Robot pop growth speed is terrible. Robots, which don't need things like "growing up" or "education", have a base growth speed worse than that of organics (2.0 compared to 3.0). Prior to 2.2 I routinely had games where I would have more robots than people, which isn't possible now without shooting yourself in the foot and crippling your own pop growth, which is a shame as playing a MI or heavy robot build was my favorite way to play before the update. I love the game, but robots need some seriously re-balancing to make them on par with organics again.
Machine intelligence robots need and extra energy job in tech districts, because they need to eat energy.
It's
still more efficient to turn food into energy than straight up make energy as a MI. Don't fix this by nerfing the bio reactor again, fix it by buffing energy production for machines.
people also seem to not understand that trade is a big issue (especially when they bring up the argument of "consumer goods)
you can basically (and easily) sustain your entire empire on trade alone as a bio pop (obviously it needs ramp up, but considering how trade scales out of control depending on pop...)
robots have NONe of that
I legitimately don't build energy districts as an organic. Why bother, when I can make all my energy off trade, and make all my CG off trade, and make all my amenities from my clerks, who make trade, thereby rendering entertainers obsolete. Trade value is ridiculous. I can be making 5000 EC from trade on the
CG trade policy by endgame, which would be 10k on the regular policy if I wasn't so lazy that I didn't feel like building another 2 industry worlds. Gestalts
really need something to make up for not having trade.
The Machines have 200% habitability. You can rush colonies in every near planet of your start position, that is too much potencial.
Sure, and in the time I colonize those planets, and get around 5 pops each there, straining my economy just to keep even on my budget because pop growth is so slow and I spend all my energy maintaining my pops and all my minerals funding replicators to make it grow faster, the organics who somehow populate faster than a race that literally comes off the assembly line ready to work until they break down has grown three times the pops and makes four times the EC I do because of trade. Sooooooo OP.
one of the obvious flaws to me is that MEs require higher energy income for the upkeep of their pops, but have lower energy production because they have no access to trade value.
said it before, I'll say it again, either give MI (and hive minds) an equivalent to trade, or buff their EC output from jobs. Otherwise organic empires are just better.