Machine Empires are still a flop.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
A

Attitude Adjuster

Guest
1.0 base growth is insanely slow. getting a second colony to the point where you have 5 pops to build an assembly plant is just painful.

Yes i'm aware that i can resettle them over from my capital, but i don't exactly have spare pops laying around there either, especially considering that even with the assembly jobs (which cost minerals) i'm only getting on par with biological base growth.

Machine empires are just boring now. if its costing me minerals to grow pops i want it to either be faster, or the pops to be better. and since robo-modding has no "advanced" traits, my pops can never really meaningfully improve.

TL;DR version:

- Pop growth is too slow for what it costs.
- Late game zero prospects for pop upgrades beyond those available at the creation screen.
 

Cronos988

Captain
24 Badges
Aug 5, 2014
377
910
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
Robomodding really ought to be better. It makes neither thematic sense nor is it particularly realistic that you can specialize organic species more effectively than you can specialize robots.
 
A

Attitude Adjuster

Guest
Machine empires basically only have machine world's going for them late game,
and they aren't exactly unique anymore.

Hive minds are Basically better in every way.

Synthetic dawn is one of my favourite parts of stellaris, and currently it feels just a little bit underwhelming post 2.2.

I think the machines could definitely use a bit of a design tweak to make them distinct again.
 

Defiler99

Space Barbarian
89 Badges
Dec 9, 2013
1.426
390
  • Sword of the Stars II
  • Ship Simulator Extremes
  • Sengoku
  • Semper Fi
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Victoria 2: A House Divided
  • Stellaris: Necroids
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Vikings
  • Cities: Skylines
  • Tyranny: Gold Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • BATTLETECH
  • Age of Wonders III
It's also crazy (to me) that Machine Empire pops take up more housing space than Droids/Synths do for biological empires.
 

01d55

Second Lieutenant
25 Badges
Dec 2, 2018
137
0
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Stellaris: Synthetic Dawn
  • Magicka 2
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
Because machine empire pops have the same base as regular empire robots, they're limited by the huge bonuses a regular empire can get through synthetic ascension: +25% all job productivity and -30% maintenance. If machine empires can't get a comparable bonus to their pops, it's going to drag them down.
 
A

Attitude Adjuster

Guest
It's also crazy (to me) that Machine Empire pops take up more housing space than Droids/Synths do for biological empires.

Yeah that's a really good point, droids and synths basically have to operate in the parameters of biological society, where space is used very inefficiently,

Spaces built purely by and for machines should be far more efficient and ergonomic
 

Velorian

Field Marshal
81 Badges
Oct 5, 2009
2.632
1.295
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Shadowrun Returns
  • Surviving Mars
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Tyranny: Gold Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
It's also crazy (to me) that Machine Empire pops take up more housing space than Droids/Synths do for biological empires.
Indeed, they should fill like an enslaved droid, because that's essentially what they are. They have no separate AI, they are guided by central hubs.

Overall I also feel like the Machine Empires seem very weak and awfully slow-growing, which is also reflected in the AI performing quite poorly with them. Another issue is that organics that wish to stock up on robots pretty much can't. Growth is a set amount possible per planet, and that amount is LOWER than bio population growth.

You'd think a machine could be constructed faster than it takes to grow a human and make him part of the workforce.
 
A

Attitude Adjuster

Guest
Even advanced fighter jets can roll off the production line in under a week once design is done.

When something is mass produced and economies of scale kick in, you could build millions of robots in the time it takes to gestate a human fetus, and billions by the time the proto human has spent 16 years becoming a viable and productive member of society.
 

Bouchart

Field Marshal
85 Badges
Nov 29, 2014
2.643
1.193
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Stellaris: Apocalypse
  • Teleglitch: Die More Edition
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Pillars of Eternity
  • Majesty 2 Collection
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The AI can't play machine empires at all. Mid game, they run a huge energy deficit, have massive stability and crime problems, and have only a token fleet, if any.
 

Uskayaw

Captain
30 Badges
Jan 6, 2019
373
266
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
FR: remove producing drones altogether.
Let robodistricts become fully automatic factories. No housing, no jobs, just boxes that transform resources into other resources.
In other words, make machine intelligence a gameplay option for people who don't like population control.
thumb-1920-778421.jpg
 

Spectra Twilight

Corporal
41 Badges
Mar 8, 2018
32
0
  • Shadowrun Returns
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Knights of Pen and Paper 2
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
FR: remove producing drones altogether.
Let robodistricts become fully automatic factories. No housing, no jobs, just boxes that transform resources into other resources.
In other words, make machine intelligence a gameplay option for people who don't like population control.(IMAGE)
The already love Machine Intelligence from an RP standpoint, but a major reason why I love playing as one is because as the sole fully sentient entity in the entire empire, I get to micromanage every aspect of it. I personally would be very against seeing machine population reduced into something so...automated.

I'm already rather upset that pop assembly is totally automated now, and doesn't provide a notification when a pop has finished being constructed. It made it significantly easier to optimize back when I was informed that a pop had been completed.
 
