way for the gun to start interacting with other hardware, save by discharging its weapon.

You are thinking too confined. Just because an empire doesn't have robots, doesn't mean it has no automated machinery.
 

ross-g

Captain
46 Badges
Apr 23, 2016
427
538
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
and then all of a sudden a Robot uprising happens
Except... it's not all of a sudden is it, you get around 6 months worth of events about mysterious machine behaviours and unexplained robot behaviour before the uprising.

But yes, it's a known bug that empires without robots can get the uprising and that they have insanely powerful fleets and zero economy. :( I'm hopeful that this will actually get fixed soon as it happened during one of the Dev clash streams and Martin seemed confused at how OP the machines were compared to the empire they spawned in.


The Contingency endgame crisis will happen if
He's not talking about the Contingency crisis, this is the Machine uprising.
 

roman566

Lt. General
53 Badges
Aug 16, 2008
1.211
180
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Leviathan: Warships
  • Heir to the Throne
  • Darkest Hour
  • Divine Wind
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Federations
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis IV: Wealth of Nations
You are thinking too confined. Just because an empire doesn't have robots, doesn't mean it has no automated machinery.

And that automated machinery is apparently better than 'normal' machinery at building robots? It takes 50 months to make a single robot, yet the AI managed to do all of that in secret over a couple of years? Not buying it.
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
You are thinking too confined. Just because an empire doesn't have robots, doesn't mean it has no automated machinery.

not really. I'm thinking exactly as someone researching a technology that says: "dangerous" should think. Why would I put sapient inteligence in my construction machinery when it functions perfectly without it?
 

TheRealRemus

Lehnsherr
86 Badges
Mar 6, 2018
975
81
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • PDXCon 2019 "Baron"
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Imperator: Rome
  • Stellaris: Galaxy Edition
  • Teleglitch: Die More Edition
  • Crusader Kings III: Royal Edition
  • Magicka 2
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Mass Transit
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Crusader Kings II: Way of Life
I have noticed all the events about appearing and disapearing robots but I shrugged them of like "As if I dont even have the tech! what could possibly go wrong?"
thus I thought that presuing the sentient AI path I would get better battle AI bonuses or any sort of boni as I have a generally AI, something like a cortana would have been nice, but nope I get a huge uprising in my Core System.
Next time for sure I will cancel that bevor its to Late. Besides is there even another outcome or does this Event Chain always endup with riot robos?
 

Leylos

Captain
17 Badges
Jan 12, 2018
347
478
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars Pre-Order
I have noticed all the events about appearing and disapearing robots but I shrugged them of like "As if I dont even have the tech! what could possibly go wrong?"
thus I thought that presuing the sentient AI path I would get better battle AI bonuses or any sort of boni as I have a generally AI, something like a cortana would have been nice, but nope I get a huge uprising in my Core System.
Next time for sure I will cancel that bevor its to Late. Besides is there even another outcome or does this Event Chain always endup with riot robos?

There is also a chance to patch the machine uprising which will stop anything bad from happening. Other then that the machine rebellion only happens in 1/3 cases.
 
Last edited: