Ever since machine empires were introduced into the game I've always had this thought - why do they use the same pop mechanic as normal empires? It makes them feel the same. I'm sure there are balance reasons, simplicity, etc... I'll try and think about it some more before making a post in the suggestions forum, but here are my ideas:
A machine empire is basically one AI program that controls everything on a planet / empire. It can create factories that it runs itself; it doesn't need to create individual 'robots' to work that factory that need housing or anything. The AI is the factory.
Machines should not:
- Have pops, instead using fallen empire style buildings that produce resources passively.
- Use housing (the robots are part of the factories and equipment)
- Use amenities (the equipment doesn't need to feel good)
- Utilize leaders (the one AI controls everything)
- Use Consumer Goods or Food (as is currently in game)
So other game-play elements need to be introduced that make sense and are fun, and are different from the challenges faced by organic empires. I'm wondering what those could be.
I'm thinking some kind of bandwidth / capacity that limits the number of districts and buildings a machine empire can build.
Or, since machines are all about efficiency, maybe some kind of 'efficiency' rating. Like, you can build a fairly low number of buildings / districts but you try to amp up how much each one can produce. How? I have no idea yet.
Has anybody had any ideas along these lines before?
A machine empire is basically one AI program that controls everything on a planet / empire. It can create factories that it runs itself; it doesn't need to create individual 'robots' to work that factory that need housing or anything. The AI is the factory.
Machines should not:
- Have pops, instead using fallen empire style buildings that produce resources passively.
- Use housing (the robots are part of the factories and equipment)
- Use amenities (the equipment doesn't need to feel good)
- Utilize leaders (the one AI controls everything)
- Use Consumer Goods or Food (as is currently in game)
So other game-play elements need to be introduced that make sense and are fun, and are different from the challenges faced by organic empires. I'm wondering what those could be.
I'm thinking some kind of bandwidth / capacity that limits the number of districts and buildings a machine empire can build.
Or, since machines are all about efficiency, maybe some kind of 'efficiency' rating. Like, you can build a fairly low number of buildings / districts but you try to amp up how much each one can produce. How? I have no idea yet.
Has anybody had any ideas along these lines before?
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