Colonial Warfare
The goal of colonial warfare is a more dynamic colonial scene, with nascent colonial powers getting a chance at securing decent colonies, rather than the "early" colonisers (Spain, Portugal mainly) getting it all. It is also meant to give smaller countries a chance at securing colonies from a bigger european power (Ofcourse, it might anger the bigger power so much he later declares a "normal" war)
Following the following rules, I hope, will provide us with a decent sence of colonial warfare (Discussion encouraged, untill monday evening CET, then it WILL be finalised)
1. Any ally can be called into the conflict (code allies, so max. 2 human players on one side)
2. The attacker declares the region he intends to fight over. (No changing, so if you wish to call upon allies, discuss it with them prior to declaring)
3. The defender may choose a second region in which to fight, no limitations, except Europe, ofcourse.(If he is content with the one region, thats OK too)
4. Other parties MAY declare their own separate (colonial) wars against the ones in conflict, but I would advice against this. (That is to say, you won't get kicked for doing it, but it won't earn you credit)