Last edited:

xoxo

Corporal
33 Badges
Nov 5, 2014
43
0
  • Europa Universalis IV: Rights of Man
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
First off, totally agreed with TO, they are underwhelming right now. Also regarding robos in general i dont get why robo assembly is limited to one building per planet. should be as much someone wants. nothing broken in spending your minerals on growing pops
 

Desolator_X

Second Lieutenant
33 Badges
May 16, 2014
102
0
  • Crusader Kings II
  • Magicka
  • Sword of the Stars II
  • Ancient Space
  • Age of Wonders III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka 2
  • Magicka 2 - Signup Campaign
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
First off, totally agreed with TO, they are underwhelming right now. Also regarding robos in general i dont get why robo assembly is limited to one building per planet. should be as much someone wants. nothing broken in spending your minerals on growing pops

It was absolutely OP in the dev clash, and it would still be OP in the game. I think they need to reimagine the ME economy on a far wider scale than just pop growth (though that's obviously an important part of it). There's also the issue with energy gain from districts, the lack of trading value, bioreactor being utter shit, mineral cost of pop growth for 0 added value, etc, etc.
 

permeakra

Major
66 Badges
Nov 20, 2017
651
349
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Sword of the Stars
  • Sword of the Stars II
Machine Empires don't waste pops and buildings producing consumer goods and they don't waste pops and districts producing food. This makes them comparable in efficiency with hives, but they also have a hell of lot time easier balancing their production (only 2 basic resources and 1 derived resource to balance instead of 4 for hives and 5 for normal empires). Machine empires reduced apparent efficiency doesn't matter nearly as much as they need 2/3 basic economy and 1/3 of advanced economy regular empires have.

I still don't plan to play them because microing pops is incredibly annoying and MEs need it to sustain reasonable growth speed.
 

Cronos988

Captain
24 Badges
Aug 5, 2014
377
910
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
Machine Empires don't waste pops and buildings producing consumer goods and they don't waste pops and districts producing food. This makes them comparable in efficiency with hives, but they also have a hell of lot time easier balancing their production (only 2 basic resources and 1 derived resource to balance instead of 4 for hives and 5 for normal empires). Machine empires reduced apparent efficiency doesn't matter nearly as much as they need 2/3 basic economy and 1/3 of advanced economy regular empires have.

I still don't plan to play them because microing pops is incredibly annoying and MEs need it to sustain reasonable growth speed.

Food districts aren't "wasted" though, because they pay upkeep for your pops. ME have to use the less efficient generator districts for upkeep. And since food heavy planets are common, a race that uses food can utilize planets more efficiently.

Hiveminds are just all around better.
 

permeakra

Major
66 Badges
Nov 20, 2017
651
349
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Sword of the Stars
  • Sword of the Stars II
Food districts aren't "wasted" though, because they pay upkeep for your pops.
Yes they are. Because it's upkeep.
While food districts arguably have better performance than energy districts, they still waste a building slot on food processing facilities and are +1 resource to balance. And resources lost on dis-balance is a clear waste. MEs have to balance only minerals and energy with alloys and science and it is a lot easier.

Hiveminds are Ok if you spawn in area with a lot of planets with you habitability class. Turn off guaranteed habitable worlds (like I always do) and it is an entirely different story, since they are terrible at producing amenities.
 

xoxo

Corporal
33 Badges
Nov 5, 2014
43
0
  • Europa Universalis IV: Rights of Man
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It was absolutely OP in the dev clash, and it would still be OP in the game. I think they need to reimagine the ME economy on a far wider scale than just pop growth (though that's obviously an important part of it). There's also the issue with energy gain from districts, the lack of trading value, bioreactor being utter shit, mineral cost of pop growth for 0 added value, etc, etc.

Let me give you news: dev clash is not worth to be taken serious as they rp there and most of the devs were shitty players. no offense
 

Arkton

Sergeant
50 Badges
Aug 19, 2013
87
9
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Megacorp
Yes they are. Because it's upkeep.
While food districts arguably have better performance than energy districts, they still waste a building slot on food processing facilities and are +1 resource to balance. And resources lost on dis-balance is a clear waste. MEs have to balance only minerals and energy with alloys and science and it is a lot easier.

As you waste a slot on food processing facilities, ME waste theirs on Energy Grid. Zero sum game here, yet the food nets you more in absolute terms. And while you gain some additional slots for not needing consumer goods, you also miss out completely on the trade mechanic. Plus one step less in the production chain means also, that all your multipliers wont be applied.
 

permeakra

Major
66 Badges
Nov 20, 2017
651
349
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Sword of the Stars
  • Sword of the Stars II
As you waste a slot on food processing facilities, ME waste theirs on Energy Grid.
Nope.
Say, you have a world min/en/food 7/7/7 of 16. ME build 7/7/0 , Min Proc. Plant and Energy Grid
Organics want 5/5/5, Min.Proc.Plant, Energy Grid AND Food Proc Fac.
Net loss of 1 building slot, not zero sum.

Of course, once machine/hive worlds come in, situation becomes more balanced between gestalts, and they gain significant advantage against organics in this.

Gestalts also make much better use of habitats. Long run they can easily outgrow normal organics.